
Iron Blight is a survival horror game set in a cold, rainy Eastern Bloc town. You are trapped in a room as abominations claw at your door, with nowhere to run. You must survive the feverish night, uncover the horrors lurking in the shadows, and above all, find your wife, Valeria.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

The world is dead. The state has collapsed. In a forgotten Eastern Bloc town, you are alone but not truly alone. Something stirs beyond the walls, and none of it means you well. You have only one reason to keep going: survive long enough to find your wife, Valeria. But in the cold and darkness of this unforgiving night, will you ever make it back to her?

In the hellish streets of this Eastern Bloc town, every bullet matters. There are ways to fight back, but survival demands more than firepower. Use the weapons at your disposal to clear a path, scavenge tools to overcome the obstacles ahead, and avoid unnecessary confrontations whenever you can.

Iron Blight aims to deliver an immersive gameplay experience built around atmosphere, vulnerability, and the crushing weight of isolation. Every bullet matters, and the sound of gunfire may draw even more horrors to your position. Even something as simple as opening a locked door demands thought. You must manage your food and medical supplies, move cautiously through the streets, and always consider what might be waiting around the next corner.
True Survival Horror Gameplay: Navigate desolate streets and claustrophobic interiors, where danger lurks around every corner. Solve puzzles and face the terrors that will force a choice: fight, flee, or die.
Resource Scarcity and Tension: Resources are scarce. Do you risk using your last bullet to take down a monster, or do you save it for a more critical moment and hope to slip past unnoticed?
Diegetic Grid-Based Inventory: Every single item matters, and space is a luxury you can't afford. Carefully manage your limited inventory grid, making agonizing choices about what to carry and what to leave behind.
No HUD, No Distractions: No health bars, no ammo counters, no intrusive menus. Every piece of information is conveyed through your character and the world around you. Your only interface is your own perception.
A Unique Weapon System: Check your magazines manually, round by precious round, and reload with deliberate, step-by-step actions. Every firefight becomes a tense test of your nerves and skill.
A Bleak and Oppressive Atmosphere: Rain-slick cobblestones and flickering fluorescent lights lead you deeper into a town that feels cold, hostile, and suffocating. The distant cries of things that should not exist echo through its desolate streets.
A Return to Forgotten Horror Traditions: Fear comes from the atmosphere, the gnawing uncertainty, and the constant presence of death. The story is told through the environment itself, and combat is a slow, methodical dance where every shot matters.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian*, Turkish*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 793reviews | 93% | — | $238.5K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so unbelievably f*cking COOL. Awesome gun mechanics, with simple but engaging and intuitive reload/ action system; incredible low-poly, soviet-block aesthetic with big maps that are a blast to explore and finally - absolutely goated, pants-♥♥♥♥♥♥♥♥♥♥ good sound design. I would gladly pay triple the price for a sequel that just gives me more of this world and more fully realises the potential of this formula (more exploration, more survival, more inventory management).
Chapter 1 was a bit meh and I was not seeing what the hype around this game was. Chapter 2 was a much different beast. A large town map. Had a great time fleeing the supermarket from a massive horde, hiding behind a metal door in a near by neighborhood, realised I had trapped myself when the zombies wouldn't leave, fighting my way back out on a bicycle, ran about the supermarket again until I found a key, slowly opened the gate, slammed shut, left the zombie horde behind as they tried to break it down. Yeah these zombies will hear you, chase and follow you. They will break down doors. You'll hear them scuttling the floor above you. They'll hide in the dark. A horde is terrifying. On normal difficulty supplies were just right, often ran out of ammo or health but found some more later. Lots of inventory gun swapping to optimise - but this doesn't' pause the game so only when you get a breather. Ran like hot trash on the Steam Deck docked with K+M. Didn't care. I was in a city zombie apocalypse fighting for my life.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $238.5K | 822 | 94% | $19.99 | |
| $238.6K | 697 | 95% | $17.99 | |
| $238.3K | 3.2K | 79% | $3.99 | |
| $238.7K | 525 | 64% | $19.99 | |
| $238.2K | 447 | 83% | $14.99 | |
| $238.7K | 893 | 90% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $682.9K | 1K | 84% | $24.99 | |
| $29.5K | 89 | 85% | $12.99 | |
| $3.8K | 21 | 81% | $6.99 | |
| $2K | 17 | 53% | $5.99 | |
| $299 | 4 | 100% | $3.99 |
Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
単純に面白かったです。 プレイしていて特に印象に残ったのは、パズルや全体的な雰囲気が「Cry of Fear」をかなり思い出させるところ。あの作品が好きだった身としては、この雰囲気はかなり好みでした。 一方で、アクション部分は少し単調に感じました。蹴りがかなり強いので、敵が怯んでいる間に攻撃していけば楽なのですが、体感では怯んでいる敵へのダメージが軽減されているようにも感じられ、油断すると普通に被弾します。この辺りは仕様なのかどうかまでは確認できていません。 怯んでいる間にスタミナを回復して、再度蹴るという戦い方をすると、序盤に出てくるシャイガイみたいな敵は2発で倒せますね。 物資の取捨選択をする要素は面白かったです。特に、地面などに置いておいたアイテムが消えないので、自分で好きな場所にアイテムを置いて「保管庫」のように使えるのはユニークでした。 ラッシュイベントは、最初は「これ本当に倒しきれるのか?」と思うくらい怖かったです。ただ、安全地帯があると分かってからは一気に作業感が強くなりました。これは制作者が意図した攻略法ではないかもしれませんが、そこを知ってしまうと怖さがかなり薄れます。 武器については、アタッチメントがあるのは良かったです。探索していると、今使っている武器の上位互換のようなものを見つけられるのもワクワクしました。特にダブルバレルショットガンからポンプアクションのショットガンへアップグレードできたのは良かったです。 ただ、ハンドガンにはそういった要素がなく、少し残念でした。終盤になるとハンドガンの弾がかなり余ってしまうのも気になります。 また、壊れた錠前をドライバーで壊したり、南京錠をピッキングツールで開けたりと、独自のツールが用意されているのも面白いと思いました。ただ、イベントで一度使った後はほとんど出番がなく、それでもツール選択画面には残り続けます。 せっかくこういう独自のツールを用意しているのだから、もっとゲーム中で活用できれば良かったのにな、というのが正直なところです。 一番物足りなかったのは、ストーリーの奥深さとボリュームです。特に大きな説明がないまま終わるので、「え、ここで終わるの?」という感じはありました。 とはいえ、ゲーム自体の目的である「妻と合流する」という部分はちゃんと達成しているので、そういう意味では一区切りついているとも言えます。 ボリュームについても、DEMO版でプレイできた室内戦中心の1章と、街を探索できる2章で終了。面白かっただけに、もう少し遊びたかったという気持ちはあります。 全体としては、面白いアイデアや魅力的な雰囲気を持ったゲームだと思います。その一方で、「せっかく用意されている要素をもっと活かしてほしかった」と感じる部分も多く、もう少しボリュームがあればさらに楽しめたんじゃないかな、という印象でした。
めっちゃ面白かった 今年ベストホラー
Game has crashed 5 times in 30 minutes, shovel ware garbage.
HL2+RE=Iron Blight это идеальная формула!
Oyun gayet iyi. Tek gece de bitirdim ve tadı damağımda kaldı. Tek şikayetim düşman azlığı olabilir oyunu bitirdiğimde üzerimde full mermi vardı hani ordu gibi dolaşıyordum.
very ♥♥♥♥♥♥♥ good
Good game, but quickly becomes repetitive
Güzel oyundu
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