
Iron Blight is a survival horror game set in a cold, rainy Eastern Bloc town. You are trapped in a room as abominations claw at your door, with nowhere to run. You must survive the feverish night, uncover the horrors lurking in the shadows, and above all, find your wife, Valeria.
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The United States storefront in every case, so this compares stores and not countries.
About

The world is dead. The state has collapsed. In a forgotten Eastern Bloc town, you are alone but not truly alone. Something stirs beyond the walls, and none of it means you well. You have only one reason to keep going: survive long enough to find your wife, Valeria. But in the cold and darkness of this unforgiving night, will you ever make it back to her?

In the hellish streets of this Eastern Bloc town, every bullet matters. There are ways to fight back, but survival demands more than firepower. Use the weapons at your disposal to clear a path, scavenge tools to overcome the obstacles ahead, and avoid unnecessary confrontations whenever you can.

Iron Blight aims to deliver an immersive gameplay experience built around atmosphere, vulnerability, and the crushing weight of isolation. Every bullet matters, and the sound of gunfire may draw even more horrors to your position. Even something as simple as opening a locked door demands thought. You must manage your food and medical supplies, move cautiously through the streets, and always consider what might be waiting around the next corner.
True Survival Horror Gameplay: Navigate desolate streets and claustrophobic interiors, where danger lurks around every corner. Solve puzzles and face the terrors that will force a choice: fight, flee, or die.
Resource Scarcity and Tension: Resources are scarce. Do you risk using your last bullet to take down a monster, or do you save it for a more critical moment and hope to slip past unnoticed?
Diegetic Grid-Based Inventory: Every single item matters, and space is a luxury you can't afford. Carefully manage your limited inventory grid, making agonizing choices about what to carry and what to leave behind.
No HUD, No Distractions: No health bars, no ammo counters, no intrusive menus. Every piece of information is conveyed through your character and the world around you. Your only interface is your own perception.
A Unique Weapon System: Check your magazines manually, round by precious round, and reload with deliberate, step-by-step actions. Every firefight becomes a tense test of your nerves and skill.
A Bleak and Oppressive Atmosphere: Rain-slick cobblestones and flickering fluorescent lights lead you deeper into a town that feels cold, hostile, and suffocating. The distant cries of things that should not exist echo through its desolate streets.
A Return to Forgotten Horror Traditions: Fear comes from the atmosphere, the gnawing uncertainty, and the constant presence of death. The story is told through the environment itself, and combat is a slow, methodical dance where every shot matters.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian*, Turkish*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 793reviews | 93% | — | $238.5K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 672 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keko oturuşu yapan zombi gerçek değil...
Игра очень похожа на Cry of fear, но не так бедна на ресурсы. Если вы любитель обнюхивать каждый угол в играх - Вам сюда.
Eh, too many enemies and pretty buggy. Had my arms floating in cutscenes because I entered them with my map open, my icon got moved on the map somehow so it was shifted over a couple of rooms. Main issue that ruins it is way too many enemies and they're nearly as fast as you, and fighting back didn't seem to be an option in level 2 due to scarcity of resources. Got bogged down by 20ish mutants looking for some keys for a guard shack or something. Needs some time to cook. EDIT: In response to the dev: I'm always happy to support indie games, especially indie horror games, but if I knew that turning up the difficulty would turn it more into zomboid than survival horror, I wouldn't have. When I got into the first hallway-esque sequences of level two, I assumed it was a scripted event and I was supposed to run to the next door, since it was metal, when I closed it, I thought that was the "end" of the encounter in the courtyard. Until about 15 mutants broke the door down. It seems like they don't ever de-aggro, and all doors are breakable, so I'm not sure how avoiding them would be an option. That there were enough enemies that I thought it was a "run away, this is not something you can fight" is a problem in conveying what the player should do in a situation
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Hours played at review time, across 673 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
25 minutes in so far! And, honestly, the game already has me gripped. If I didn't have work, I'd keep going. I'll update the review once I've finished a first proper run, of course. But I really gotta emphasize... this is scratching an itch of mine that a lot of other games I've recently played haven't done so. Love how immersive the mechanics are with semi-realistic reloads, weapon jamming, physical map, limited inventory, and so on. Only tweaks I'd probably hope for in a future patch/update, which is entirely a nitpick and more of a personal preference, would be more variety in muzzle effects per weapon archetype... and for dismembering headshots to have more of a louder, crunchier sound. Maybe even have the giblets potentially burst backwards onto walls similar to the Manhunt games. Bloodier stumps where the head used to be would be a fine visual improvement, too. Quick update. Just 7 minutes shy from 2 full hours... and it just keeps getting better and better! It's quite intense. Honestly, I appreciate that this has more of an action horror pacing in terms of how you'll have to fight your way out of situations while still maintaining that survival horror tone through and through. Surprisingly, even with the current autosave feature being prominent, I feel it's working very well. Though I would still hope to see some kind of manual save system in an update. Would help making sure no one gets soft-locked by autosaves when in dire need of resources.
Simply fun gameplay with an interesting story so far!
Solid purchase, 9/10 game especially for the price point.
捡到的白板泵动喷在没拿到长枪管前,伤害不如你手里双管喷
[h1] На один вечерок, неплохая игра. [/h1] [b] Геймплей, атмосфера с её звуками, оружие - всё довольно приятно. По геймплею лишь две главы. Первая - в закрытом помещении с небольшим выходом снаружи. Вторая же даёт уже простор прогуляться по городу с моментами, когда требуется войти в помещение. Будь ты внутри или снаружи, всё равно присутствует страх, ведь непонятно, будет ли за углом или за дверью противник. [/b] [i] Из того, что тут неприятно, это лишь сюжет и лор мира, ибо непонятно, откуда взялся вирус, из-за чего такой финал. Почему милиция и военные в первый же день не отреагировали, а герой не помчался домой сразу. [/i]
J'avais fait la demo du jeu est franchement j'avais kiffé. Et la enfin la version final je m'attendais pas a ce que ce soit aussi bien, un melange de resident evil avec des graphisme retro, tout esr vraiment bien pensé que ce soit l'inventaire, la customisation des armes tout est masterclass. Si vous êtes fan de jeu de zombies, foncez vous allez pas être déçu:) https://youtu.be/sq9jTYjFRAM?is=zifYcDb_ZBYn6VYG
我個人覺得不錯,喜歡武器的設計
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