
Islantiles is a cozy but compulsive roguelike deckbuilder. Unlock powerful technology cards, shape your deck to craft game-breaking combos, and grow your settlements to glory in this ultra-satisfying roguelike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Islantiles is a cozy roguelike deckbuilder where players craft, combine and strategize their way to success! Starting with a single island, you’ll gradually expand your settlement into a thriving town. As you settle a chain of beautiful islands, you’ll unlock, swap, and combine powerful technologies that reshape your entire strategy. How far can you go?

Place buildings, gather resources, shape your deck and trigger satisfying card combos. Technologies don’t just improve your deck – they twist the core rules, changing how tiles interact, how you score and what kind of strategies you can build. Buy new technologies or sell old ones to adapt to special challenges and pivot your strategy.

Every island is unique, and no two runs are the same. Master the art of cozy efficiency and grow your settlements to glory!
A unique blend of city puzzler and deck builder
Cozy but compelling roguelike gameplay
Develop and refine different strategies
Six different difficulty settings
100 hand-crafted islands to develop
More than 100 technologies, each with unique rules
Highscores & Leaderboards
Roguelite progression: no two runs are the same

Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Parfait, jeu très addictif et satisfaisant. Besoin de réfléchir un peu mais pas casse-tête. Par contre une traduction en FR des succès serait encore mieux
虽然跟愿景之城在同一个捆绑包,且看起来玩法相似,但核心玩法不同。本游戏类似小丑牌,玩家在一座座岛屿(盲注)上于限定回合内放置卡牌跑分。卡牌打出需要费用,且可以升级获取新的得分机制。有遗物机制,类似小丑。玩家达到岛屿目标分或回合耗尽后会进入商店买遗物和卡牌。 总体和愿景之城长考规划的体验很不一样。 已退款,不够好玩。新手教程打了8个岛屿感觉体验过于重复。捏着那几个遗物,每个季节看到大数字就丢建筑,触发下遗物就好了。可能与新手教程遗物池过浅,没法体验核心构筑,以及难度过低,随便丢建筑也没压力有关。 但没办法,2小时内才能退款,为了钱只能退款了。不退款我可能可以获得一个好游戏,但退款绝对不亏。 所以肉鸽前2个小时让玩家爽真的很重要啊(
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]小丑牌式资源采集,在小岛上度过春夏秋冬[/h3] 许多建造类游戏都因为携带的休闲氛围而受到玩家的热爱,在这一类游戏中《Islantiles》(拼岛航线)就是一款将休闲做到极致的建造类游戏。它不需要你从零开始,完成宏观的规划,再一步一步向其中填充内容。而是给你一座遍布资源又未经开发的岛屿,让你通过布置建筑,完成对于资源的采集,以计算分数的方式看看你能否完成目标,决定你可不可以在这座风景秀丽的小岛上定居。 游戏的得分逻辑和前两年大火的《小丑牌》非常类似,以基础得分和倍率(资源数和生产力)相乘的方式完成计算进行财富的积累。在每一座岛屿上,分为了春夏秋冬4个季节,也就是回合数,在一个季节中你有5个建筑点可以使用,消耗完之后就会自动结束当前季节。 在每一座小岛上你的财富都有三个小目标,对应着铜银金,只要在冬天结束之前达到铜级目标你就可以对下一座岛屿开始挑战。当然正所谓“出名要趁早”,建筑工作也是如此,如果你能够在更早的时间达成银色甚至金色目标,还能获得额外的奖励——金币。 因为分数的计算规则和小丑牌大致相同,所以提高得分的方式也大差不差。