
Embark on an interstellar trip and deploy to a mythic ocean planet in a low-flying jett in this cinematic science fiction action adventure with immersive sim elements from Superbrothers, known for Sword & Sworcery EP.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 62reviews | 65% | — | $46.9K |
| $29.99 | 471ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I learned my lesson not to buy games on day one with this one. It released on Friday with major visual glitches, making the game unplayable. As I understood, the dev team clocked out for the weekend, leaving early adopters with a broken game. I dropped this game with the idea of getting back to it later when it was playable, but needless to say, that didn’t happen. I guess there’s a lesson for the devs here: don’t leave games on their own during the launch period.
Hmmm. I go not recommended. I find the controls clumsy and the game-play fairly uninspiring and slow. The alien world almost feels cool but doesn't quite manage to be sufficiently alien or awe-inspiring. The weird fake speech and faux soviet-era-technology/clothing-crossed-with-a-tribal-vibe are also probably supposed to add to novelty and the feel of an alien culture exploring an even more alien world, but they don't quite achieve that effect. The whole art direction is actually like that - a near miss. It doesn't quite gel for me - I think because none of them are all that alien. They are semi-familiar things mixed in a way that is supposed to be alien but just comes across as a hodge-podge of 'I've seen all of this before'. I also find it weird that I am flying a 'Jett' that acts more like a skimmer. It is really quite annoying to tumble into a ditch/ravine and then have to go the long way around to get out because you cannot fly or even jump very well. It is also very slow and frustrating when moving without the 'scramjet' and yet way too fast when moving with the scramjet in a tight space. And in an open space, as soon as it starts to get fun and mayb even a bit exhilarating the engine runs out of 'surge' and forces you to slow down. It's like it doesn't want you to spread your wings, so to speak. And on that - as others have noted - it is very restrictive in what the missions will let you do. You can't be free, at least not in the first campaign, and I don't think I am going to stick it out to the second one. Oh well. I am JETTisoning this one I guess. Harf harf.
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| $29.99 |
| — |
| 66%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jett: The Far Shore é um jogo de ação, aventura e exploração. Nele, o jogador assume o controle de Mei, uma "batedora Jett" que deve explorar um planeta oceânico e examinar sua vida selvagem enquanto rastreia a origem de um sinal misterioso conhecido como "hymnwave". Mei comanda um veículo chamado "jett" para se deslocar rapidamente pela terra e pelo mar. O jogo é mais ou menos não é tão bom
A hidden (very hidden) gem. Jett is flawed, I played the original campaign, and was annoyed at the obtuse tutorial, convoluted writing, rushed and uneven pace, and bizarre structure of the game. Nonetheless I was mesmerized by the amazing world, the atmosphere, the incredible music, and how awe-inspiring traversing to the world made me feel, so I decided to play given time. The second campaign on the other hand is incredible. It's night and day, the very simple and sandboxy gameplay loop lets you enjoy and fully explore the magical world you are in. The fact that you are not rushed to go from place to place to follow an on-rails story mode, means that you can actually understand the game mechanics. And I was surprised at how deep the mechanics where, also equally baffled at how the first campaign barely scratch the surface of all the amazing things that are in this game. So although it is annoying to say it gets good after 8 hours, it really does. I would highly recommend this to sci-fi game fans, people that are into world-building, atmospheric games. People that are into games that in order to progress makes you piece together your findings. If you are also a game dev, I highly recommend to play. It's an amazing learning experience, to see how the same mechanics and same concepts can suddenly click together with the right focus, and how it can become frustrating if you have a conflicting design.
thanks!
There will never be another game like this. I don't mean this in a bitter way or in a sad way, I mean it in a matter of fact way. This is a unique gem of a game—and even if that gem is flawed—it is still worth appreciating it for what it is, a unique experience. Jett has two parts, each offering 12 hours of gameplay. The story follows a group of human scouts who travel to another planet looking for a place to restart humanity as their homeworld has been destroyed. Your character, Mei, is a mystic among scientists, whose exact role in the mission is unknown. The story and world lore is cryptic, hidden through esoteric readings of the Tsagas (a prophecy) by characters who are very dogmatic. It takes time to mull over the story to understand it, but the story itself and the way its presented is a big positive for me, because I found the world to be very immersive. The main gameplay involves piloting Jetts—aircraft that bounce and weave upon and over the terrain beneath them. While they can not fly, they do however hover. Mastering the Jett and all its abilities takes time. The mixing of hard to learn game mechanics and hard to follow lore make for a sometimes frustrating experience, especially since these happen in tandem (but only in part one). Other reviews explore this issue more thoroughly, but with learning the controls the gameplay is good and fun. In part two, the game takes the reins off and lets you go free! You can learn the mechanics at your own pace and really enjoy what was hidden by a fast-paced story and constant chatter on the comms. Unfortunately, part two loses a lot of character interactions in favor for gameplay, which is understandable, considering how intense part one was with dialogue. I'm not sure where I'm going with review, but Jett is a good game and I enjoyed the 24 hours I put into it.
