
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | #271 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2778 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
確認目標->計算距離->砲彈入膛->填裝底火->調整方位->角度確認->確認參數->開啟保險->來發大的
整个游戏我玩下来的感觉就四个字:非常震撼! 坦白来说,对于一个由一名开发者和一名市场运营两个人构成的团队来说,能把游戏做到这个份上属实是超绝牛逼。我之前尝试了一下用AI帮我生成代码和美术,用godot手搓游戏,结果遇到了大量的困难——游戏系统复杂牵一发动全身,AI改代码改一个BUG生成十几个新的;没有美术功底设计UI和图片简直堪比幼儿园小学生……最后不了了之。所以当我看到开发者nick一个人从2025年7月开始把这个游戏给端出来的时候,只能赞叹一声牛B。 对于一个单人开发者而言你不能奢求游戏面面俱到。所以即使《铁巢重炮》现在摆出来的是一个重玩法、轻美术(只有场景美术)、轻剧情(只有最后一关的选择,叙事基本没有)的游戏,我也依然认为,这个游戏的品质属于超大杯!建议任何人都来体验一下。 [h1]开炮,爽![/h1] 《铁巢重炮》虽然是一款火炮模拟游戏,玩家需要扮演炮兵完成从绘图确定坐标和射击诸元、装填炮弹、调整俯仰角和方位角、射击的一系列步骤,但实际上并没有想象中的那么硬核模拟。相反,游戏内有自带的弹道计算器(虽然有关计算器坏了导致我学会了口算,俯仰角=距离*12/装药数)、第一人称右下角始终有计时器(里面是时钟,最外圈是炮弹飞行时间计时器)、游戏内的一图流教程也足以学会,整个引导简单直白,上手门槛比想象的要低很多。 而这个模拟的过程更是紧张感拉满。《铁巢重炮》的玩法内核实际上包含:信息侦察、资源规划、数学计算、时间安排。这些对玩家提出的要求其实会更偏解谜游戏一点,对操作的要求并不高。 我们先说信息侦察和数学计算。游戏采用关卡制,玩家能接收到的信息主要是最高指挥部的命令、前线电报的反馈以及作战地图上航空拍摄更新的图片。玩家无法实时观测到战场,所以只能通过这三者提供的信息来判断战场的情况。航拍图片是这个游戏里最直接的反馈,炮击过后会提供命中的情况的同时(一炮炸死9个敌军的我真的很靓仔),还会揭露周围的一部分场景。 由于除了航空图片之外的信息通常是以XX位于YY的方位角多少、距离多少来提供的,所以玩家就需要在地图上进行数学计算……众所周知一条线和一个圆相交会有两个交点,有时候如何判断哪个才是真的就需要一定的考量。 在此基础上,《铁巢重炮》就对玩家如何识别信息、获取信息提出了要求。当然航拍也不是万能的,当敌方有防空炮的时候,航空拍摄的图片不会更新;有些藏在地下的敌人得用特殊弹熏出来不然航拍看不见。虽然可以用照明弹航拍,但敌人也有可能隐藏在地下导致拍不到;如果用前线侦察FO获取信息,虽然可以很快获得准确情报但是你的炮弹很有可能会把友军一起炸上天……更别提初始前线电报给的坐标经常和真实敌人有偏差(最后一关的敌方炮兵指挥部就没准过),盲信坐标信息一炮过去很有可能痛击友军…… 资源规划更多放在了挑战里。每一关有四个徽章,根据玩家的完成度会从青铜到白银再到黄金,四个徽章都是黄金就会跳成就。这些徽章就会对玩家的操作时间、命中率、消耗的资源(补充弹药、侦察、跑路之类的指令会消耗资源)提出要求。如何用最少的操作完成任务、击杀更多的敌人,就考验了玩家的资源规划。 而时间安排这块,不仅检验了玩家的数学计算,也考验了玩家的操作和心态。虽然我们的重炮有左右两个炮塔,但是装填过程是不可逆的:一旦你塞入炮弹就无法再更改弹种(地下敌人得用AP,用HE就是无效)、一旦填入装药上膛就无法再追加装药(装药影响最远飞行距离)……所以一旦出错就会浪费时间。 在此基础上,本作有移动靶(会给敌人前进方向和速度,对于铁路运动的敌人你击中车站让他们停车还会给你他们停车的距离)、反炮兵(你第一发炮弹落地后就会开始反炮兵计时器,只有击杀敌方关键火炮指挥才会停止,倒计时0就你挨炮)的两类设定,逼迫玩家争分夺秒去安排好时间。 这里点名一下幽灵火炮这关,和对面的铁巢对射。这关让我学会了紧急移动后用定向移动原地TP快速获取自己位置……以及邪道的通过前线侦察快速锁定对方位置然后先把对面给轰没了,这样就可以不用一边击杀对面茫茫多观察哨一边跑路一边反对面炮兵……但依然不影响我称赞这一块的设计,压力给的恰到好处,逼我先做规划再打。 [h1]玩法以外[/h1] 正如之前所说的那样,本作的美术主要是场景美术,比较薄弱。本作主打一个氛围感——蒸汽与齿轮的轰鸣,冰冷的钢铁机械巨兽之美。玩家在场景内能看到的只有昏暗的灯光,齿轮的咬合,以及时不时泄露的蒸汽。 虽然在叙事上,我们偶尔会收到朋友的来信,每关通关后也能通过报纸接收到信息。但是这些指向反乌托邦反军国主义的碎片叙事并没有很好地统合在一起,只是一个最小限度的交代了游戏的背景。 而本作一个比较令人惊喜的地方就是音乐了。我们在关卡开始的时候会拿到一个唱片,放到唱片机里就可以欣赏音乐了。虽然本作的音乐不多,但个顶个的好听。 说个题外话。卡斯蒂利亚大家不太熟,但西班牙大家应该是熟悉的。伊比利亚大婚之后,卡斯蒂利亚和阿拉贡王国合并成了西班牙……对,就是开发者nick的老家。击败叛军、支援德意志,总给我一种在玩钢铁雄心4的感觉。 [h1]总结[/h1] 本作是一款重炮操作员模拟类的模拟器类游戏。玩家需要扮演超级移动要塞铁巢重炮的技师,需要亲手计算射击诸元、装填、调整火炮、开炮,最终完成关卡内的任务。本作的优点在于钢铁朋克的氛围塑造的相当到位,齿轮与齿轮的咬合、钢铁巨兽的轰鸣,体验拉满;同时射击步骤简单易上手,游戏玩法有一定的深度,是一款不可多得的优质独立模拟器类游戏。美中不足之处在于叙事较弱,但瑕不掩瑜,推荐给喜欢大炮的玩家。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
