
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 18 → 1/day in the week after.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Female Duke Nukem, with controls that actually work properly, yipee
This is one of the most polished FPS games to have come out in the past few years. It keeps the spirit of its Build Engine predecessors while using an advanced source port to add a ton of sorcery to the engine. The combat is chunky. The weapons are VERY satisfying. The enemies are legitimate threats. The levels are believable and very well-designed, staying true to the Build Engine philosophy. Let's talk about the soundtrack real quick. The music in this game is BANGER AFTER BANGER. The decision to bring in a veteran of the old tracker music days (Fasttracker 2, to be specific) was genius. The lo-fi samples used with that classic tracker sound and feel fits the game environments so well, and it deserves merit on its own. Aftershock's soundtrack is EVEN BETTER. Grab this game with the Aftershock expansion. It's worth every damn penny and worth every minute of your time.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 20.1K | 97% | $1.99 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $1.3M | 2.6K | 43% | $19.99 | |
| $1.3M | 1.5K | 83% | $24.99 | |
| $1.3M | 3.6K | 94% | $19.99 | |
| $1.3M | 4.8K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $83.3K | 930 | 72% | $5.09 | |
| $286.1K | 2.3K | 96% | $6.99 | |
| $128.9K | 954 | 62% | $6.24 | |
| $123.9K | 387 | 73% | $14.99 | |
| $8.3K | 355 | 91% | $0.99 |
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: The sound effects are amazing. The chonk in the shotgun blast is so satisfying... The whole look and feel of the game, along with the music, really makes me remember the old days of 90s gaming. They really did a great job encapsulating that era on this legendary game engine while keeping it feeling like a modern linear shooter. There is plenty of cheesy dialogue and even a 3rd person mode for those that would want that. The level design in terms of the layout is well crafted and makes even the most complex levels in the game seem easy to navigate. You'll always know just about where to go and what to do and there is little in the way of getting lost. Cons: The level design in terms of the theme and scope is a little 'samey.' There aren't that many unique areas or anything, it just all looks rather the same as the first level for the most part. That isn't really a problem but when you've played stuff like Blood and Doom, it's hard not to notice it. The enemy AI is really bad. If you open a door and see an enemy standing in the other room looking right at you, they won't seem to notice you until you've entered the room, unless you shoot them first. It could be a bug or just a game engine limitation but I don't recall having this issue in Duke. Overall, worth it for sure. Excited to one day try out the Aftershock expansion.
Amazing Game Really enjoying it.
The cool thing about this game is that all the weapons feel useful, powerful, when used correctly. It's a blast from the past, feels like any other build engine game but even better. The attention to detail both in general gameplay and in every level is incredible.
FAJNA STSZELANKA :)_
The game is a lesson in game design. Just because you can, doesn't mean you should. A technical marvel pushing the Build Engine to its limits, but in the process ignoring whether or not it's actually enjoyable to play. When it's not being dull with at least 3 quasi sewer levels it's being frustrating with idiotic decisions like having pixel perfect platforming. There's a reason Duke had a jetpack pickup. Speaking of which, the actual story and characters are painfully generic. Shelly is easily the worst lead in any Build game. The villain is barely any better. The attempt at humour is something even a 12 year old would find tired and surface level. The only thing registering even the slightest bit of amusement was removed from the game for a time. It's still buggy too after all these years. Just, miserable.
Tonnes of Fun Lots of bullets More blood H*ck yeah!
Leider sind Texturen etwas buggy, was sie in der Vorversion weniger waren. So kommt es vor das wenn man bestimmte Perspektiven zu Boden oder Wänden hat, das komplett andere Texturen auf einmal die andere überlagert. z.B. werden Fenster mit Wand verdeckt und verschwinden oder der Boden wo eine Asphalt Textur auf einmal mit einer Grünen Metallischen Textur überlagert wird. Auch bei der Map, gerade wenn man das Spiel frisch gestartet hat und gleich auf macht und die Karte dreht, scheint es bei dem ersten Tür Bogen das da eine Textur komplett lang gezogen wird. Wie gesagt, die Version davor hatte diese Kinderkrankheiten nicht gehabt. Irgendwas haben die Entwickler da gemacht, was da nicht rund läuft. Das Spiel an sich macht schon Spaß. Man verliert aber leider aufgrund dieser stupiden Machart etwas die Laune. Ein Multiplayer Coop wäre noch nice gewesen. Vor allem da man die Ken Silverman's Build Engine verwendet wo auch Duke Nukem 3D und andere Konsorten drin liefen und ein Multiplayer mit drin hatten. Schade an sich. Die Secrets sind sehr kreativ versteckt, wie man es bei dieser Art von Game von damals gewohnt ist. Was dem Spiel fehlt sind Abwechslungen. Immer die gleichen Gegner Typen und immer die gleiche Umgebung. Was das Spiel irgendwann langweilig macht. Auch die Waffen sind so in sich so OP das es schnell langweiliger wird. Das Spiel hatte sehr gutes Potenzial. Aber die Spiel-Balance und Grafikbugs machen das Spiel nicht grad zum Hit wie Duke Nukem 3D oder Blood, etc. ^^ Daher kann ich es nur negativ bewerten. Leider. Wie gesagt... das Potential ist da, aber man hat es verschenkt. Und selbst die Bugs wurden bis heute nicht gefixed. Sondern es wurden neue hinzugefügt. Wirklich Schade.
Now THIS is how you make a new age boomer shooter! Literal perfection. If i had to nitpick i would say personally wasnt too big a fan of the enemy designs, they felt boring and generic but that LITERAL nitpicking just to say ANYTHING bad about it. This game would be Duke nukem 3D's spiritual successor if Duke nukem 3D wasnt already a perfect game. Killer soundtrack great weapon feels and some AMAZING map design. I especially loved how most of the maps if not all of them slowly but surely open up because it keeps letting you open up areas youve already been to in case you wanted to go back to find some more secrets and not only that it warns you if youre missing secrets before youre about to finish a level, for the completionist this is AMAZING that they not only encourage secret collecting but actively helps the player.
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