
Inua is a narrative game in which three protagonists have their destinies intertwined decades apart in the same locations in the far north. Explore each era, collect ideas and manipulate their minds to change the course of history.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 113reviews | 91% | — | $21.9K |
| $2.99−80% | 7ratings | 58% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inua was a peaceful and pleasant game that I played on my tablet via Remote Play while sitting in my backyard after being told I should go enjoy the nice weather. Playing this game felt like simply reading a book. It has a strong atmosphere and an interesting story that kept me invested throughout. I especially liked learning about the three main characters and seeing how their stories connected. My biggest issue was the ending, which felt underwhelming and incomplete. It almost feels like the story ends right before the real outcome is shown. Despite that, I still think it’s worth playing if you enjoy story-driven games.
I'm a sucker for tales of the Canadian arctic, so this one is an easy recommend if you share my enthusiasm for such things. Inua is (essentially) a cross between a visual novel and a point and click adventure, where you are introduced to characters and scenes and then by finding certain objects you can open up the thoughts of the characters and then unlock further dialogue/thought options, and thus progress through the scenes and the story. There is no real choice involved and no alternate dialogue branches, and certainly no alternate endings, so there is truly only one way to go through the story (which some people deride as railroading, but I occasionally find refreshing because there's no pressure to annoyingly have to play through a bunch of scenes multiple times just to see what the alternatives were). On the downside, this does mean that it's basically an interactive story with the gameplay really just consisting of clicking on things. Again, if you have no problem with that, then you will enjoy yourself. The artwork/graphics are well done (if a little stylized), the writing is mostly on point, and the music/sound design is really quite nice. On the other hand, some of the voice acting is rather weak, and while the writing may [b][i]mostly[/i][/b] be on point there are a few characters that just don't wring true (the military personnel if I may be specific) and are at best caricatures. The overall story and flow of the plot is really quite clever, and I was really enjoying myself up until literally the last few minutes when the final ending left me kinda scratching my head a bit. Guess I'm just not intellectual enough to get it..... All in all, if you can handle the simplistic gameplay and just enjoy the story and artwork, this isn't half bad. Recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра довольно симпатичная и звук прекрасный, но какая же она скучная, просто кошмар. Всё, что бы делаешь - это кликаешь на каждого персонажа по десять раз, когда находишь новые "токены" (темы) и читаешь/слушаешь и снова читаешь/слушаешь. В этом нет головоломок и загадок вообще. Сюжет сначала показался интересным, но по итогу разочаровал. Это игра ни о чем. Как будто мораль планировалась что-то про экологию, думать о других или типа того, но вышло чудовищно невнятно
[u]English version below[/u] Dieses Spiel war wirklich ein fantastisches Erlebnis! Es gab zwar nicht viel "Gameplay", aber das war (meinem Empfinden nach) auch gar nicht nötig, da die Interaktion mit den Gedanken und Gegenständen das ganzen interessant genug gestaltet haben und die Story im Fokus steht. Die Vertonung fand ich sehr gelungen, auch wenn es hier und da Unterschiede bei der Tonqualität gab, nichts gravierendes aber doch bei manchen Sprechern hörbar. Die Story war fantastisch, auch wenn das Ende recht "kurz" war, was aber Spielraum für Interpretationen zulässt und das hatte definitiv etwas für sich. Auch den Verlauf der Story war sehr gut inszeniert, besonders die charakterlichen Veränderungen der Protagonisten (ohne hier zu spoilern). Auch die düsteren Untertöne, was die Behandlung der Inuit seitens der "Entdecker" und derer die nach ihnen kamen über die Jahrhunderte anging fand ich gelungen eingestreut, da sich dies auch in den Veränderungen der Protagonisten widerspiegelte und ihrem Verhalten den anderen Charakteren gegenüber. Was aber natürlich nicht unerwähnt bleiben darf ist die Musik, ich glaube passender ging es nicht und ich habe an manchen Stellen im Spiel pausiert, einfach um sie mir ein bisschen länger anhören zu können. Alles in allem kann ich sagen, das ich sehr viel Spaß mit dieser Geschichte hatte, so ernst sie auch war. Sie hätte nur ein bisschen länger sein können, aber nur weil ich gerne noch mehr Zeit damit verbracht hätte! Es ist schade das dieses Spiel scheinbar von den meisten übersehen wurde, denn es hat definitiv mehr Aufmerksamkeit und Spieler verdient! This game was truly a fantastic experience! While there wasn't much "gameplay" in the traditional sense, I didn't feel it was necessary; the interaction with the thoughts and objects kept things interesting enough, and the story is the central focus after all. I thought the voice acting was very well done, even though there were some inconsistencies in audio quality here and there. Nothing major, but noticeable with certain voice actors. The story was fantastic! Although the ending was quite "brief," it left room for interpretation, which definitely had its own appeal. The narrative progression was also very well done, particularly the way the protagonists' behaviour changed over time (no spoilers). I also appreciated how the dark undertones regarding the treatment of the Inuit by the "explorers" and those who followed over the centuries, were woven in. This was also reflected in the protagonists' own changes and their behavior towards other characters (Prejudice etc.). Of course, the soundtrack must be mentioned; I don't think it could have been more fitting. At times, I even paused the game just to listen to it a little longer. All in all, I really enjoyed this story. It could have been a bit longer, but only because I wanted to spend more time with it! It’s a shame that this game seems to have been overlooked by most people, as it definitely deserves more attention and players!
