
A short, minimalist, experimental open-world adventure about guilt and grief. Explore, shoot, scavenge and bring a specimen to The Sanctuary. Beware PERMADEATH.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
星空很美,但是空旷无物。或许这游戏本就像营造一种寂寥的氛围,但是没有其他的东西支撑,没有比较明显的剧情,没有特色有趣的玩法,游戏里百分之80的时间都在跑步,做这么大的地图感觉就是在拖时间,尽管如此游戏流程还是一小时不到,玩起来有种大学生毕设的感觉,不推荐购买
I mean, if its on sale, maybe, but there's not a lot here. Very barebones. took half an hour to beat, and I would assume it was developed over a weekend. The ending was alright, nothing amazing. I finished it at 9% health on the first try, but only because I accidently snapped my ♥♥♥♥ exploring a completely barren scrapyard because I didn't know there was fall damage. There are no real twists, and there is nothing particularly deep. You're not getting much out of analyzing this one through a Jungian lens or whatever. The title also doesn't really have a double meaning, its just straight up about depression, there's nothing in the game that comes in waves. Is it worth playing? I'm not sure. It really doesn't say much about anything. The mechanics are extremely basic. The graphics are nice, but if there was supposed to be a bunch of symbolism, it went right over my head. Did I have fun? No, not really, but it was kind of an experience. Mechanically, you're holding W, occasionally mercing some random braindead enemy NPCs that barely responds to stimuli to use them as a canteen refill, and collecting a few items. There are no unique mechanics. It just feels like a missed chance to make something special that really makes a statement, but then it probably wouldn't go on sale for a dollar on the reg. But whatever. It's okay, 5/10, you can find better ways to spend your time and worse ways.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not a videogame. I mean, it is, you push buttons and lights move on the screen. By definition: it has gameplay and it has mechanics. But this thing right here is not strictly a videogame as a form of enternaiment, nor it is a product that has inherent value within a market. And I am denying those claims because even though I was entertained by it and a paid a price to be entertained, I found in this media I am recommending a still image. I found a still image, placed along the walls of some museum, not in pause but in perpetual motion. I found a loop which we can only escape by looking away. But that still image, that oil painting of a world that may or may not exist. I found eldritch lore the same I found human nature. And it was there, art started showing its definition once again. We've seen this before, we all got to that point when value has meaning and meaning has value. And we stop talking about money or technology. And we start talking about life and the short time it has in the world.
Big iron + water + green goo = sadness
Где ♥♥♥♥♥ настройки?
Short, sweet and atmospheric.
Cool
Please play this game
The КИНО
A decent Rogue-like adventure. Pros: - a Serviceable walking sim style game that mixes in light combat. - a light survival mechanic where you must manage water levels as you progress through the game Cons: - bit of a one trick pony kind of game. Conclusion: A one-off adventure where dying starts you all the way back to the beginning. You've only got one shot to complete the game.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $104 | 1 | 0% | $4.99 | |
| $453 | 4 | 25% | $5.99 | |
| — | 0 | — | — | |
| $26.1M | 27.4K | 95% | $69.99 | |
| $10.7M | 68.3K | 92% | $9.99 | |
| $899 | 19 | 53% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7K | 132 | 95% | $6.59 | |
| $26.7K | 185 | 80% | $5.99 | |
| $26.7K | 114 | 75% | $13.99 | |
| $26.7K | 72 | 86% | $15.99 | |
| $26.7K | 51 | 71% | $14.99 | |
| $26.7K | 169 | 82% | $9.99 |