Awful writing, awful game design, awful facial animation (theres none). its a sequence of cutscenes with barely any player input, its basically a heavy rain wannabee the conscricting design kills off all of the freedom for the player, reigning in them like a dog in a leash, its so bad that it lterraly pulls brakes in your cars to show you something, its so dumb that it could have used smart design choices to let the player be free and see information they wanted,
Da ich "Superbrothers: Sword & Sworcery" wirklich gemocht habe und auch grundsätzlich gerne Spiele fernab vom Mainstream spiele habe ich auch JETT, trotz eher mauer Bewertungen, gekauft und die Kampagne durchgespielt. Leider kann ich das Spiel unterm Strich nicht empfehlen. Die Hintergrundgeschichte ist zwar auf eine schöne Art besonders und auch sehr anders, als das, was einem in Spielen häufig geboten wird, aber vom Umfang bleibt die Geschichte dünn und auch die per se interessanten Charaktere werden nur grob gezeichnet und nicht vertieft. Da Geschichte und Charaktere nicht tief genug ausgebreitet werden, um mit Spannung am Ball zu halten, können damit leider auch die dünnen spielerischen Elemente nicht kompensiert werden: das Herumfliegen/ Gleiten mit dem JETT und die kleinen Aufgaben sind wenig herausfordernd und werden sogar über die kurze Spieldauer uninteressant. Die Steuerung ist wenig intuitiv und es gibt zwar einige schöne Ausblicke und Landschaften aber insg. ist die Grafik/ grafische Atmosphäre auch nicht überwältigend um damit Akzente zu setzen oder andere Defizite zu kompensieren. Zusammenfassend: schade, viel Potential aber leider nicht verwirklicht.
Superbrothers: Sword & Sorcery is one of the most unique experiences I've had with a video game. Jett could have been a breath of fresh air in the world of video games just like that game, but it isn't. At first it seems like it could be; it seems like one of those rare games that could be considered a true audiovisual experience like so many art-house films, because cinema isn't just about narrative but also about atmosphere and mood, more akin to games like Kentucky Route Zero than Disco Elysium. But in the end, we're talking about a video game, and playing this is boring, repetitive, and uninteresting; you don't enjoy it. While Sword & Sorcery understands that it doesn't have to try to cover too much ground and is a short but intense experience, this one has you looping the main gameplay as MMO-style side quests, endlessly collecting materials. You spend a lot of time without really knowing what to do, wandering aimlessly and without the transcendence of Sword & Sorcery. [b]5/10[/b]
JETT: The Far Shore Esse é um dos jogos com as reviews mais injustas que já aqui pela Steam. Tive com ele uma experiência imersiva, intrigante, diferente e extremamente recompensadora. Sim, o jogo tem um ritmo lento, os controles são um pouco estranhos e experimentei alguns bugs, mas os atributos positivos para mim são muito maiores que esses pequenos problemas. JETT é um jogo linear com elementos de exploração e deve ser analisado como tal. O jogo apresenta um objetivo de cada vez ao jogador, o que maximiza a imersão. Os efeitos sonoros e trilha sonora são excelentes e tornam a experiência muito atmosférica. A nave ser pequena para mim é uma ótima escolha artística, trazendo a tona a escola colossal do mundo do jogo e de suas criaturas míticas, e também ressaltando a pequenez dos personagens perante esse universo. Os controles não são intuitivos, mas uma vez dominados respondem muito bem. Só é preciso um pouco de paciência (que pelo visto muitas pessoas não tiveram). A história é intrigante e misteriosa. Eu particularmente não achei os diálogos cansativos... Muito pelo contrário, li todos. Os personagens falam uma linguagem própria do jogo, mas não acho que isso atrapalha a experiência. O jogo tem um botão que mostra o objetivo atual e desacelera a gameplay, possibilitando a leitura das legendas. Parabéns aos devs pelo triunfo de conseguir entregar para nós uma experiência como essa. JETT: Given Time Quanto à expansão Given Time, que se trata de uma outra campanha na qual a história é concluída, ela possui os mesmos pontos e fortes do jogo base. A diferença aqui é que aqui o mundo é aberto com os objetivos acontecendo em paralelo. A proposta é outra, para mim não é pior nem melhor que o jogo base, mas uma experiência diferente. Nessa campanha o jogador utiliza bastante as mecânicas do jogo para se localizar e resolver puzzles.
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