
Islantiles is a cozy but compulsive roguelike deckbuilder. Unlock powerful technology cards, shape your deck to craft game-breaking combos, and grow your settlements to glory in this ultra-satisfying roguelike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Islantiles is a cozy roguelike deckbuilder where players craft, combine and strategize their way to success! Starting with a single island, you’ll gradually expand your settlement into a thriving town. As you settle a chain of beautiful islands, you’ll unlock, swap, and combine powerful technologies that reshape your entire strategy. How far can you go?

Place buildings, gather resources, shape your deck and trigger satisfying card combos. Technologies don’t just improve your deck – they twist the core rules, changing how tiles interact, how you score and what kind of strategies you can build. Buy new technologies or sell old ones to adapt to special challenges and pivot your strategy.

Every island is unique, and no two runs are the same. Master the art of cozy efficiency and grow your settlements to glory!
A unique blend of city puzzler and deck builder
Cozy but compelling roguelike gameplay
Develop and refine different strategies
Six different difficulty settings
100 hand-crafted islands to develop
More than 100 technologies, each with unique rules
Highscores & Leaderboards
Roguelite progression: no two runs are the same

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Świetna gra
game feels very much like playing a point salad type of board game. but solo. would be kind of interested in this getting larger islands where multiple people can join. barring that idea, the game is very fun and the numbers go brrrr part of my brain is super satisfied.
[h1]牌组构筑+地块摆放+分数累积,玩法简单的《拼岛航线/Islantiles》好玩吗?[/h1] 这款游戏虽然画面清新且玩法简单,但是整体可玩性还是有的。 游戏的玩法比较新颖,大致可以理解为需要在春夏秋冬四个回合内,每个回合都可以在蜂窝状的地图中摆放建筑,根据周围的地块类型结算分数,达成某个特定的点数目标——采用的局内积分制,在上方的进度条累积金银铜奖牌,达到铜牌时就可以完成岛屿定居。 1.放置建筑需要消耗建筑点数,每个季节5个点数; 2.进度积分计算用的是乘法,基数x生产力,基数就是每个相邻地块能给的分数,生产力一般来自于技术等外在东西; 3.定居后结算的金币可以用于商店,商店是每个岛屿结束后进的,商店物品分为技术(类似遗物,最多持有5个)、宝库(选卡牌放入卡组)两种,商店也能花钱刷新; 4.随着关卡推进,所需分数会越来越高,所以这时候单单考虑基数是不够的,生产力也是非常重要的一环; 所以游戏仍然是尖塔like的框架“房间——商店——房间”模式,但是地块摆放+数值累积+目标分数制的玩法还是比较新的,而可玩点在于技术能与建筑点数、卡牌颜色、弃牌堆等发生联动,产生许多意想不到的流派玩法,实现不同的卡组构筑,能保证分数强度。 总得来看,《拼岛航线/Islantiles》是一款策略卡牌结合地块摆放的肉鸽游戏,在保证一定随机性的前提下,通过保证卡牌(建筑)类型的丰富度、技术(遗物)的深度玩法、生产力与基数的双轨增长来提供游戏乐趣,通过所需分数的逐步增加来提供挑战难度;整体难度适中,画面清新、音乐悠闲,推荐喜欢这种策略向游戏的玩家试试。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力[/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A hidden gem!
