
This is a clicker game in which you play for gopnik. Eat sunflower seeds, talk with friends, drink and increase your skill!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
broken
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Х у е т а позорная
Dicas de como PLATINAR (ou pegar todas as conquistas como preferir chamar) deste jogo: - Baixe um programa de auto click se não quiser ter que desembolsar um novo mouse. (só depois de ficar 40 minutos clicando que pensei nisso por isso estou dando uma dica que parece meio obvia a principio) - Tempo médio para completar o jogo sem auto click é de 120 horas (sem meme fiz até calculo) com auto click é de 1-2 horas. - tente inicialmente juntar 599K vendendo crack para comprar de primeira o ultimo perk de venda, depois você só vai multiplicando o seu dinheiro em cima dele. - O jogo como você sabe é point click ele não te explica nada então resumindo você vai vir com 1 unidade de crack por click a sua direita superior da tela vai mostrar a quantidade de clicks a sua esquerda da tela vai mostrar o preço atual da droga que atualiza a cada 30 segundos para o crack os melhores preços estão entre 90-100 então sempre que chegar nesses valores pode tirar do auto click e vender já para o ultimo perk que é o de conversar conzamiguin dorgado é entre 400-450 então fique atento para tirar do autoclick e ganhar sua graninha. - Te dei alguns resumos mas basicamente são boas dicas para ganhar 75 conquistas free do free.
This is "Clicker: Mining Simulator" with a different skin, which wouldn't in and of itself be upsetting...but it's the exact same game, down to the exact same broken/glitches that the dev doesn't seem to care to fix. If you are going to keep releasing the exact SAME game with a different look....don't keep duplicating it without fixing the issues the original one had you cloned it from lol
Gopnik Simulator isn't really a proper game, it's just a lazy 2D browser/Flash-tier "number incrementer" game where the object of the game is to increase the in-game currency by clicking, and sometimes buying things that increase the rate at which your currency/score goes up. It's an incredibly shallow game loop, to the point you might as well just run a program that does "i=i+1; print i" and watch the numbers go up automatically, and just watch it. You'd get the exact same outcome. If this sounds completely mindless, you're not wrong. It's slapped together badly and insincerely with Clickteam Fusion, in fact it's just a copy, paste and reskin of another game from the same shovelware pushers, "Clicker: Mining Simulator". Like, exactly the same UI, just a different, lazier background. Shovelware devs have gotten to the point they treat Steam like some kind of joke, and unfortunately nobody can do anything about it beyond trying to warn gamers with reviews like this. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/flash games. While the artwork itself, while mediocre, might be considered passable, the visual presentation here is negligible, it might as well be a slideshow or a Youtube video. Pac-Man, Space Invaders and Asteroids had more advanced animation and visuals going on than this game does. For gameplay purposes, because the user interface for this game is mostly just 2D static images... it might as well be a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 8 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Gopnik Simulator is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [b]Note:[/b] Because this is more of a "joke" game, intended to draw attention from controversy or in the hopes of going viral because it's "so bad it's good" (but it isn't good at all), there's nothing here to offer to serious gamers. As usual, with most awful/joke games, all the comedians come out of the woodwork. The vast majority of the reviews for this game are joke reviews, such as "this game cured my cancer, saved my marriage, changed my life" etc. Because most of the reviews are as insincere as the game itself is, any positive leanings of the review score for this game should be disregarded.
장르: 클리커. 정체성: 도과용 똥게임. 재미: 노잼. 당신의 2시간이 소중하지 않다면 도과를 위해 고고.
Finally some good games on steam
Posiblemente una de las obras más infravaloradas de su año. Por simple que parezca, Gopnik Simulator ofrece una de las experiencias más profundas que jamás haya experimentado. Desde luego es el único juego que me ha dado ganas de suicidarme.
ВЕЛИЧАЙШЕЕ НАСЛАЖДЕНИЕ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.9M | 6.2K | 81% | $12.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.4M | 8.2K | 89% | $9.99 |
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| $1.4K | 85 | 96% | $0.73 | |
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| $1.4K | 55 | 51% | $1.19 | |
| $1.4K | 115 | 91% | $0.99 |