
IZBOT 2 is a fast paced precision platformer that will test your mettle and will leave you always wanting to complete just one more level. Use your cat like reflexes to guide our hero IZBOT through buzz saws, lasers and a ton of pointy spikes to save the metropolis from the evil Bedlor once more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Both IZBOT games are great. Crisp controls, fun levels, leaderboards…it’s good stuff!
Quick Description: -Izbot 2 is a well rounded and fun precision platformer that offers just enough challenge to keep fans of this genre entertained. It's not the most innovative speedrunner on the market, but it's a noticeable upgrade from the original Izbot. It's a bit light on content, but I think it's worth recommending at 50% off or better. Consensus: -Middle of the Road Game (Tier 4 and makes up 25% of my reviews). The precision platfomer genre is packed w/ top notch games. Izbot 2 is not going to compete w/ the best, but it is a well designed, fluid, and fun speedrunner that fans of the genre are sure to enjoy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IZBOT 2 falls into a weird place, honestly. Objectively speaking it's an improvement on the first game's mechanics (an air dash, no forced "running", larger enemy variety, and jump extenders which don't show up just in the final sixth of the game), but something feels kinda lost in the way. Levels start out longer and with less barren layouts, but like with the first many of the longer levels lack any sort of cohesion 4/5 times. It's not the worst platformer ever, but you just don't Difficulty is generally more fair, as while there are still some tough spots nothings feels as pixel/frame perfect as the first game's most annoying levels were. A few times the intended solution in terms of combinining double jumps, walljumps, and dashes, isn't obvious, but you never feel like you are stuck for too long in one spot. Gems are lost, and this is not inherently bad since most of those were placed either trivially or in spots where it was more annoying than actually hard to collect, but this kills a bit of the replayability. I feel that could have been solved by some iteration on Celeste's system on strawberries where you need not to clear the level for them to count but also you need some skill level. Also, the game's final achievement is weird since it requires killing an amount of enemies which I am sure is less than the amount of killable enemies in the game, so trivially replaying levels is forced if you want to 100% the achievements.
this was really fun to play!
Short and fun platformer. Levels are difficult enough to take some effort but not annoyingly so. The ability to cancel the dash leads to a lot of fun movement options. Sort of like a meatboy with a dash in a way? I have some minor gripes, the hitboxes are a bit off sometimes and I think it can be difficult to see what's ahead of you in some levels, but it is a lot of fun. Maybe wait for a sale though if you're worried about length.
This is certainly an improvement over the first game I gotta say. From the double jump and air dash mechanics being more responsive to having enough space to traverse levels in different ways. This was a much appreciated fix to a concern I had and it was also accompanied by the lack of unnecessary collectibles and cringy dialogue. Just cutscenes and the game presenting itself to the player in all its more neatly pixel art drawn glory. In terms of the difficulty, I'm not keen on saying this was easier due to me becoming better at the genre, the levels being more fair, the previously mentioned enhanced controls or a mix of the above. Certainly, those struggling with the precision platforming kind of games might still find this hard, but for the rest a few hours should suffice. I'd say, this as an overall experience has earned its price tag... mostly since the ending felt a bit abrupt and would do with a bit more tweaking.
Poziom trudności i aż 80 poziomów
fun
c:
Super fun little platformer in the mold of a Celeste, Super Meat Boy, or Kaizo Mario (though a touch easier then any of those). Significantly more fluid and fast paced then the first game, and a bit longer, though it's still probably only an hour or two long. Definitely worth picking up on sale, probably still a recommend at full price - just know that it won't take you very long to beat if you're used to precision platformers.
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Players by region
Where this game's players are, estimated from review languages.
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