
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 17.8Kreviews | 79% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏不更新了,慎重购买。
Интро классное, игра топ, в саму игру пока не играл, 5 звезд
Zbyt mało miejsca, za mało informacji w interfejsie, nudna, frustrująca, za dużo czekania, brak polskiego tłumaczenia napisów i historii. Nie polecam
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $12.25−65% |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Awesome game. The soundtrack alone carried a lot of the experience for me.
引用一个其他评论,“整体就是一个视觉小说,游戏基本是线性的,没有什么种田的自由度。只要你想停下来正常地种会儿田,它就用各种游戏机制和恶心的数值逼着你往前走,像赶着送死一样。” 非常赞同,根本不知道游戏性都设计成这样了,被恶心坏了,我还怎么看得到你的剧情
Прошёл где-то с пятой попытки, постоянно загружаясь и сохраняясь на каждом углу. Рекомендую для любителей построить, поуправлять, так как игра со своими фишками. Если вы ищете что-то новенькое в градосимуляторах, попробуйте это.
两个字折磨 完全凌驾于冰气朋克的刁民模拟器,默认难度的事故率和低到发指的工人转化率再加上时不时莫名其妙死亡的工人,活脱脱就是酷刑现场 另外中文化的UI史到了极致
Perfect game, astonishing ambiance overall.
游戏性很好,完整的一局游戏下来只有到最后才是割菜,前中期都是需要规划的,而规划就是这类游戏的爽感。即使到了最后割菜的时候也是有特定剧情来营造紧张感的,倒数第二章皮拉尔西号初见确实哈人吧,我当时还不知道拦截弹咋用,每次都是硬抗过去的,就这竟然给我通关了,每次都是差点就死,到最后皮拉尔西就差一点追上我了,还好我技高一筹.jpg 但这也是这游戏的短板。实际上前中期的建设完毕后,后期就是纯割菜,那这个时候就只能靠剧情来拉回节奏,这导致前后期的体验是极其割裂的。而且每个星系的纳奥米协议也需要去查攻略,只有少数几个星系有所提示,更多是扔给你一个无人星系,让你来掷硬币猜娜奥米协议会不会把你的船吞了。 总而言之,这游戏是刚需攻略的,而且由于线性剧情和对资源的需求,让整个游戏收束到特定的解题思路,每周目似乎都被圈死了要怎么建设怎么规划,这是极其有损重复游玩性的。 所以这游戏不太适合无尽模式,就六个区域能玩出什么花?应该搞多个游戏副本和DLC来增加游玩性。可惜似乎没有这样的消息。 抱怨了这么多,但我还是想给一个推荐。初见确实太美好,让我能用前中期的体验来抵消掉被三个神殿莫名其妙吞了三个科考船的懊恼。碎片化叙事害人啊,根本不知道这三个神殿是干啥的。
Não tem Português do Brasil.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 137.5K | 93% | $5.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $107.3K | 161 | 47% | $19.99 | |
| — | 119 | 84% | $12.25 | |
| — | 0 | — | — | |
| $927.6K | 1K | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $9.99 | |
| $19.7M | 27.7K | 93% | $19.99 | |
| $19.6M | 86.5K | 96% | $9.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $19.6M | 29.1K | 92% | $19.99 | |
| $19.7M | 16.4K | 75% | $39.99 |