
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 18 → 1/day in the week after.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool! A worthy member of the family of games made on the Build engine!
Ion Fury is a classic boomer shooter throwback actually made in the Build engine! #wow It's easily in the top three of Build engine games, which may seem like faint praise considering there are only around five to begin with. But, it is pure Build, able to stand slightly ahead of Shadow Warrior and slightly behind Blood. Ken Silverman leaped from his job of making .pngs 2% smaller, fully revitalized as his engine makes it's triumphant return in ION FURY. The levels are well designed and contiguous in Half-Life fashion, incorporating every ounce of that famous Build interactivity. They're evocative of real locations while still being perfect locales for a retro FPS, and every corner is thoughtfully detailed. Shelly lives in a somewhat generic cyberpunk neon-land and the whole game takes place in one block of nightime, so there is some thematic oversaturation. The secrets are about half unfindable. They're very well designed - no wallhumping here - but possibly are the end result of developers who are too intimately familiar with the design of boomer shooters designing for the top 0.1% of players. You will be able to get about 50% of the secrets by being very perceptive, clever, and aware of your surroundings; each secret will test your spatial intelligence and attention to detail. However, the rest will require some kind of guide. There are also probably too many secrets in general, averaging about ten per level. Shelly "Bombshell" Harrison is a bit of a non-character compared to Caleb, Lo Wang, and Duke. Almost all her Duke Nukem DNA has been extirpated, leaving a solid but basic "action woman". The character of Shelly was originally going to be Duke Nukem's actual counterpart, and now only exists in a few pages of concept art, a 1998 trailer, and a John St. John line from the leaked DNF build. Duke doesn't just say action movie lines - he's funny because he's a hyperbolic himbo-type who says the lines funny as well. Shelly just says the lines. Her sex appeal is *okay*, and at least we can take solace in the fact that she doesn't have a buzzed sidecut.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You gotta keep 'em separated.
Fun Boomer Shooter.
esse jogo é um boomer shooter TÃO decepcionante... as armas sao meh, os mobs sao SÓ IRRITANTES...apenas 2 perto do final do jogo sao interessantes o level design NAO FICA LEGAL com o tamanho que tem na build engine... e o final boss me deixou tao pistola do quao escroto é que só quitei, nao vale a pena passar o chefe final pra um provavel final besta... é um desafio TAO RIDICULO que eu achei que fosse uma piada de mal gosto... se voce se interessa por esse jogo por conta de BLOOD , DUKE NUKEM, SHADOW WARRIOR...etc.. esse jogo com certeza faz homenagem ao trio classico na build engine... mas confia em mim... VOCE NAO ESTA PERDENDO NADA !!! eu sei que demorei a jogar isso... e quando finalmente pude jogar fiquei muito decepcionado! tem muito retro shooter novos bem feitos... ion fury só é legal em ver o nivel absurdo no que conseguem fazer uma engine dos anos 90 fazer hj em dia e é isso que tem a oferecer... serio eu amo retro fps...meu tipo de jogo favorito... mas ion fury foi um dos piores que joguei... uma das coisas q mais me irritou tambem é o quanto repetem aquelas aranhas robóticas IRRITANTES... imagine se 35% dos inimigos em half life fosse só headcrab... mas com eles bem mais rapidos, irritantes e mil vezes mais dificil de acertar... o problema é que repetem esse inimigo O TEMPO TODO mesmo em boss fight intensa e etc... um inimigo com uma hit box que nao condiz com as texturas 2d ( e a auto aim tb nao ajuda ) oq resulta em vc constantemente tendo q parar pra lidar com esse inimigos com calma ou vc só erra tiros... sem falar que as armas desse jogo sao pateticas e as mais uteis e essenciais nao tem o suficiente pelo mapa, sem falar que as bombas que deveriam ser iconicas nao chegam a metade da utilidade e satisfação de usar se comparado com as dinamites do caleb em BLOOD por exemplo... alem disso o dano explosivo nesse jogo é ABSURDAMENTE ESCROTO tem mob que nao sinaliza os ataques MAIS ROUBADOS do jogo, sao mobs PEQUENOS, RAPIDOS, QUE VOAM...e que tem uma metralhadora de misseis que faz sua vida +100% junto de um colete em 200% cair pra sla 20% de hp apenas SE TIVER SORTE com um ataque comum... tudo pq nesse inimigo que ja é irritante decidem colocar um ataque QUE NAO FAZ SENTIDO dar tanto dano... no geral... EU REALMENTE queria gostar de ion fury... mas nao da... level design HORRIVEL seria melhor eles terem feito um jogo mais no estilo half life mesmo mais linear... os inimigos chatos, repetitivos, quase todos irritantes, mapas escuros... ai como maioria dos inimigos sao hitscan maioria das vezes eles conseguem te ver primeiro e vc mal consegue saber daonde ta vindo tiro... é...cheio de falhas... e olha que paguei barato nesse jogo... AINDA SIM sinto que nao valeu a pena... o jogo simplesmente é RUIM no seu game design no seu pior lado... e MEDIOCRE na perspectiva mais positiva...
