
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.9Kreviews | 98% | — | $9.4M |
| $19.99 | 143ratings | 94% | #274 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!! 光荣属于卡斯蒂利亚!!!
I wanted to love this game, but i requested a refund. A maximum of 75 fox is borderline crinimal in the modern day gaming sphere, especially for pcs. i personally need like 100 fov at minimum to avoid motion sickness, I tried it and almost vomited within a few secconds of moving my camera around. Its really sad to see basic accessibility features are getting harder to find in modern day games.
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Latest in each market: best DE #59, worst JP #99 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI gen art and visuals in game
Великолепная игра. Люди, с синдромом СДВГ - добро пожаловать в ваш ад. Крутилки, вертелки и ЛИНЕЙКИ. Не запомнил какой снаряд в какую пушку зарядил? Что ж в, мире будет на одну дырку больше. Хочешь убить две цели и не ранить своих? УПС, ПОГРЕШНОСТЬ НЕ УЧЕЛ, ВСЕ СДОХЛИ, кроме главной цели!!! Ганс! Неси еще снаряды!
ah yes, i can't believe they copied iron lung by placing you inside a metal vehicle, having a gridded map, and using iron in the name jokes aside, this game goes hard. every shell feels like nuclear bomb, and the steps to learn are quite intuitive and pretty clearly explained. i love the crunchy style with its shell loading animations, typewriter commands, and angle adjustments. to me, the atmosphere feels very much like papers please, a game which i love, and is something you might think as well with the ending newspaper slide, or even type of music. but anyway, very fun game! i'm excited for the future additional content and multiplayer update. sounds like a great idea to have pvp or coop :D
Эта игра полностью закрывает фундаментальную потребность человека в стрельбе из огромного артиллерийского орудия. Более того, орудий тут два. Итак, рецепт годного симулятора артиллериста: берем башню от "Бисмарка", увеличиваем её в несколько раз, вооружаем парой 800 мм орудий, ставим башню на 4 лапки и отправляем в альтернативные 1920-е годы. Геймплей: сидим внутри башни в обнимку с котом, пьём кофе, слушаем музыку (периодически подбрасывают новые пластинки), читаем приказы командования и донесения с поля боя, находим цель на карте (аэрофотосъёмка или триангуляция вам в помощь), рассчитываем данные для стрельбы, заряжаем, наводим, СТРЕЛЯЕМ. Звучит не слишком разнообразно, но тем не менее геймплей очень затягивает, чему способствует множество различных боевых ситуаций (например, из-за вражеского зенитного огня нет возможности провести аэрофотосъёмку, ориентируемся только на доклады наблюдателей), случайная генерация карт, а также огромное изобилие разных типов боеприпасов, предназначенных для разных типов целей. Тут даже снаряды с фосгеном имеются. Кто сказал "военные преступления"? Визуальный дизайн на высоте: в полной мере ощущается эстетика дизельпанка, внутренности башни смоделированы в высшей степени достойно, а анимации работы внутренних механизмов выше всяких похвал. Чувствуется, что ты управляешь огромной боевой машиной. Графика простая, но игру это хуже не делает. Звук. А? ЧЕГО? ГОВОРИ ГРОМЧЕ! Работа каждого механизма башни, от рукоятки СРМ и маховика горизонтальной наводки до досылателя и барабана заряжания озвучена великолепно. А момент выстрела буквально ощущается каждой клеточкой тела. Музыка атмосферная, но в целом треков не очень много, хотелось бы больше. Сюжет повествует о борьбе властей Кастилии против антимонархистов, подаётся в виде газетных передовиц, получаемых после каждой миссии (содержимое газет порой весьма забавное). Даже имеется несколько концовок в зависимости от ваших действий в ходе последней миссии. Но в целом сюжет тут просто небольшое приятное дополнение к геймплею. В общем, игру могу рекомендовать к приобретению. 10 HCHE снарядов из 10. Слава Кастилии!
Nice visuals and good optimization. Interacting with stuff inside the mech feels satisfying, but gameplay gets incredibly repetitive and boring after just a few artillery shots. I was already bored by the end of 2nd mission. Same measurements, same reloading, same routine over and over again. Not worth the price at all imo.
反炮兵! 反炮兵! 反炮兵! — 死侦察机快给我找目标啊! 死手快测绘啊! 死电脑快给我射击诸元啊! 死轮盘快给我高爆弹啊! 死推弹机快推啊! 死手你把炮塔转过头啦! 死炮管你快点支棱起来啊! 死脑子你左右炮又打反啦! - 呼——终于打完了,接下……等会!为什么BGM还没停?! 先前侦察情报已不可靠! 敌人已经知道了铁巢的大致位置了,快点反击! 敌方炮兵已三角定位铁巢位置! 敌额外反炮兵资产正在测距! 立即定位摧毁敌方炮兵或紧急转移铁巢! 警报!铁巢遭到炮击!立刻转移! 敌方已摧毁铁巢及其附属支援部队,全体撤退! - 我已急哭! 我已急哭! 我已急哭!
The game is fun and there is potential. I would love to see a WW2 game like this where receive requests from the front lines and have to bombard the enemy. However, If you do not like game where you feel rushed, this game is not for you. you have a time to calculate, load, and fire for most missions and it really bums me out. I play games to relax not to be rushed, and I know there are others like me, just a warning.
Después de perpetrar innumerables crímenes de guerra entré a jugar a este maravilloso juego al que doy una puntuación de 10 sobre 10. Totalmente recomendado para autistas como yo.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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