
Sanzenkai Setsuna awakens on the shore of isolated island Urashima with no memories of his past. Befriending three local girls, Rinne, Karen, and Sara, Setsuna's quest to discover the secrets of Urashima and how they tie into his own past - and future - begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.8Kreviews | 95% | — | $1.1M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情环环相扣,尤其是通关了三条线解锁后面的re,加上男主不讨喜,没点耐心可能坚持不下去,打破了枷锁完成了真正的救赎,每一个be end 都对应选错道路的轮回碎片,通关所有结局才了解了一切真相,看完动画版再玩原作删减的伏笔导致结局有点迷惑,跟着攻略走也能体验到主角的每一次选择都加深了死循环,音乐和cg都可以,很多cg细节很不错,要是有2k分辨率就更好了。
一般来说,“电波系作品”指代的是一部作品的某一些特质很难被大众所喜爱,但是对一小部分人群有很强的吸引力。我认为ISLAND作为全年龄段作品是绝无可能受到所有玩家的喜爱的,整部作品不管是世界观的建立,时间线的梳理和叙诡技巧,仔细一想都是有许多不足之处的,后期人物关系引出的道德问题也被许多人所诟病。但是本作在人物塑造,代入感(音乐和配音),以及情感饱满度上无疑做到了最佳。而冬篇给人所带来的震撼是无可比拟的。毫不夸张的说,冬篇就是ISLAND的核心,它就像一只张力拉满的弓,将那渴望之箭射向那遥不可及的未来。你可以批判弓箭的质量或者是拉弓手的不足,甚至可以调侃这只箭永远不会落地,但是那满弓的张力和箭上所承载的满溢的情感,正是你游玩ISLAND的理由。这是一个关于过程的故事,一个向悲剧一次又一次发起西西弗斯式挑战的故事。如果你能感受到ISLAND所表达出来的张力,那你就能像其他岛学家一样,体验到一生中都难以忘记的震撼
人上人,7分
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
多女主游戏剧情暧昧恶俗浪费钱。从b站island动漫说好评骗过来的
除了凛音线之外的两人的线十分难评,一个是家长里短没完没了,一个是神经病人需要治疗。 凛音线反转再反转确实十分强劲,但是有些地方逻辑上感觉有所缺失,总的还说还是很不错的,尤其是还有冬篇沉浸感拉满。
震撼,想让rinne/linne都幸福口牙
周围都是喜欢我的女孩子,可以随便开黄色玩笑,我说,那边才是真实的世界吧,我被困在窗口这边了
极致的反转。每当我觉得剧情就到这结束时总会有意想不到的反转。 时空轮回题材给前翼社玩明白了 GO哥再带我们冲一回吧
具有时代性设定与题材的galgame
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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