
IXION is an unrelenting, city-building odyssey across the stars. As Administrator of the Tiqqun, DOLOS’ prototype space station, you are tasked with balancing preservation and exploration as you manage infrastructure, resources and crew. Can you keep the flame of humanity alight in the cold dark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 29 → 9.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 15.3Kreviews | 78% | — | $19.7M |
| $34.99 | 412ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It really Freaking Fun and Freaking Hard at the same time,i have to play multiple time to win,but man it so satisfy.
.
If you like Frostpunk (the 1st one), you will like this. Changed the difficulty to easy, as a lot of people said it's hard. My first playthrough was about 22 hrs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #29, worst CA #78 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, French, Italian*languages with full audio support
| $34.99 |
| 119ratings |
| 84% |
| — |
| not modelled |
| $34.99 | 61ratings | 84% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a compelling sci-fi base-building and survival game that blends colony management, resource scarcity, and exploration into a rewarding experience. It constantly forces difficult decisions: balancing the needs and morale of your population while ensuring the colony has enough resources to survive and achieve its objectives. It strongly reminds me of Frostpunk in this way. The game follows a structured story campaign, with each scenario presenting unique challenges and advancing the overall narrative. This focus on storytelling works well and gives players a clear sense of purpose throughout the experience. However, it does come at the cost of replayability. Maps and scenarios are not randomly generated, meaning subsequent playthroughs largely follow the same path. While multiple difficulty settings help extend the game's lifespan, there is less variety than in many other colony-building games. Difficulty is one of the game's strengths. It presents a challenging puzzle that demands careful planning and efficient resource management, yet it rarely feels unfair. Unlike some survival games that punish every mistake harshly, this one allows players to recover from setbacks, and the ability to save prevents failures from becoming overly frustrating. Where the game truly shines is in its sense of discovery. Exploring the surrounding space, uncovering new resources, expanding your reach, and progressing through the story creates a satisfying feeling of adventure. Combined with the tension of keeping your colony alive, these elements make for an engaging and memorable journey. While its limited replayability may disappoint players looking for endless sandbox possibilities, the combination of strategic colony management, challenging decision-making, and narrative-driven exploration makes this a standout experience for fans of survival and city-building games.
A city builder with an actual story ending was the only reason I bought this game and it was amazing the atmosphere, the music, the survival elements all was enjoying totally worth the money
Very good stuff. This isn't an entry-level title for new players to the survival city-builder genre. However, for seasoned players who know the mechanics, it offers a thoroughly rewarding and enjoyable challenge. It's not a difficult game as other mentioned, it just doesn't have much of a tutorial. The soundtrack and overall spacey atmosphere really stand out.
通关了挑战难度,真是意犹未尽,没有差评里说的那么不堪,有续作我一定支持。另外不能和冰汽时代去比,同种类型不同题材,如果做的真像冰汽时代那种,那和抄袭有什么区别?我不如直接玩冰汽。
Pretty fun but stupid ending. Get on deep discount.
If you have played Frostpunk before, you'd love this game, especially the boss fight, which is waaay better. It's similar to Frostpunk, but both have their own way and tbh i find it much easier
The game is great. The story is original, simple enough to understand and deep enough if you want to loremaxxing. The game is quite difficult, I had to switch mid playthrough to easy, because otherwise I'd had to start from scratch due to some mistakes I mad in the beginning with my layout. But even after that chapter 4 was a hell of a challenge. There are a couple of mechanics I didn't like: 1) random depression which is irrevertable and permanent. And there's no positive events too, like "we have a ♥♥♥♥ tone of food in our storage, +1 stability", no. There's something randomly positive, but it does not affect stability, it just gives some percentage of trust. 2) Just delete this ♥♥♥♥♥♥♥ mechanic with building roads to collect resources whenever a new sector gets opened. It's frustrating, especially removing the roads after everything is gathered. The hull is the body, and we are its blood.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $19.7M | 57.6K | 93% | $19.99 | |
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| $19.6M | 24.6K | 92% | $19.99 |