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Latest in each market: best UK #38, worst PL #94 · 10 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No idea what dev is busy doing but the released game is so much worse than what the demo promised. Steam achievement is bugged, but worse, many in-game medals are straight impossible to obtain. I don’t understand how the dev think this is ok to ship. Wasted so much time trying to get all medals only to find its not my skill issue. Would not recommend purchasing full product. Play demo for free is sufficient.
Absolutely, insane 100/10 recomened for anyone who wants to "accidentally" blow up High command, a hospital or something
隊長!司令部からの指示の意味が分かりません! 俺も分からん! 隊長!着弾が命中したのか分かりません! 俺も分からん! 隊長!MAPに置いてある青とか赤のアイテムの使い道が分かりません! 俺も分からん!とにかく撃て!そして猫様に栄光あれ! 猫様に栄光あれ!
Insanely atmospheric. Being inside that 5,000-ton dieselpunk turret feels heavy, oppressive and unforgettable.... and you can fully customize your cat!
Были бы у меня такие игры в детстве я бы может и... не знаю че было бы. Поделка шикарная. Сначала ничего не понял, а потом как понял. Больше всего нравится в претензии на реализм это возможность с ногами запрыгнуть на стол с картой и ползать на кортах, рисуя линии карандашиком. Ставь лайк если не удержался и вместо праздничного осветительного дал по дворцу фугасом.
Я знал, что игра будет хороша ещё в момент, когда её только анонсировали в стиме, но чтобы настолько - не думал. Я с удовольствием провел 11 часов в игре и проведу ещё с очень большой вероятностью. Каждая механика в игре сделана настолько хорошо, что управлять этой многотонной машиной смерти невероятно приятно, начиная от наведения, продолжая вычислениями и т.д. Более того часть из этих вычислений вполне реально сделать в уме, однако делать это в игре заметно приятнее. Как итог эта игра однозначно стоит своих денег, с нетерпением ждем обновлений!
蒸気を吐いてるバルブは締めるのだ。
Literally just need a co-op for the boys to join, and it seems they already have it on their roadmap. Just try it, its already hooking me and my buddies. As its been 3 days with 12 hours in, and a projected many hours yet to come.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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