
Intrude is a first-person shooter. Your mission is to get into a long time abandoned base, suddenly taken over by some kind of private military, find your way up and destroy the source of a signal comming from the base. Collect as much data as you can to find out what they are up to.
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Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]Современный Wolfenstein 3D который лучше оригинала.[/b][/h1] [h1]Геймплей простой, как и в оригинале.[/h1] Основа это буквально Wolfenstein 3D, пушек 4 штуки всего, враги достаточно банальные и всё очень простенько. Есть босс, даже весьма необычный для бумер шутера. Вот разнообразие врагов не очень радует, хотя и тут понятно что пытались максимально придерживаться оригинала. [h1]Локации и минус эксплоринг.[/h1] Визуально локации весьма похожи, хоть и немного отличаются что бы не было ощущения, что совсем уже однотипно. Но самое важное это то, что эксплоринг и лабиринты вырезали вообще. Заблудиться тут невозможно, поиск ключей и прочего совершенно не напрягает и нет "куда мне блин идти?!", за что огромное спасибо разработчикам. Там же есть пару уникальный уровней, типо аренки или побег от лазеров, что хорошо разбавляет геймплей. [h1]Сюжет.[/h1] Ну его нет, вообще. Сказать нечего. [h1]Красивенько.[/h1] Игра выглядит очень приятно, с пикселями не перебарщивают, картинка весьма мягкая, углов почти нет, в глаза не бьёт, что до сих пор делают не все бумер шутеры, почему-то. Музыка есть, пару треков, ничего особенного, но пусть так. [h1][b]Итог: приятный небольшой шутерок в стиле Wolfenstein 3D, но сделанный намного лучше. Приятный визуал, разнообразие отсутствие лабиринтов. Рекомендую.[/b][/h1] [h1]Что понравилось и нет.[/h1] + 1) Геймплей. 2) Локации. 3) Визуал. 4) Разнообразие. - Их нет.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like Wolfenstein 3D but has less content in every department. It's not 1992 anymore so this won't do. No map, no settings to change your controls... are you insane? Overall it's a really short okay game, but I'm giving it a thumbs down so the devs can learn from this and do better next time 'cause I feel it's a wasted potential. 5/10.
Como juego de estrategia por turnos no es muy bueno, pero me gusto la parte donde dicen "Welcome to the Intrude"
TLDR, it's a good game but niche and the graphics aren't the best. (edit: and it's kinda forgettable) Only Wolfenstein 3D fans need apply. It plays like an almost-finished Wolfenstein 3D 2 that exists in an alternate universe, except for most of the "pixel art" having less detail. Insert moaning about indie games and the memetic "8-bit" artstyle here. I get it though - the game was mostly made by one dude with a budget of nothing. There is no map, but the levels are smaller to compensate. If you can't understand why it has no saving during levels then I assume you play your games on easy difficulty as you don't seem to enjoy tension. It makes a death more difficult to deal with compared to hitting quickload. edit: About a week on and I've already forgotten what this game is like. Idk, it was good but ultimately did nothing to make it stand out, and is therefore a pretty forgettable experience. It lacks character. The boring artstyle doesn't help things. I *did have fun*, but I recall very little about the game.
4h通关,old school fps,拿到机枪猛冲那关很有意思
Зомбительно, но хоккей
Какая-то херня беспонтовая. (Так много времени в игре, потому что свернул её, забыл и ушёл)
Intrude is a blatant Wolfenstein 3D clone that plays by the motto of ''less is more''. Its simplicity, visual style and soundtrack are what first got my attention, and I wasn't disappointed... controls are responsive and the gunplay feels great. That's everything I expected! Plus, it's a game that rewards strategy. The other side of the coin is that it can get a bit frustrating at times... you need to carefully manage your ammo and health, because there are no resets as you enter the next level, so if you didn't look good in the previous one, you'll probably suffer quite a bit in the next! Also, there is no saving system except the automatic one at the begining of each level, so that's why you have to play it smart. It's still a Wolf3D clone though, so it is fast-paced, and it even improved on the level design... initially I enjoyed playing Wolfenstein 3D, but after a while the maze-like level design just bored me out of my mind and it took me years to actually beat the whole game (leaving and returning on it every now and then). Intrude, on the other hand, surely draws influence from that level design, but keeps maps smaller, more straight-forward and quicker to play, thus more enjoyable. As I hinted, the soundtrack is really good! It almost sounds like a cross between 90s industrial metal, Doom's MIDI soundtrack and Nine Inch Nails (yeah, remember the link between NIN and id Software? I guess these things are all connected, not a coincidence at all). The only complaint I have is I wish it had more tracks (some repeat in various levels)! It's pretty short, but it's never a downside to me, so take it as you will... it's not an expensive game, after all. After beating the game the first time you unlock two new modes which honestly just seem like a novelty to me (I don't feel like replaying it anytime soon, even tho I might one day), and the level editor is a great idea to expand the game's life, but having the Steam Workshop implemented would come in VERY handy! There's also a few minor problems... for instance, it crashed once when I was at the end of a level (instant ragequit for that day), you can't replay selected levels to 100% without replaying the whole thing, and things like that. Still, if you're into old-school shooters, minimalism and short indie games, I'd say give it a go!
Fun little classic FPS (Doom, Wolfenstein 3D, etc.) with engaging combat and punchy gun feel. [h1][b]BUT[/b][/h1] -almost now visual variety in the levels -no minimap so level layout get very confusing -no sprint/run so it's even harder to remember the level layout for a longer period of time.
Este juego tiene una clara influencia de Wolfenstein 3D y rememora un poco el estilo que tenían los FPS en aquel entonces, pero diría que está en un punto intermedio entre ese título y GUN GODZ. Es muy entretenido aunque carece de variedad en armas o enemigos, pero como consta de quince niveles no llega a cansar. Lo único que echo en falta es un mapa, ya que la cantidad de texturas en los niveles es pobre y repetitiva, llegando en algunos casos a perder al jugador. Muy recomendable para pasar el rato, en rebajas llega a bajar hasta un pavo y medio. Por ese precio merece la pena darle un tiento.
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