
Iron Blight is a survival horror game set in a cold, rainy Eastern Bloc town. You are trapped in a room as abominations claw at your door, with nowhere to run. You must survive the feverish night, uncover the horrors lurking in the shadows, and above all, find your wife, Valeria.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About

The world is dead. The state has collapsed. In a forgotten Eastern Bloc town, you are alone but not truly alone. Something stirs beyond the walls, and none of it means you well. You have only one reason to keep going: survive long enough to find your wife, Valeria. But in the cold and darkness of this unforgiving night, will you ever make it back to her?

In the hellish streets of this Eastern Bloc town, every bullet matters. There are ways to fight back, but survival demands more than firepower. Use the weapons at your disposal to clear a path, scavenge tools to overcome the obstacles ahead, and avoid unnecessary confrontations whenever you can.

Iron Blight aims to deliver an immersive gameplay experience built around atmosphere, vulnerability, and the crushing weight of isolation. Every bullet matters, and the sound of gunfire may draw even more horrors to your position. Even something as simple as opening a locked door demands thought. You must manage your food and medical supplies, move cautiously through the streets, and always consider what might be waiting around the next corner.
True Survival Horror Gameplay: Navigate desolate streets and claustrophobic interiors, where danger lurks around every corner. Solve puzzles and face the terrors that will force a choice: fight, flee, or die.
Resource Scarcity and Tension: Resources are scarce. Do you risk using your last bullet to take down a monster, or do you save it for a more critical moment and hope to slip past unnoticed?
Diegetic Grid-Based Inventory: Every single item matters, and space is a luxury you can't afford. Carefully manage your limited inventory grid, making agonizing choices about what to carry and what to leave behind.
No HUD, No Distractions: No health bars, no ammo counters, no intrusive menus. Every piece of information is conveyed through your character and the world around you. Your only interface is your own perception.
A Unique Weapon System: Check your magazines manually, round by precious round, and reload with deliberate, step-by-step actions. Every firefight becomes a tense test of your nerves and skill.
A Bleak and Oppressive Atmosphere: Rain-slick cobblestones and flickering fluorescent lights lead you deeper into a town that feels cold, hostile, and suffocating. The distant cries of things that should not exist echo through its desolate streets.
A Return to Forgotten Horror Traditions: Fear comes from the atmosphere, the gnawing uncertainty, and the constant presence of death. The story is told through the environment itself, and combat is a slow, methodical dance where every shot matters.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Russian*, Turkish*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 749reviews | 93% | — | $225.2K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 630 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best I have played, reminds me of my favorite horror game, it is a hidden gem.
Jogo bem divertido, gameplay boa. Os zumbis têm uma IA ruim. Bastante curto; em três horas você finaliza. Em geral, um 7/10.
good small zombie game. it feels like it could be the framework of another bigger game in the future.
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Hours played at review time, across 631 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нaeбалово не покупайте UPD 1: ТЕОРИЯ моссад eбнул хепи вульфа и теперь его двойник снимает кринжовые летсплеи по агуша хорорам вместо того чтобы разоблачать мр а з ь в виде инди девелоперов которые делают свои xyевые индихороры на [strike] юнити [/strike] годоте с монстром и крадут бабки честных русских людей и пиндocoв заговор раскрыт не удивлюсь если меня eбнут за этот обзопкавожв\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
간단하게 하기 좋은 것 같습니다. 똥겜은 아니고 갓겜도 아니고 그 중간 어딘가? 정도인것 같네요. 그정도로 애매하지만 나쁘지 않았습니다.