Very beautiful and meaningful narrative experience!
One of the few games that i cant recommend enough. the story is instantly engaging and the information search is actually interesting, despite going back and forth between the same characters in some scenes, it never manages to feel tedious. I dont think i need to mention how rare that is. Its definitely worth the price, even if its not on sale. Its a fun ride with an interesting end and easy achievements, whats not to like?
This is a gorgeous gorgeous little game!! definitely recommend if you're interested in this historical event esp from an Inuit perspective
Beautiful game and soundtrack. I enjoyed the historical aspects of this game. The game did feel too short though, there should've been more before it ended so abruptly.
Pesquisando jogos curtos para relaxar, me deparei com Inua, que logo me chamou a atenção pela arte na página da Steam. O estilo da capa me lembrou um jogo muito querido que joguei há bastante tempo, o Never Alone, que quero revisitar em breve. Bateu a curiosidade e fui olhar mais detalhes, vi que além da arte diferente do tradicional, era um jogo narrativo e point and click, um gênero que nem lembro se já tinha jogado antes. A premissa é simples, mas interessante: acompanhamos Taïna, uma jornalista disposta a investigar a história de um navio desaparecido, seguindo pistas do passado. O legal é que o jogo alterna entre diferentes momentos e personagens, dando várias perspectivas para a história e ajudando a montar o quebra-cabeça dos acontecimentos. Como não sei como são os jogos point and click hoje em dia, posso dizer que a forma de jogar me surpreendeu. Você vai explorando vários pontos da tela com cliques e isso vai liberando novos pensamentos para os personagens, e alguns desses pensamentos viram diálogos que fazem a trama avançar. Achei esse sistema bem diferente do que eu esperava de um point and click. Ah, e vale dizer que o diálogo não é apenas texto na tela, existe dublagem das falas, e com certo sotaque. Embora seja em inglês, percebi trejeitos no modo deles falarem e há legenda pra nós brasileiros. Aproveitando para comentar sobre a música, ela ajuda a nos envolver com os acontecimentos da tela. Assim como os gráficos também são um ponto forte, com um estilo que mistura 2D isométrico e alguns efeitos 3D, criando um charme próprio que me agradou bastante. O jogo é redondinho, nenhum bug, travamento ou problema durante a minha jogatina. O único detalhe que me pegou foi o fato de ser jogado só com mouse. Eu gostaria de ter jogado com controle, até para poder ficar um pouco mais distante da tela, mas não é algo que desabona, é apenas uma preferência minha. Terminei o game em quase 200 minutos, um pouco além do que o How Long To Beat indicava, mas também consegui todos os troféus, então acho que explorei tudo o que o jogo tinha para oferecer em termos de pensamentos e diálogos possíveis. Mesmo sendo uma experiência rápida, Inua faz a gente se apegar aos personagens, principalmente aos inuítes, povo originário do Canadá, retratados de forma carismática e com grande respeito ao seu misticismo e religiosidade. É um jogo que exige atenção e leitura, mas recompensa com uma história que prende e desperta curiosidade. Para quem gosta de narrativas diferentes e quer conhecer algo fora do padrão, que mostra um pouco da cultura de outros povos, é uma boa pedida. E mesmo não sendo familiarizado com point and click, valeu muito a pena a jornada e diria que foi sorte ter pego um game desse estilo tão interessante. É um bom 8/10, melhor do que muitos filmes da Netflix.
Jeu assez court ayant un point de départ historique pour partir dans le fantastique. Aborde pleins de sujets comme la culture Inuit et les liens avec le peuple canadien,etc. Je recommande chaudement.
Players by region
Where this game's players are, estimated from review languages.
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