Tight combat, lucrative level design, punchy audio, and a well thought through story. 10/10
Эта игра определённо попадает на полку “моих любимых шутеров”. [h1]Плюсы:[/h1] +Шикарный кибер-панковый сеттинг с большим вниманием к деталям и красивым визуалом. +Добротный арсенал оружия, в котором каждая пушка будет актуальна на протяжении всей игры. +Харизматичная главная героиня. Вот как надо делать сильных женщин в современных играх :) +Топовый электронный саундтрек, который сочетает в себе множество разных стилей и который отлично подойдёт для прослушивания отдельно от игры. [spoiler]Один только трек "Le Mansion" чего стоит.[/spoiler] +Видно, что левел дизайном занимались не самые последние люди. Уровни довольно замысловатые, но в тоже время в них не заблудишься. +Тонны отсылок на популярные игры/фильмы/книги и пр. +Хэдшоты с револьвера вызывают аудио-визуальный оргазм. Да и вообще, револьвер здесь – это отдельный вид искусства, давно я не встречал настолько доставляющего хэндгана. [h1]Спорные моменты:[/h1] +-Весь оружейный арсенал мы получаем к концу первой главы, что как-бы огорчает. Но, с другой стороны, в игре часто встречаются замесы в которых весь этот арсенал используется по полной. +-В игре полным-полно секретов, что здорово, но порой, чтобы найти некоторые из них придётся покурить гайды, потому что иначе их найти невозможно. [h1]Минусы:[/h1] -Последние уровни душноваты, из-за чего игра кажется малость затянутой. -Финальный босс – это одно сплошное разочарование, если это позорище вообще можно назвать финальным боссом. -Лазанье по лестницам в этой игре порой вызывает раздражение и боль в заднем проходе. [h1]Итог[/h1] В целом игра чувствуется как очень качественный олдовый шутер при этом слегка осовремененный. Играется бодро и весело. Визуал радует глаза, а музыка – уши. Что ещё нужно для полного счастья? [spoiler]Может быть дополнение Aftershock?[/spoiler]
Took me a while to get into, but once it clicks, it clicks good. Runs well on Steam Deck and found the controls pretty reliable overall.
UV难度通关了,本体流程大约在8~9小时。游戏一开始很惊艳,后来各种小缺点开始暴露。包括DLC在内,总体感觉中规中矩,后期有些堆怪。说几个我在意的: 子弹经常丢失目标,有时会吸附到敌人上方。可能跟自动瞄准有关,不过我也没在设置里找。也导致了手雷弹手感比较差。 敌人看不清,背景黑黑的。大多数敌人又是“射线攻击”,即时命中,很难躲开。导致一探头就白白挨打。这方面有点像《血祭》。 视角不能看头顶和脚底,有一定角度限制,类似《毁灭公爵》。 游戏的秘密地点很多,感觉有些秘密需要跳跃鞋才能达到,也可能是我没找对方法,我尝试了炸弹跳,游戏好像并不支持。有时候秘密房间已经在地图上显示出来了,这点倒挺方便。
Blood and Ion are the peak of Build games
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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