你得尽可能早的获取能够提高得分倍率的方法,否则就无法在时间限制内杀死比赛。每一次定居成功获得的金币就可以帮助你得到它们,岛屿结算就会进入商店,你可以在商店里花费金币学习技术来发展你的文明,从中找到提高倍率和分数的方法。同时你也可以在下方的宝库里购买卡牌,丰富你的牌组。 要注意的是基础的技术栏位只有5个,如果满了之后就只能花费大量的金币才能解锁额外的栏位了,当然你也可以选择出售已经效果不大的旧技术,来释放空间学习新技术。对于商店中的技术和卡牌不够满意也可以进行刷新,每一次刷新都会让下一次刷新的花费更高一点。 岛上的资源种类繁多,你并不是随便打出卡牌就能够获得足够的分数。每一张卡牌能够收集的资源并不相同,得把它们能收集的资源覆盖进范围内才能得分。比如金矿铁矿这种就得安置在山地里,渔场要在海边,非常符合现实中的情况。一些建筑之间还能获得额外的加成,注意建造的先后顺序就能获得大量的分数。 地图中还会有“神殿”“学校”等固定位置的建筑,在其中放置卡牌就可以激活它们的效果并且获得额外分数。比如神殿就可以为打出的卡牌提供可选的赐福,让卡牌携带全新的额外属性。 总体而言,《Islantiles》精妙的融合了小丑牌的得分方式和拼图式的建造玩法,把一张张建筑卡牌拼贴在布满资源的岛屿中收集资源,通过技术提高生产力增幅倍率。用乘法的方式让得分的数字尽可能变大,你就可以在美丽的岛屿中完成定居,获得大量的金币继续征服全新的岛屿。收集资源的过程并不需要复杂的计算,你只需要把卡牌拖动到不同的格子里,可以获得的分数就会直观的展现在你的眼前,玩起来还是很轻松的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Fun little game. It's like dorfromantik meets townscaper meets settlers of catan meets stacklands. The graphics are pleasing and it plays very cozy. Low stress card based game, the mechanics make sense, and the progression is entertaining. Can't go wrong with this one
[DE] ich kann jedem Islantilies sehr Empfehlen, der Hexfeld Puzzle Games aller Dorfromantik liebt und auf Highscore jagt gehn möchte. Ansonsten würde ich über generelle Bugfixes + zukünftigen Content freuen. [EN] I highly recommend Islantilies to anyone who loves the Hexfeld puzzle games from Dorfromantik and wants to chase high scores. Otherwise, I’d appreciate some general bug fixes and future content.
游戏是好游戏,但后期还是有点无聊,如果能开放创意工坊就好了
very fun and cozy rouge like. its difficult to learn but really enjoying the challenge
運要素もあって飽きなかった
문명6와 발라트로를 합쳐놓은 듯한 게임 이 게임에는 나름의 확실한 매력이 있고, 꽤 긴 시간동안 몰두하여 최종 난이도의 직전 난이도까지 플레이하였으나, 플레이할 수록 아쉬운 점도 크게 느껴졌다. 이 게임의 덱 빌딩은 너무나도 단조롭다. 단 2장의 카드를 제외하면 똑같은 구조의 카드를 색만 4종류로 나눠놓았고, 그 종류도 굉장히 적다. 마법카드가 있는 것도 아니고, 턴 도중에 카드를 추가로 드로우, 서치하거나 코스트를 돌려받는 등의 요소가 극도로 제한적이다. 각 카드의 정체성이나 카드 간의 시너지도 좀 애매하다. 심지어 높은 난이도에서는 카드의 시너지를 의도적으로 방해하는 시스템까지 추가된다. 게임 플레이는 반대로 너무 복잡하다. 덱을 어떻게 짜고 플레이 방향성을 어떻게 해야 할 지 직관적으로 이해하기 어렵다. 플레이 중에 동시에 고려해야 할 요소가 굉장히 많고, 내가 생각한 대로 이번 턴의 행동을 끝마쳤을 때의 결과를 미리 예측하기 힘들기 때문에 결정을 내리기가 참 어렵다. 턴 내에서 행동 되돌리기 기능과 타일에 마커 찍기 기능이 이 게임에 필요해보인다. 보통 발라트로류 게임은 나중엔 엄청난 사기를 치는 맛이 있는데, 나는 이 게임에서 그런 사기를 치는 방법을 찾지 못했다. 특히 고난이도에서는 고점을 방해하는 시스템까지 있다 보니 사기치는 것과는 거리가 먼 느낌. 이 게임의 겉면만 보고 아기자기한 심시티 게임이길 기대한다면 이 게임을 추천하지 않는다. 본인이 한 턴 한 턴을 몇 분씩이나 머리를 싸매고 고민하면서 최적의 플레이를 찾아내는 것을 즐기는 디지털 마조히스트라면 이 게임을 잘 즐길 수 있을 것이다. 그런 사람들에게 이 게임을 추천한다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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