
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поки награв 8 годин, маю сказати що гра дійсно непогана, чимось нагадує Dusk, а чимось й DooM! Також є легка нотка Quake 1-2 ностальгії. Тому, якщо ви цінуєте ігри подібного жанру і не є графофапщиками, рекомендую! Навряд вона сподобається молоді графічно, але точно зацікавить!
Mindblowing what the devs achieved with Build Engine. There's more attention to detail here than a lot of modern AAAs. I'm sure Shelly would make Duke proud.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty neat boomer shooter with retro level design. Gameplay can get a little monotonous, it's better to stretch out the game for a couple of weeks.
Mamma mia non so da dove iniziare con questo gioco, avevo buone aspettative per questo gioco che si definisce "The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood." per quanto mi riguarda nemmeno lontano parente ma andiamo con ordine. Il gioco prende (o almeno vorrebbe prendere) a piene mani da quel che fu Duke Nukem 3D, dal momento in cui si scomoda un titolo del calibro di Duke Nukem 3D, che per me è ancora oggi una bibbia su come si fanno gli Fps vecchio stampo, io non posso fare a meno di mettere a confronto i due giochi Livelli : Si ok belli, forse alcuni un po troppo verticali e con troppo platform per quanto mi riguarda, i segreti sono posizionati in punti terribili talvolta, e molti sono anche perdibili se dovessi rompere il bidone dell'immondizia sbagliato, alcuni decisamente labirintici e mancano totalmente i livelli subacquei o livelli in generale che si differenzino dai soliti classici ma diciamo che non sono il problema piu grande Armi : Terribili, le armi peggiori che puoi mettere in un FPS e le armi si ricaricano dopo alcuni colpi, la domanda è PERCHE' ?!? E in piu l'animazione della ricarica è drammaticamente lenta, cosa che in un gioco dove puoi trovarti 20/30 nemici a schermo non incentiva il divertimento, si salvano solo la balestra e il minigun. Mettere lo shotgun e il lanciagranate come unica arma è stata per me una scelta realmente pessima e la pistola è semplicemente INUTILE Nemici : Non ce ne è uno che probabilmente mi ricorderò negli anni, veramente banali. Ps: Lo sviluppatore che ha pensato ai ragnetti meccanici andrebbe DENUNCIATO, ti escono letteralmente da tutte le parti, impossibili da colpire con certe armi, nemico veramente insensato Personaggio : Vabbè qui ne esce inevitabilmente con le ossa rotte, non mi aspettavo di certo il carisma, la sfrontatezza e la comicità del Duca ma nemmeno un personaggio cosi inutile Gameplay : Punto più critico perchè in questo gioco mancano totalmente i gadget (uno su tutti il Jetpack) che insieme alle armi particolarissime che aveva Duke Nukem lo rendevano un gioco unico e vario da affrontare Sonoro e Musiche : Musica ripetuta in loop fino al voltastomaco, l'audio delle armi e dei nemici non è male ma anche qui niente che faccia gridare al miracolo In conclusione trovo che questo Ion Fury sia veramente terribile, non capisco in cosa volesse essere il successore spirituale di Duke Nukem 3D perchè apparte i livelli (alcuni belli altri decisamente meno) che lo richiamano come stile grafico, tutto il resto è di un piattume imbarazzante per colpa di armi veramente brutte da usare e nemici tutti uguali.
Рот открыл - люлей словил! Отличный бодрый и весёлый шутер в ретро стиле. Если кто устал от перегруженных игр, и хочет просто бодрого рубилова, то однозначно советую. А ещё для этой игры есть отличная русская локализация от геймвойс, что дополнительно позволяет лучше погрузиться в мир игры и получать удовольствие.
