
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我觉得玩家喜欢更多的随机性,丧尸的运动轨迹以及刷新低点多几套方案是最好的,有新鲜感
Juegazo. Va muy fluido tuve un par de crasheos pero ya lo parchearon
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| $8M | 12K | 87% | $29.99 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $8M | 11K | 96% | $19.99 | |
| $7.9M | 25.4K | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $43.7K | 85 | 93% | $14.99 | |
| $6.2K | 50 | 82% | $4.99 | |
| $2.1K | 21 | 19% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра шикарная, мне зашла почти по всем фронтам (зомби всё-таки мерзость). Хоть доступ и ранний, контента прилично, меня затянуло уже на 4 прохождения =)). Боюсь представить, что со мной будет после релиза...
I've always craving to play something like this for a very long time. Surprisingly, Pik Pok Studio manage to deliver that. So far I am satisfy with the overall gameplay. It requires planning in order to find A Way Out. Absolutely love it , totally can foresee myself sink into this for thousands of hours trying different survivors setups.
Великолепная игра в своей тематике. Все идеально, хотя я бы добавил чуть больше развилок, а так же немного повысил награды от личных квестов героев (Одной черты маловато). Ждем дальнейшего развития, но игра - шедевр, который стоит своих денег и времени. Слава Зомби Играм!
已经玩了106小时,这游戏你要自己悟,如果只知道暗杀甚至正面刚那少大半乐趣。当你千方百计省武器不得不关丧尸,躲丧尸,引丧尸,乐趣就来了。当你知道搜索时那些是主干道要清理,构建临时存放点,整理资源,你就获得屯屯鼠乐趣。当你心中构建最佳阵容,那么这个游戏通关只是点缀,好玩的就是凑出最强阵容,扫荡最难地图 I've played for 106 hours now. This game requires you to figure things out on your own—just focusing on assassinations or head-on combat will miss most of the fun. The real enjoyment comes when you're desperately trying to save ammo, forced to deal with zombies by avoiding them, luring them in, and managing their movements. When you learn which main roads to clear during scavenging, set up temporary storage points, and organize your resources, that's when the hoarding rat mode kicks in. And once you start building your ideal team composition, clearing the game becomes just a bonus—the real thrill lies in assembling the strongest squad and sweeping through the toughest maps.
This War of mine with zombie cosplay + extras. W
extremely addictive, every run is a random scenario, thats cool
挺不错的游戏,现在算比较完善了,很期待正式版,绝对很棒
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.