
JETRUNNER is a parkour FPS, with cel shaded, comic like visuals, and a gameplay loop that can be best described as Trackmania meets Titanfall. Rich, expressive movement, and tight gunplay is what JETRUNNER is all about.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“A wise man once described Jetrunning as the perfect combination of athleticism and engineering. It’s where the frontier of science meets the breaking point of human mettle… and highly monetizable video broadcasting!”
— Mick Acaster, Jetrunning Commentator
In a dazzling near-future where gravity is optional and style is mandatory, JETRUNNER is the planet’s most thrilling sport: a pulse-pounding fusion of first-person parkour, fluid controls and fast-paced FPS action, designed for only the boldest contenders. Run, jump, slide, and blast your way through hand crafted arenas as you climb the ranks and etch your name into the annals of Jetrunning history.
Fluid FPS Parkour Gameplay: Wall-run, vault, grapple, and blaze through courses in style. Built for speed runners, stunt fiends, and highlight reels.
60+ Unique Arenas: From the New York cityscapes to the bustling streets of Seoul - every arena is a new challenge to conquer.
6 Futuristic Gadgets To Master: Jet-fueled tools that give you the edge – mobility and flair all included.
Narrative Campaign: Join rookie sensation Nina White in a fully voiced story mode as she rises through the ranks and battles for legendary status.
Challenge Mode: Precision meets planning. Master each level with speed, smarts, and a hint of obsession. Optimize. Execute. Repeat.
Global Leaderboards: Beat the best. Then make sure everyone knows it.

Jetrunning isn’t just a sport…it’s a test of nerve, style, and split-second decision-making...It’s a way of life. Whether you’re chasing the fastest times, showing off your flashiest moves, or climbing the leaderboards, the stadium is your stage, and the arena is your own personal parkour playground… but remember, speed can only take you so far.

To become a true Jetrunning legend, you’ve got to elevate your game. Master your arsenal of gadgets, time your boosts, and bend the arena to your will. Whether it’s shaving milliseconds off your run with a perfectly placed grapple, or discovering shortcuts no one’s dared try before, the path to greatness is anything but linear. Every arena is a puzzle begging to be broken, and the best runners don’t just play by the rules…they rewrite them. Experiment. Adapt.

In JETRUNNER, the finish line is just the beginning. With dozens of arenas, infinite route potential, and time-saving tricks waiting to be uncovered, every replay is a chance to push yourself further. Race against ghost replays of your own runs, chase the perfect route, and climb the global leaderboards or just beat your friend’s smug personal best. From split-second adjustments to bold new strategies, there's always another way to go faster, go flashier, and go viral.
So tighten your laces, charge your giga-coils, and run like the cameras are always rolling! It’s time to show the world what you’ve got!
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A high-skill yet enjoyable speedrun, defined by intricate mechanics and a superlative skill ceiling that continually challenges even expert players.
Gameplay is quite fun, especially if you're the speedrun type. I really like the way the story is handled though, it's all dialogue in the level so you don't have to watch cutscenes. I like cutscenes but the way it's paced is really good for a game like this.
Loving this game so far. The Movement feels really good, the art style looks nice, and the level design enables you to find so many unconventional ways to save time. ive only played the first ten levels within 5 hours because ive been trying to get the maker medals, which on 1-10 feels absurdly hard. currently under 90 people have a time fast enough to get it, which in my opinion indicates that its a little too hard, and dont even think about calling it a skill issue because I got it. If you like Neon White youll like this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hella fun
good
👍
The name of the game refers to a competition involving obstacle courses where you perform parkour with the help of your abilities. There are six chapters, each set in a different environment and featuring ten stages that you must complete in order.. Although there are conversations between the main character, her friend, and the commentator during the stages, the focus is really on the fun and challenging courses. Your abilities are not that different from those in a typical first person game. Besides movement, you can jump and perform an air dash that works both on the ground and in the air. It needs to recharge after each use, but this only takes a second. There is also wall running, which triggers automatically when you jump into a wall while keeping your view forward. Special abilities come into play when you pick up their icons, which are always placed at preset locations to help you tackle each course. The first is a gun that you use to shoot targets along the track. This is the most important ability because if you miss even one target, the finish line remains locked and you cannot complete the run until you shoot them all. The number of targets required to unlock the exit is always shown, but the gun comes with a limited amount of ammunition that does not respawn, so you need to be accurate. You also need to pay attention to the targets' colors. Blue targets are harmless, while red ones fire back at you and remove one of your three health points. Some also need to be shot more time, but you can take them out in many different ways, not just with a gun. If you lose all your health, you return to the starting line. The same happens if you fall into water or another hazard surrounding the obstacle course. The other power ups do not respawn either, and they are even more important because each one can only be used once. One launches you into the air, another functions as a grappling hook, and there are a few other surprises. If you waste a power up, it is often easier to restart the stage and try again, although you can complete most stages with some creative parkour at the cost of a slower time. If you only care about progressing through the stages, your time does not matter and you can take as long as you need. However, with a bit of effort, it is possible to earn a bronze or even a silver medal. Gold, on the other hand, requires a nearly perfect run. You need to find shortcuts and make use of elements around the course, such as platforms holding signs that are not part of the intended route, which is marked by indicators on the ground and walls. Fortunately, you will discover many of these faster routes while searching for the hidden coin found in every level. This encourages exploration because the coins are always located off the main path and often require you to spend a power up to reach them. Once collected, however, they are yours to keep and you do not need to finish the stage for them to count. Collecting bonus coins unlocks extra tracks.
A delicious source of fast-paced, speedrunning movement with plenty of shortcuts to find and a decent number of levels to master. Instant recommendation for any first-person parkour or movement shooter fans. Keep in mind though that the game struggles with balancing its basic/fast routes and the story falls flat. While the quality of levels never drops throughout the game, the process of acquiring the highest rank in a level does slowly begin to take it too far. You can get a gold rank on almost every level on your first successful run, but later levels’ diamond medals can take a lot of attempts to nail. Similarly, finding each level's secret token gets overly complicated the further into the game you get. Eventually, I decided to walk away from the idea of one-hundred-percenting the game despite very much enjoying finding most of the optimizations and tokens. A little more balance in these regions would've pushed Jetrunner ahead of other games in this sphere. Delivering the story through the courses’ speakers during gameplay (as opposed to, say, putting it all into an embarrassingly bland visual novel *cough *cough) was a smart choice. However, the stadium commentator’s big stalker energy was downright creepy. What there is for a story basically doesn’t go anywhere and ends without a resolution or direction. It’s easily the weakest part of an otherwise very competent game.
Fast-paced parkour game with incredibly well-made mechanics and movement. Art style of 3D and 2D objects was incredible, imo. The story was interesting as well. I always stood still on my first attempt at every level to hear the voice lines. [spoiler] Is the ending hinting a sequel or just down to earth? Not everything needs a big climax, but it still felt off ending the game with the mc losing hard. [/spoiler]
hell yea
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 14.2K | 92% | $19.99 | |
| $1K | 59 | 93% | $0.99 | |
| $2K | 13 | 92% | $5.99 | |
| $1.2K | 8 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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| $33.9K | 530 | 78% | $2.99 | |
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| $33.9K | 83 | 95% | $14.99 | |
| $33.9K | 102 | 85% | $11.99 |