Ion Fury is an easy 9/10 for me- it's an absolute joy to play and makes a compelling case as the best Build Engine game of all-time. What I liked: - Level design and art design are both among some of the best in the genre. - The level of technical detail achieved in a 20+ year old engine is absolutely incredible. Ion Fury is one of the prettiest boomer shooters out there, IMO. - OST slaps. - All of the weapons fill specific niches and feel good to use. Sound design for the weapons is great as well. - The Lover Boy is my favorite pistol ever in an FPS. - The moment-to-moment gameplay is fun and engaging. What I didn't like - Enemy variety left something to be desired, as it seems like most of the enemy roster has been thrown at you within the first couple of levels. - The flying head/spider head enemies are among the most annoying enemies I've ever encountered in an FPS and they're in damn near every level. - The secrets are a little too well hidden sometimes. - Late game difficulty spikes can be incredibly frustrating. Meh - Boss fights weren't particularly well-designed, but that's never been a strong suit of the genre anyhow.
Let's get something out of the way: It's easy to get lost in these maps. And I don't see that as a flaw. The levels are absurdly well designed. Not in the "omg it's so intuitive I always know where to go" way but in the way that the maps feel like they're actual places that the dev recreated inside the game.
Really good levels.
6/10, is quite boring, is nothing like shadow warrior 1997 redux or duke nukem 3D, those are really fun, this game is not
ION FURY is a standout boomer shooter, and has quickly become one of my favorites within the genre. This game is a spiritual sequel to DUKE NUKEM 3D, and it runs on the same legendary game engine, Ken Silverman's BUILD ENGINE. If you love DUKE 3D or other build engine shooters like BLOOD or SHADOW WARRIOR, then ION FURY is an easy recommend. Across the board, this game's quality and attention to detail are remarkable. ION FURY has incredible level design and episodic progression, challenging and diverse enemies that always remained satisfying to take out, and one of my favorite selection of weapons within a retro shooter. ION FURY's 28 level campaign is awesome. Levels are rich with environmental detail, and contain innumerable interactables such as light switches, security cameras, toilets, vending machines, power generators, and more. This is a staple of build engine game design, iykyk. These level layouts are varied, intelligently designed and super fun to progress through, and I don't believe I've ever had more fun secret hunting in ION FURY compared to any other boomer shooter. There are only a small handful of levels that I wasn't crazy about, and even those are still competent and fun. I only wish there were more secret levels, as there is only one in the campaign. The enemies that challenge you in ION FURY are another excellent aspect. There are many different kinds that are gradually introduced at a steady rate, and each new enemy expands the complexity of ION FURY's combat encounters. Certain enemy types are very deadly demand to be dealt with quickly, while some are fodder with easily dodged projectiles. Every enemy is easily recognizable by silhouette and sound design, making ION FURY's enemy encounters easy to gauge and allow the player to quickly formulate an attack plan. I don't want to spoil enemy specifics because it is a treat to progress through the campaign for the first time and familiarize yourself with each enemy type. ION FURY's weapons kick ass. Many have an alternate function that can be utilized by right-clicking, and I always enjoy when shooters design their weapons this way. Every single weapon has scenarios where they excel and learning the ins and outs of each one was so much fun. As I tackled the game's hardest difficulties and greatest challenges, I even learned to love the small handful of weapons that I initially wasn't crazy about. ION FURY's DLC titled AFTERSHOCK is absolutely incredible. It features a new 15 level campaign with new enemy types, power ups, alternate ammo types and a new weapon. The sickest feature of this DLC are the levels that feature the new quadcopter vehicle, which is lightning fast and packs a serious punch. The base game campaign is a blast, but the AFTERSHOCK campaign is even better. Also introduced in the DLC is a remixed campaign called ARRANGE MODE. This mode mirrors every level layout, completely changes enemy placement, adds in all the new weapons and enemies and powerups from the DLC, and even changes certain level designs. I love this mode. There are numerous other side modes that add additional content and playtime, so if you end up enjoying the game, there is a lot of content to keep you occupied. ION FURY rules. Easy S tier boomer shooter.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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