[h1]通通收走,一格资源也不给留[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 从卖相上看,应该一款休闲治愈游戏,清爽简洁的画风,手指轻轻拖动建筑到方格小岛上,出温馨的聚落。但这个小丑牌一样资源x科技倍率的算分体系,明示了德系桌游的残酷内核。醒醒吧,你不是来建设这个岛屿的,你是王国无情冷酷的殖民官,收集掠夺征服这个岛屿才是你的目的,每次只有一年的时间,达不到最低要求就要被砍掉了。 操作上属于看起来简单实际上容易左右互搏的那一种。开局拥有一座荒芜的岛屿和一些手牌。卡牌代表各种建筑,根据颜色的划分,分别对应农作,狩猎,渔猎,矿物四种,每张卡都需要放在地图上收集相对应的资源,而且每张卡还需要消耗锤子作为启动代价,一回合固定五个,四季就只有20个,如何利用手牌和20个锤子,最大量掠夺岛上的资源,就是玩家努力的方向。如何更高效收集呢?费用更高的卡片收集范围会更大,而且会对同等收集的下位建筑进行收集,比如先种了玉米地,对周围小麦和河流进行收集,然后放下磨坊,不仅对更大范围小麦和河流进行收集,还会收集玉米地,收益比相当于2.5格。值得注意的是,游戏的资源分为可再生和固定资源,小麦浆果收集后过了季节会缓慢再生,而河流山脉可以当季节重复收集。春天种下玉米地收走的小麦,秋天用磨坊可以再收集一次,布局必须更加长远,不能前两个季节把建筑位置都占满了,等后面高收益的牌抽上来放不下去就傻眼了,懂不懂什么叫可持续发展。 作为一款肉鸽构筑游戏,借鉴了《小丑牌》得分机制,并进一步引入了科技来进行构筑。你每完成一轮岛屿挑战,在商店购物购买科技卡。有些科技直接提升资源的生产力收益,还有些则要求你完全转换策略路线,围绕它们重新构筑牌组,我最爱玩的就是纯色牌组,只要每次使用的都是同色牌就能一直生效,比地形生效不同色生效稳定太多。但价格基本就占据了你整个岛屿的金币收入,基本买了就不要想着攒利息了,开启额外科技栏的代价更是高昂,一局中能开一个就已经算特别胡了。只有足够强,才能挑战高难度岛屿,获得更多金币和改造,这种滚雪球的积累,不胡就不要玩。同时金币收益来源于更快更多完成岛屿目标,个人建议第一个岛拿不到金目标就可以重开了,如果反复尝试都拿不到,就是游戏底层设计问题,给了玩家一个无法完成的目标。 如果单纯是这样,游戏只能说运气成分占比比较高。但比较难以理解的是科技的解锁池子,有一种越解锁越难的情况,基础科技好歹有个稳定收益,后续解锁的成长性科技,说实话打完一局都不一定赶得上保底科技的收益,比如访问神殿成长0.04,一个岛就一两个神殿,满打满算吃满估计就涨到0.8,怎么和图书馆这种保底就0.7稳定5倍的比。另一个问题就是像小丑牌有不同卡组一样,有四个王国可以选择。上面说的还是王冠之地,到了虚假教团就是插前哨站阻止资源再生,制造更多空地进行破坏式采掘。商贾王朝就更奇怪了,根本不进行资源收集,就是自产自销,利用商铺和生产建筑左右互搏,你采我,我采你。这些王国还有一个奢饰品的额外乘区,配对收集资源合成生产力额外乘率。初光之界虽然有天生的资源翻倍,但生产力不能累计,失去了奢饰品采用独立出牌生产力的乘区。几个王国的得分和卡组结构都不一样,但使用同一套科技池子,导致垃圾太多了,整套体系像是先做了王冠的配套,后面王国是强行为了丰富度加上的。特别是依靠左右互搏的商贾,高难度下放两个一样的还倒扣50资源,格子范围本来就小,根本不知道怎么赢。 轻量化后的游戏还是比较简单的,可视化的资源和放下前的收益预览,都很容易让玩家获得及时性的乐趣。但整体结构像是为了无限模式而设计的,前期难一点就爽不起来,几个王国的思考模式还不兼容,建议优化匹配一下随机的肉鸽池子。 [quote][h3]鉴赏员测评配置:[/h3] GPU:NVIDIA GeForce RTX 3050 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽!
Ottimo. Temevo fosse l'ennesima copia male fatta di Dorfromantik, invece mi ha piacevolmente stupito. Ha una sua identità, molto ben sviluppata. Consigliato.
A creative game with good strategic depth hamstrung by poor UI and UX Desperately needs an undo button, and the cards have a debounce and other UI inconsistencies both when click and when dragging that ruins seamless enjoyment of play
[h1]Islantiles——小丑牌的风吹到了城建中去! [/h1] [hr][/hr] Islantiles是一款画面相当温馨且画风相当优秀的一款肉鸽类游戏,之所以说小丑牌的风呢是因为本作结算风格类似于小丑牌那种,两数相乘然后结算是否分数达标从而闯关成功!而玩家在整体游玩过程中也会有着各种各样传统肉鸽中的遗物道具等等,帮助你获得更高的两者相乘分数。同时也有升级卡牌类的物品出现,能够帮助你自己构筑出一套属于自己的bd从而快速爽! [h3]左手铁匠铺右手造船厂 [/h3] 游戏的分数得分系统其实就是资源*得分倍数。并且游戏整体是卡牌类的游戏,你的建筑都有着特定的建筑范围,你需要在建筑范围内尽可能获取更多的建筑资源,从而获取到更多的分数,不过让我喜欢的一点就是,本作会完完全全给你提示,让你能够更快的了解到哪个地方分数更多,从而不动大脑的放置(假不动大脑) 而且在你闯过一个关卡后会有着金币的获取,并且本身有着三种分数达标,铜牌是硬性通关要求,银牌和金牌则是一种挑战,你需要在四个季节分别放置不同的建筑从而获取到高额分数,达标后会给予你对应的更多金币帮助你购买额外的卡牌或者是道具等等!并且本作最好玩的地方就是你可以事先选择你想要去哪个岛,从而配合好自己的卡牌组合,这样能够帮助你快速的获得分数以此滚起来雪球!可以看到其中这些岛屿也有着特殊的宝藏,比如学校神殿等等,能够帮助你获得高分或者升级卡牌! [h3]多样的内容 [/h3] 本作还有着特殊的道具,那就是科技!说好城建怎么会没有科技发展呢!同样,科技是需要通过金币购买,而且多种多样,本作有足足150种科技能够解锁,在完成条件后会解锁并且可以局内进行购买帮助你得分。比如救济院,钱少于5会加4的生产力这种硬霸科技!相当豪玩且可肝! 同样,游戏的内容相当之多,像是足足4个岛屿6个难度,并且每个岛屿有自己的特色,比如第二个就需要有前哨站这种特殊条件,可以说内容不腻并且丰富度高!而且最好玩的就是通关后则可以有无线岛屿这个说法,能够在其中获取分数和全世界玩家进行竞争!看看谁的城市最厉害 [h3]总结 [/h3] Islantiles在这款游戏之前可以说从没想到过能将小丑牌融合进城建中去。而这款游戏出之后则是带给了我相当大的惊喜,不光是优美精致的画风,而且游戏内容也是相当丰富,并且机制和可玩性也是相当之高的!4个岛屿6个难度还有无尽模式,足足150种科技,并且有独特的建筑,以及3选1的未来岛屿等等都是组成丰富游玩体验不可或缺的一部分。总体来说玩下来相当满意,强烈推荐喜欢肉鸽的玩家试试! [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Yes the RNG gods have some factor, but if you enjoy this style of deck builder / city builder / puzzle game you will enjoy it
Wonderfull game, hours of relaxing ahead.
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