
"Intuitive Level Design" is an interactive course designed for aspiring game developers. Find and activate commentary nodes scattered throughout the game to learn about the core principles of intuitive level design, illustrated with dozens of practical examples. Learn while having fun!
Modeled estimate, not a reported figure. How we estimate →
About
"Intuitive Level Design" is an interactive course for aspiring game developers who want to master the art of level creation.
Explore a world filled with audio commentary nodes. Activate them to learn the key principles of intuitive level design. Each commentary is supported by clear, practical examples. Learning your passion in a fun and interactive way — what could be better?
This project will continue to evolve after release — free updates with new episodes will expand the knowledge base and add new content to the game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very short experience (at the time writing this its 1 chapter) this is a nice simple introduction to people interested in games and level design. only complaint would be some of the audio cues you find don't feel grounded in the area you occupy and it doesnt matter the order you complete them in. Later in the some levels this seems to mostly be the same with some cases it seemed to sync up with something you are standing next to. but overall for a newbie to level design this would be okay learning experience. I think fundmentally, breaking things up into 3rd person vs first person or highlighting points of interest, or controlling the camera to highlight something would be better as fundementally you as the player would run off or look at something different to what is being described.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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