
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我觉得限制吃喝没毛病,有伤痛需要药没毛病,但是基础资源里面的木材,消耗大户,比吃喝还重要,获取途径还不多。。。希望增加的木头获取途径。 而且,不要尝试教玩家打游戏,这会显得游戏制作者很傲慢,资源不够了,攻击强度高了,需要逃生了,玩家自然会自己搬走。为了强迫玩家过得窘迫而设计一些恶心的事件,有点太过了,例如外面尸体太多了,我们需要烧掉尸体,我损失4个木头,你可知道,为了收集这四个木头,我剧情点都不推,就找基础资源点的那种心情吗?都求生档了,还强调生活品质,不扯淡吗。
Любителям "This War Of Mine" посвящается! Но только лучше! Играл в TWOM и большую часть прошел, потом решил поиграть во что-то подобное. Долго искал, ждал продолжение, но ничего интересного не было. И тут "Into the Dead: Our Darkest Days" увидел в скидках. Скажу честно, купил из-за скидки, попробовать, что это такое, т.к. подобного рода 2Д/2.5Д не любитель. И КАК ЖЕ Я ОБРАДОВАЛСЯ ПОСЛЕ 3 МИНУТ ИГРЫ! ЭТО ШЕДЕВР! Жду второй части =) Короче, спойлерить не буду. Всем, кто любит подобного рода хорроры с последствиями - настоятельно рекомендую, как и фанатам TWOM ;) P.s. аккуратнее с окнами, когда бежите - час игры коту под хвост xD Буду знать теперь
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
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| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:steamhappy:
Шикарная игруха - рекомендую!
Great game. I've already sunk 10 hours into it. Really creative combination of: * base-building and resource management * stealth platformer (but more enjoyable because of the depth in the platformer experience) All in a detailed and well-drawn zombie survival setting in a 1980s Texas city. Strong recommend.
i love this war of mine so i got this game as soon as i saw it. i just wish the maps and loot spawn can be more randomised, so each playthrough is different.
i like its a 2d zombie thats set up in the 80s i feel like boomer
这几把战斗系统真无敌了,打两下僵尸吃硬直过来挠你一下,还有内易昊个人任务的打黑拳打两下吃硬直硬生生给我打死了,还他妈读不了档真你妈比无敌了。
This War of Mine + Zombies, great combination and great mechanics.
I have to say, One if not the best shelter builder/manager ive ever played, The graphics, stories, and challenge are all so fun. I've restarted and was forced to restart (killed my people ;( ) so many times at this point but i still find the gameplay very fun, I cant wait for them to drop 1.0 next year.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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