
Embark on an interstellar trip and deploy to a mythic ocean planet in a low-flying jett in this cinematic science fiction action adventure with immersive sim elements from Superbrothers, known for Sword & Sworcery EP.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 62reviews | 65% | — | $46.9K |
| $29.99 | 471ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inizialmente mi ha preso molto, tuttavia nel tempo soprattutto per il sistema di controllo e una generale "difficoltà" nel far succedere le cose, una interfaccia sempre un po' meh, ho finito per non terminarlo. E mi è dispiaciuto molto, perché la storia penso nascondesse molte cose interessanti ancora da scoprire.
Very good game! It's really fun jetting around and exploring. Interesting puzzles, exciting narrative and a moving sountrack.
Jett is a bit of a strange thing, it's probably the most high-concept indie game I've ever played, and it has the goods to back up about 70% of what it's going for, mainly falling down in the mechanics (at least in the first campaign). It has a very interesting and fascinating combination of the mythic and abstract with somehow very grounded characters, and the sound work and track is jaw-dropping throughout. The confidence it's got in going for the huge scifi with a relatively moderate budget is really cool and it almost feels like one of those works that was made without concern for profit, just a thing that came almost-fully-formed out of an artist's mind, and I'm not sure there's a higher compliment I can pay a game. Worth checking out if you're into vibes.
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| $29.99 |
| — |
| 66%* |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've finished The Far Shore, and just starting Given Time. The controls can be a bit clumsy, but this is one of the most gorgeous games.
aggravating - yes thats what I felt playing this. The constant nagging from the npc crew and redoing of the ♥♥♥♥♥♥ little tutorial got on my nerves.
Эпично, иногда спокойно, иногда задорно, порой и глубоко.
Struttura narrativa a capitoli di durata variabile dove ... NON salva... Vanno completati fino alla fine.... Musiche molto belle, storia carina
In my top ten best games I have ever played. The last time I came across such a fleshed-out alien world to explore was Panzer Dragoon Saga. Also, the sense of exploration I sometimes had reminds me of playing Mario 64 for the first time. Plus you have a great soundtrack and an interesting story with all sorts of symbolism present. Undeniably, the amount of hand-holding and interruptions at the beginning of the game is not ideal, but those sections are still very much worth playing and you get more freedom as the game goes on. Note that I have only done the Far Shore, not played Given Time yet.
Not the best game of this studio, the controls of the ship are clunky and unresponsive at best, and even if the gameplay make sense, it took me ages to understand what I had to do. I definitely liked swords and sworcery way more. That said, I did enjoy the second part of the game (A given time) much more than the first (The Far shore), it gives the impression that they wanted to make the second part first, but they knew they had to tell the player the story if they wanted to immerse them in the story. All in all, I think it´s an interesting game to play, you won´t find an experience like this anywhere else.
certainly not for everyone and it is missing some polish. but the experience is top notch! Gotta say though that I feel like they should have somehow combined both The Far Shore and Given Time into one experience because then I think it would have been the perfect mix of Gameplay and Storytelling. The way it is now feels like The Far Shore is the cinematic introduction to the actual "game" that is Given Time. edit: thanks to Adam Hammond and his book "The Far Shore" for letting me look a this game from a different angle. I do wonder how the team looks back at Jett and its creation from [i] the future [/i].
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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