
Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 23 → 1.29/day in the week after.
About
Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.
Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling... Invincible.
This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.5Kreviews | 76% | — | $4.8M |
| $49.99 | 6.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid fighting game. Although i enjoyed my time with the game sadly the game suffers with a lack of content. The 1HR (yeah that short) story once done there's nothing more to do apart from online. The fighting itself is very good for both the causal base and if you want to get deeper with the mechanics of the game they teach you that here to. I will say this with the launch of Avatar Legends and Marvel Tokon heaps have migrated to those games.
100 percent do not waste your money on this game its as cheap as it looks. To boil this game down to what it is its who hits who first and thats it and if its you then pray that something drops cause there's basically no defense at all and what little you do have you better hope you use it on point cause if you don't it can cost you 1 or 2 of you characters at once its a worse tekken 8 problem its 100 percent button mash in this game ive ran into maybe 5 online matches where ive even seen somebody block. I would just wait for anything else or play GG Strive but this is just trash made for a cash grab off of a already midass show i say pass but its your money i wasted mine just trying to save yours. oo ya and almost forgot because the ppl love this game only button mash on this game when you stomp them out they wait till almost the end disconnecting and screwing you out of your win the game tells you you still get the win but then you check your stats nope no win it happens almost every match to the point where i gave up on comp because if its not getting counted who cares . This game needs to be completely overhauled before i even think of reinstalling this game .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 9.6K | 80% | $14.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 8.7K | 95% | $14.99 | |
| $4.8M | 5.4K | 74% | $22.49 | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $4.8M | 3.8K | 67% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| $27M | 19.6K | 87% | $59.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $49.99 |
| 956ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
got dodged twice third game lagged out. poopy mcshitbutt
masooo
What is high school?
连个云存档都没有,换完电脑皮肤没了,等级清零,太傻逼了
it makes me feel [title card] i vs [title card]
peak
ITS PEAK (Thragg Reference)
Bon jeu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.