
Ingression is an unforgiving & mind-bending precision platformer where you'll think and platform with seamless portals. Travel to the future to save the past from a tremendous time paradox.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 105reviews | 85% | — | $4.1K |
| $2.49−75% | 6ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A self-described precision platformer where your character keeps momentum after releasing the stick. It's like they stole Celeste's entire visual identity and learned absolutely nothing about why it succeeded in the first place. Celeste feels good to play, this, does not.
Celeste but not fun already tired of it after a hour and a half you only can jump and grab on to things the rest of the game is praying you get a good rotation on your platforming it forces you to go without any adjustments or you die so playing feels like you have to get lucky then skilled at the game the portal effects obscure your view and doesn't give you enough time to read what you have to do before dying and trying again considering the achievements and many are death count feels like it just wants you to die over and over instead of being skilled at the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Portuguese - Brazil*, Korean*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ingression, çok zor ama bir o kadar da bölüm başına keyif veren bir oyun. Bölüm sonlarına saatler harcatıyor ama geçtiğinizde fena zevk alıyorsunuz. Grafikler Pixel Art ve hoş, Hikaye çok çok iyi diyemem ama geçilecek kadar kötü değil şahsen ilgimi çekti oynarken. Oynanışın temeli ve alışması basit ama kendi içinde çok çeşitli ve güzel. Üstelik tekrar oynanabilirlik konusunda da başarılı bir oyun. Bir bölümü daha hızlı bitirmek, başarım kasmak, ekstra bölümleri bitirmek için de bir oyun saati kadar harcayabilirsiniz. Genel olarak fiyatını net hak edecek bir türk yapımı oyun. Geliştirici ekibe bu yolda başarılar dilerim, ellerine sağlık.
this game just does not feel good to play, the movement is kind of awful. the character feels simultaneously floaty and like she weighs 10000 pounds. the grapple is also extremely inconsistent and ignores my inputs half the time, making some of my deaths feel like it's not even my fault. the portals are nauseating and even with seeing the level layout ahead of time the whiplash you get from going through one makes it hard to adjust where you need to go. the final boss section is also so terribly designed and rng based to the point where i have to question if they even tested it. also not being able to replay ANY level until you beat the game is... an interesting decison for a platformer
The game is pretty fun, on the harder side yet never really unfair, I must recommend it.
It honestly hurts to see this game sitting at 59 reviews. It's a brilliant game which I played as a demo long before its official release. It's a 2D platformer with a challenging portal-style game mechanic (although the comparison is only a light one.) It's somewhere between Portal and Celeste, and it's beautiful. You have to try it if you're into those types of games.
Celeste açlığımı giderdi ama 1900 kere öldüysem 1700ü oyununun suçuydu anlatabildim mi?
yapan adam itülü
Muy buen plataformas, muy adictivo y bastante divertido. Recomendado para todo aquellos que aman los plataformas de precisión.
Ingression, klasik platform oyunlarından farklılaşan yenilikçi bir yapım. Ancak, genel oyuncu kitlesi için zorluk seviyesi oldukça yüksek. Oyunun bitirilme oranı yalnızca %9.8, bu da birçok oyuncunun oyunu tamamlayamadığını gösteriyor. Zorlayıcı bölümler, başarının keyfini çıkarabileceğiniz kadar, sinir bozucu da olabilir. Bu tür zorluklarla karşılaştığınızda, oyundan uzaklaşmanız ya da tamamen bırakmanız olası. Ingression’ın sunduğu görsel manzaralar ve atmosfer etkileyici. Diyaloglar ve hikaye ilerleyişi, oyuna derinlik katarken, fizik üzerine gerçekliğe dayalı bilimsel teoriler de başarılı bir şekilde işlenmiş. Hikaye ve karakter etkileşimlerine önem veren oyuncular için ortalama bir işleyiş sunuyor. Oyunun tamamını bitirebilenler için tatmin edici bir deneyim olabilir. Ancak, oyunu her on kişiden sadece biri bitirebiliyor. Oyunun yarısına kadar gelebilen oyuncu oranı %41.6. Bu istatistikler, Ingression’ın zorluğunu ve meydan okuma potansiyelini gözler önüne seriyor. Eğer zorlukları aşma konusunda kararlıysanız, Ingression size ilginç bir deneyim sunabilir.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 228 | 80% | Free | |
| — | 0 | — | — | |
| $46.7M | 147.4K | 97% | $19.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $480K | 892 | 94% | $19.99 | |
| $125K | 357 | 94% | $9.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 99 | 96% | $2.99 | |
| $4.1K | 60 | 43% | $1.99 | |
| $4.1K | 286 | 72% | $0.90 | |
| $4.1K | 59 | 80% | $4.99 | |
| $4.1K | 70 | 83% | $3.99 | |
| $4.1K | 55 | 95% | $2.99 |