
Mistward is a survival city-builder set on a mysterious island enshrouded in a poisonous mist! Create light sources to keep the mist at bay, build houses and command humans to gather resources. Explore the island and find a way out!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The bad reviews of this game are insane and demonstrate a fundamental lack of understanding what Sokpop does. They build small games quickly and then release them and move to the next game. Their output is insanely high (a game every month or so). If this game doesn't quite do it for you, try out one of the other 200 games in their back catalogue. There really are some incredible creative finds, and lots of great. But no, they do not polish forever, unless something is a crazy hit (like Stacklands was). I played it some time ago when first released. I had a good time getting through to the very end like I do with most of their games. It was relatively short, but I think still worth the price (even if a little high for them). Review bombs of everything that is not a forever game has got to stop. Devs absolutely are allowed to leave something at good enough and move on to a new idea.
The game is abandoned before completion, don't bother.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I do like the concept the current execution is horrible. Pathfinding is mid, automation is both micromanaging hell and buggy and sprite design is so odd you tend to click the wrong thing.
Clunky and half the mechanics aren't even fully developed. Honestly just an incomplete game. I wish I could get my money back.
Not good enough. There was a recent update to the game, after a long pause of no updates or communication. I played the game again and started a new save-file. I was disappointed. The game looks weird, textures flicker, controls are inconsistent and I struggle to have my dude do what I want. The bats are behaving odd, 80% just being passive, sometimes try to steal something from me. The biggest turnoff is the controls and the flickering textures. Maybe if these things gets fixed the game will be ok, but not good unless more things are improved/fixed.
Abandoned game
Was looking forward to this game based on the history of the developer. Fun concept, but what a bummer that it wasn't finished.
The Developer actually came back and finished the game, after it being abandoned for so long. There was always the hope that they would, but seen too many games abandoned to truly believe it would ever happen. Yet here we are. I've always been a fan of Mistward. It has a simple wholesome design that is a defining characteristic shared by most Sokpop games. You can either play Mistward as a colony sim or ignore that part entirely and play it as a straight up solo survivor game. The progression tech tree is a little silly going from hammering a few sticks together to building a nuclear power plant in no time at all. However, that's okay, because the game is full of charm, and sometimes it's okay when games don't take themselves too seriously.
Great game, no love from the devs. Try it out at your own risk. (It is fun don't get me wrong but where is the progression and ai pathing isn't so smart lol
we are so back, the dev just updated the game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $1.1K | 13 | 92% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5K | 188 | 95% | $7.99 | |
| $38.5K | 295 | 81% | $4.99 | |
| $38.5K | 74 | 92% | $14.99 | |
| $38.5K | 81 | 38% | $19.99 | |
| $38.5K | 108 | 82% | $14.99 | |
| $38.5K | 906 | 97% | $2.99 |