Непонятно работающая система сохранений самый серьёзный минус игры. В игре отсутствует возможность сохраняться либо в удобный момент, либо в определенных локациях. При этом периодически снизу появляется иконка дискеты, что, очевидно, указывает на автоматические сохранения. Потом, уже в процессе игры, оказалось, что, помимо автосохранений, текущий игровой прогресс записывается во время выхода в главное меню независимо от текущей игровой ситуации. Из забавного: вход в игру с последней сохраненной позиции сопровождается ошибочным воспроизведением звуков, анимаций и в том числе появлением врагов буквально из воздуха. При этом в главном меню игры всё-таки есть опция загрузки сохранения, но их количество ограничено пятью, а из информации в таблице можно узнать только порядковый номер (от 1 до 5), дату создания сохранения и проведенное в игре время. Технически игрок сможет найти нужное ему сохранение, созданное ещё до возникновения странной / неудобной игровой ситуации (см. выше), но в случае неудачи ему придётся нажать опцию "Главное меню", что в свою очередь создаст ещё одно бесполезное сохранение, которое вытеснит более старое. В данной связи желаю разработчику разобраться в этом балагане и добавить или [полу-]произвольные сохранения, или остановиться только на автосохранениях.
Apesar de ainda não ter completado o jogo no momento da escrita dessa análise, acredito que seja necessário elogiar este jogo. Iron Blight é um exemplo excelente de como não é necessário gráficos ultrarrealistas para construir uma experiência profundamente imersiva. A maneira como as mecânicas do jogo, interface e personagem interagem são simples e intuitivas. A atmosfera do jogo é fantástica. O gunplay é competente, com inimigos diferentes pela frente. Senti uma mistura de Cry of Fear, Resident Evil (os mais modernos, pelo menos), Stalker e simuladores imersivos no geral. Pelo preço, é um jogo excelente para qualquer entusiasta de jogos de terror de sobrevivência. Vou ficar de olho nos próximos jogos desse grupo.
ハードクリア □よかった点 ・雰囲気良し ・ベースはイージープレイで気持ち良くプレイさせてくれる ・ポイントごとに難しい場所も作り難易度のバランス良し ・最後までそこそこ怖かった □要望 必要ないって意見ももちろんありそうだけど 個人的に見つかる判定が少しだけ減るリーンがあったら操作の幅が広がってさらに面白かったかも 比較的細かく狙えるし狭い室内戦も多くて隠れないといけないシーンも一部あったから □マイナス点 雰囲気は良いがシステムおかしい部分が多々ある 制限があってこそ面白いゲームなのは理解しているが 以下はさすがに改善してほしい ①インベントリ内から装備武器変更する方法がわからん 自分がやってた対策はインベントリから装備中の武器を捨てて 再度拾うことで123キーで呼び出せるようにしてた クリアするまでわからず普通にストレス インベントリの中から武器を装備変更することができるなら やり方をチュートリアルに組み込みこむか インベントリのUIにも表示させてくれ ②キーコンフィグ見て初めて前を照らすライトを見つけた これもチュートリアルの説明に入れてくれよ ③腕時計の体力表示が武器の構え方によって見えない時がある もっと常に見えるようにしておいてくれ ④インタラクトするたびにライトが消える 毎回キーを押さなきゃいけなくてストレスだった
This is one of those games where i wish you could give a mixed review, It's a fun first person RE clone, But it's very plain & mediocre at the same time.
Despite a few noticeable bugs, this game was very fun and immersive and as an enjoyer of zombie games and movies, I had to give it a shot. Iron Blight had very good performance on my PC and I thought that despite the retro graphics, the game had amazing clarity. The graphics resemble some earlier PS2 era games, and they add to the overall tone and atmosphere of the game. I found the sound design to be very good, and the main thing that kept me on the edge of my seat. The sound design is really good, and the gritty, cold, dark setting is enough to make you start sweating. Despite the great atmospheric horror, there were some cheap jump scares and some annoying bugs I encountered. Another thing id like to point out is that the two chapters can feel like separate games. I really enjoyed the zombie combat and the zombie types encountered in the first chapter, this chapter made me pretty fearful and avoidant of the zombies. Rather than feeling like a traditional end-game character that shoots and bashes their way through everyone and everything, this chapter makes you feel like a normal dude trying to survive and being dealt the short end of the stick. I enjoyed this differing take that zombies are best avoided, and the combat kind of reminded me of the no more room in hell series, since it felt a bit slow and clunky. In the first chapter, these zombies are pretty slow, but these slow stumbling zombies slowly accumulate, next thing you know you're surrounded! In chapter 2 the game tries to just throw different stuff at you, and rather than being silent and sneaking past zombies you end up mostly shooting your way through zombies (or struggling if you don't find ammo). Further, the story was pretty good (wont spoil it) overall the story is what does it for me, and I enjoyed the various puzzles and searches needed to complete objectives to further the story. I would like to note, that this game has some serious replay potential. I had to end my first playthrough since i picked the hardest difficulty, and I got stuck after the first chapter when I couldn't get past some harder zombie types that start to appear. I finished the game on easy, and I am pretty excited for future updates, I see myself coming back to play on a harder difficulty sometime in the near future. Story 9/10 Gameplay 7/10 immersion 9/10 Combat 7/10 Sound Design 10/10
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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