
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $8M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《这是我的战争》相似之处,但游戏内容是它的三倍哦
good game
Fun and interesting survival game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 12K | 87% | $16.49 | |
| $8M | 16.2K | 90% | $19.99 | |
| $7.9M | 16.8K | 78% | $29.99 | |
| $8M | 12.7K | 84% | $11.99 | |
| $8M | 11.1K | 96% | $19.99 | |
| $7.9M | 7.9K | 75% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $43.7K | 86 | 93% | $14.99 | |
| $6.2K | 50 | 82% | $4.99 | |
| $2.1K | 21 | 19% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hell yeh
Долго присматривался к этой игре, т.к. давно было желание поиграть в похожую по стилистике This war of mine. На данный момент в раннем доступе, но всё равно довольно приятно проводить время в игре. Прикольные механики которые дополняют разницу между этим продуктом и тем, который я вспомнил выше (не сказать что прям много отличий и опять же тут разные сеттинги). Как итог: - играть можно, т.к. не думаю что дальше будет много изменений (в надежде что СИЛЬНО ошибаюсь); - уровни проходятся местами быстро, где-то приходиться взвесить принимаемые решения; - боевка до банального - "закликать" или "дать по голове сзади"; - менеджмент ресурсов тот баланс, как того требует темп игры. Ждал скидку на игру и точно не пожалел потраченного. Приятной игры! [spoiler] А вот это сообщение уже для моих любимых друзей: если ты решил прочитать обзор, то ты "молодец". Или нет. ИЛИ ХВАТИТ ЧЕКАТЬ ВСЁ ПОДРЯД! [/spoiler]
44 hours in and having a blast. Really impressed with the game so far.
Игра крутая, но учитывайте, что симулятора поиска лута здесь больше, чем управления базой.
小bug比较多,不过没啥大毛病,挺好玩,期待后续更新
I really love your game. Please do a co-op so that my wife and ican play together. Thanks <3
拿TWOM框架做的打僵尸生存?爽到 爽到个屁,你们这流程和数据真的打磨过么?照搬的twom底子和你们后面加的内容兼容想过么 加个Npc个个肠胃炎,找遍六个街区都没有药,给爷整笑了,但凡你玩一遍twom,初始避难所不就带两瓶 说实话你们这游戏当务之急不是加什么狗屁新内容,是所有人都玩几遍,当代游戏的毛病基本都是开发不玩游戏导致的 重开了个非新手指引档,就没遇到这种情况了,我猜因为你们这个新手指引是后加的,长期开发的项目基本都会有新加内容和旧系统打架的问题,一个优秀的游戏不仅要学会做加法还要学会做减法,不要盲目的学市面上的打僵尸里面的系统,就这几天更新这个商店,你这个是回合制的策略,每个人的行动点数是有限的,而且还有额外搬迁的损耗,商店不上门单位时间产出比出去搬东西还低不是纯搞笑,理论上来说比原版的TWOM设计数据的时候还要应该考究一点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.