
A laidback island colony sim where autonomous villagers do the work. They'll chop wood, farm, mine, and build while also expanding your island tile by tile. No deaths, no fail states, just a colony that grows.
Modeled estimate, not a reported figure. How we estimate →
About
IsleFolk is a laidback island colony builder where you start with a single worker on an island surrounded by ocean. Assign jobs to your villagers such as chop trees, mine stone or plant crops, and slowly transform your island into a thriving settlement.

Place structures, till the soil, and push back the ocean itself by laying new land tiles one at a time. Every corner of your island can be shaped to your vision, from dense forests to sprawling farms and bustling workshops.
Watch your workers go about their days; harvesting resources, hauling goods to storage, tending crops, and heading into the mines. They rest only when you allow them to, and if you leave them unattended too long, hostile creatures may knock one out cold. No harm done, just a worker waiting for you to shake them awake and get things moving again.
A mysterious merchant sails to your dock at regular intervals, offering rare goods, powerful blueprints, and exotic trades. Build a reputation through fair dealing and generous trades. Earn the merchant's trust and he may bring you something far more valuable than resources.
Raw materials are just the beginning. Smelt ore in the furnace, burn waste in the trash burner, and unlock advanced crafting chains that turn humble logs and stones into the foundations of an advanced colony.
New workers join your island as your reputation grows. Upgrade their capabilities with tools and at the obelisk, send them into the mines, assign them to farms, or let them do whatever they please.
Blueprints unlock new structures. New structures unlock new possibilities. The merchant holds knowledge you haven't found yet.
Expand your island by physically pushing back the ocean, tile by tile
Autonomous workers with pathfinding and job assignment
No permanent loss: setbacks knock workers unconscious, never dead
Procedurally generated islands with a deep, branching resource and crafting chain
Merchant trading system with reputation and rewards
Dynamic day/night cycle with atmospheric lighting
Handcrafted pixel art aesthetic with dynamic water and cloud shaders
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese +1 more
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $683.7K | 1.1K | 76% | $24.99 | |
| $51.2K | 390 | 73% | $4.49 | |
| — | 0 | — | — | |
| $178.9K | 453 | 75% | $14.99 | |
| $52.3K | 211 | 90% | $10.99 | |
| $38.5K | 91 | 62% | $11.99 |