
A precision puzzle platformer, with no legs. Propel Wizard Jiji by setting off bombs along with loads of powerups and mechanics. Help Jiji collect enough money to pay off his debt and break his curse!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Jiji stole from his colleague, thus he has been cursed, until he can pay off his debt. Help Jiji collect enough money by scouring difficult yet pretty biomes, and free him from his curse.
Play your way through a multitude of levels across various rooms and biomes, featuring a unique core mechanic, dozens of interactables, tight controls, hard jumps, followed by even harder jumps.
No walking or running, you can only propel yourself through bombs.
Dozens of interactable, which change how your character moves and behaves.
All across distinct worlds, each featuring new as well as recurring mechanics and powerups.
Challenging yet rewarding difficulty.
Genres
Reviews
这款游戏的核心玩法设计其实颇有巧思,但我打到第三大关末尾就彻底玩不下去了。 你或许会以为是难度过高劝退,事实并非如此,真正毁掉体验的是频繁出现的按键失灵问题。打个比方,就像玩蔚蓝时每冲刺10到15次,就会有一次按了没反应。在这种操作反馈不稳定的状态下还能坚持通关,恐怕得有圣人般的胸怀。 除此之外,游戏还有两处明显的体验短板。一是摄像机视角无法自定义键位,倘若把方向选择键设置在十字键上,操作过程中很容易触发视角乱飘;二是引导做得非常不到位,很多场景元素的功能与规则都没有清晰交代,全靠玩家自行摸索试错。 即便我都玩不下去了,我对这款游戏依然会给出推荐评价,更多是出于对独立创作的鼓励。 PS:补充一句,今天我尝试将移动键位改成ikjl搭配Shift后,按键失灵的频次明显降低,后续也很顺利地通关了游戏。 不过玩到后期也发现了两处细节瑕疵:一是斜面尖刺的判定范围远大于竖直面与水平面的尖刺,判定标准并不统一;二是追逐战中部分向玩家逼近的场地陷阱存在无法触发的Bug,推测是触发器逻辑没做完善导致的。 6/10
My experience with this game was a little bit of a roller coaster, but ultimately I ended up really liking it. I'm not sure I'd recommend it to a casual audience, due to the high difficulty level and tricky controls/movement, but if you're someone who has spent dozens of hours with Celeste and are looking for something that scratches a similar itch, then I think you will find a lot to like here. The way that the physics/momentum works can be somewhat unintuitive, so it took a while before things really clicked for me, but once I "got it," the movement felt very good. And I found the difficulty to be in a sweet spot for me, where the level of challenge gets to a point that makes you feel quite accomplished when you succeed but never gets so hard as to feel impossible.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Strange concept, but it works. Movement feels awkward at first since you can’t walk, but once you understand the rhythm, it becomes surprisingly satisfying. Levels are short, challenging, and make good use of the mechanic. Not for everyone, but definitely a unique and well-executed idea.
不能跳的平台跳跃游戏,挺不错的,但是太难了,我手要断了…… 玩到第三关 [spoiler] 酸液追逐战 [/spoiler] 实在玩不下去了
Weird little game where you literally can’t walk—only move by blasting yourself with bombs. Sounds dumb, but it actually works. Takes a bit to get used to, and yeah, it’s frustrating at first, but once it clicks it’s super satisfying. Feels more like a puzzle-platformer than a normal platformer. If you like challenging indie stuff, it’s worth it
I won't forgive that piss wall rising.
Bro, this game is so fkn good. I love the movement, and the first time you hit a fast section it’s like, ‘Oh yeah, this is exactly what I was looking for.’ 10/10 game. It deserves way more attention.
Game so Goated it made me want to sacrifice my first born child to the developer, pretty good ngl for a first timer, strong visuals and decent core gameplay mechanics.
This game is fast, difficult, and most of all precise. The movement is not as rigid or streamlined as watching some gameplay might make you think, the slightest change in timing can have JIJI ending up moving at extremely different angles. The game is quite short (I beat it in a bit over 3 hours) but it wastes no time, the difficulty curve is very harsh because the game gets right to the good stuff, its almost like if celeste was only the B side levels. Its a ton of fun if you can keep up. but probably not a good pace for more casual players, I personally loved every second
The game is really cute and creative, but it has an insane difficulty spike. The movement also feels somewhat confusing and restrictive (in my opinion). Overall, though, it has a lot of potential.
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