
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 26 → 16.57/day in the week after.
About
Into the Dead: Our Darkest Days is a side-scrolling shelter survival game that tasks you with guiding a desperate group of zombie apocalypse survivors to safety. Craft weapons, scavenge resources, balance your group’s needs, and try to get everyone out of danger alive.
Texas, 1980. Walton City is a sprawling, coastal metropolis in the grip of a scorching heatwave and crippling economic crisis. Everything changes when an unstoppable zombie outbreak reaches US shores. Walton City is soon overrun by hordes of the undead, the few remaining survivors cut off from any chance of outside help. Forced to band together, these everyday people must chase their only chance of survival by escaping the city.

Gather a group of ordinary people who have been left shaken by the sudden zombie outbreak that has devastated their city.
Establish upgradable shelters to house your survivors and protect them from the zombie threat — but remember that no barriers can keep them out forever.
Keep moving from refuge to refuge to stay one step ahead of the encroaching zombie hordes. Every night, your barricades will be under their relentless attack. And if they break through, your survivors will pay the price.
Balance the physical needs of the group, like Hunger or Exhaustion, as well as psychological needs like Despair. Heal survivors from injuries like Broken Ribs and try to manage traumas like Nightmares.

Creep through the remains of Walton City to scavenge precious resources, risking the life of each survivor as they encounter both zombie and human threats. Stealth is key to survival.
Choose whether to run from a fight or engage in brutal combat with whatever weapons you can find or craft. Not everyone is a natural fighter, but desperate people will do anything to survive.
Convince others to join your group or cut them down and claim their resources as your own.

Test your humanity as you make tough decisions on who will live, who will die, and who will be left behind.
Inhabit the rich and atmospheric cityscape of Walton City, the once-bustling metropolis now an eerie ruin swarming with zombies.
Craft tools, weapons, and shelter upgrades to better equip your survivors for the struggles ahead, or give them a moment of comfort and familiarity in their dangerous new world.
Encounter a varying world which makes sure that every playthrough is a new experience.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 89% | — | $7.9M |
| Free | 0ratings | 0% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1218 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This war of mine
游戏时间过了1000小时 第一次来写一下个人评价 总的来说游戏的复古写实画风非常符合我的口味 游戏的玩法对于我来说 用来打发时间刚合适 游戏也基本每个月都会有一次更新 希望能快点出正式版 如果后续有付费的DLC的话 肯定也会支持的 希望游戏越来越好 支持一波~
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 97.88/day in the week to Jul 19 → 11.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Italian, Traditional Chinese, Thai, Japanese*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,制作组也很活跃。顺便提出几点建议和问题希望开发者参考或解决一下: 1,我希望在完成逃生路线的分支时出一个存档的功能,这样就可以在不换存档的前提下去体验完整逃生路线的剧情。 2,在玩久了之后会出现卡顿掉帧的情况,还有可能直接卡退。 3,希望幸存者在杀了足够多的npc之后获得铁石心肠的特质 3,对于易昊的徒手处决,我希望能把噪声降低一些 4,添加武器修复功能,可以在武器装配台3级时解锁修复功能,可以修复例如消防斧等武器 5,当丧尸爬过某些障碍物时,添加直接处决的功能 6,对于部分场景带来的噩梦状态,我希望在幸存者杀了足够多的丧尸或者见了足够多的噩梦场景时免疫此场景带来的噩梦状态。 7,对于某些需要锁具才能打开的战利品地点,我希望可以用土制炸弹或者手榴弹强行破开,但会损失部分战利品。 8,希望能为幸存者添加更多攻击方式,不局限于挥拳。 9,希望添加丧尸新的服装和攻击方式,例如求生之路里hunter的飞扑 10,添加当某一地点的幸存者没有及时招募,就会死亡或尸变 11,添加防晒霜,使用后可以在高温下外出拾荒
久しぶりにむちゃくちゃ面白くてハマりました。たぶん65時間ほどで全部のルートをクリアしたと思いますが、キャラ専用のシナリオはまだまだあります。 各ステージの作りこみもよくできていて、2Dですが綺麗です。 基本はステルスゲーでちょっと油断するとすぐゾンビに囲まれて死亡します。 銃や爆弾が揃って在庫に余裕があると多少は無双することもできるので、ゲームバランスはすごくいいと思います。 空腹やアイテムの在庫バランスもノーマルモードでギリギリを生きるのがいい感じ。 メタルギアソリッド1が好きだった人はハマるな、と思いました。 値段を考えるとめちゃコスパいいと思うのでおすすめですよ。
キャンプでの準備パートとロケーション探索の採集パートを交互に進めるゾンビ作品。 個人的に、ゲームパッドで快適に遊べる、パートごとの時間制限が無い、というのが非常に有難かったです。 レビュー時点では、「シナリオモード」は未実装ですが、様々な脱出方法についてのストーリー、生存者それぞれの固有ストーリーで、シナリオ面でも十分すぎるほどのボリュームがあります。 1980年のアメリカを舞台にしたロケーションの詳細な描写が圧巻です。 ロケーションが広めなので、ゾンビに気づかれぬようヒゲダンスで近づいてステルスキルをしながら探索するのは時間がかかり疲れてしまうのと、描画負荷がやや重いのが気になりました。アーリーアクセスですが目立ったバグには遭遇していません。 リソース管理の難易度も高くないので、This War of Mine好きだけでなくLast of usが好きな人にもおすすめです。
딱 엔딩 1번 볼 때까지만 어려웠음. 시간을 끌 수록 난이도가 올라가는(좀비 강화+물량 증가) 게임이라 속전속결로 퀘스트 지역 뚫는 게 중요함. 일반 좀비-소리 지르는 좀비-기어다니는 좀비-뚱보 좀비-방탄 좀비 순서로 시간이 지날 때마다 좀비가 강해지는데 메인 퀘스트만 쭉쭉 밀면 뚱보 좀비 나오는 시점에 엔딩 보고 끝낼 수 있음. 괜히 빌드업 한다고 시간 끌면 좀비 물량만 늘어서 게임 오버 당함. 참고로 은신처 구하는 스테이지에서는 좀비 증원 없으니까 시끄럽게 돌아다녀도 됨.
2.5D横板动作+经营游戏,网上通常认为是《这是我的战争》的丧尸版,但更像是《辐射避难所》和《死光》的结合。 玩的时间不长,目前还没有通关,大把时间都用在熟悉游戏机制上了。 游戏内不存在实时的时间流逝,无论是避难所内操作,还是外出拾荒,都不存在时间限制,直到玩家手动操作结束阶段。 这点非常友好,尤其是对我这种反应和精力都远不如前的老年选手,不需要争分夺秒,对着左上角不断流逝的计时满头大汗。在避难所内可以深思熟虑之后再安排工作,也可以没事欣赏一下生机勃勃的求生小队。拾荒的时候更可以慢悠悠地清理全图,再悠哉游哉地整理拾荒收获。 也因此玩的时候感觉更像看了一场丧尸电影,身心放松地去体验紧张刺激的丧尸末世,更何况游戏本质属于前传,结局其实已经固定,也不需要什么人性纠结求存挣扎之类吃饱了撑的狗屁哲思,带着队伍一路杀穿末日逃出生天,简直酣畅淋漓爽透心扉。 游戏更新也还算及时,此前非常无语的重伤机制得到了调整,虽然新QTE暂时有些不习惯,但至少原本鸡肋的防御向技能算是能用了。 总之还是值得玩的。
Exelente juego hasta que te quedas sin comida y te extresas 10/10
游戏整体玩法 氛围 个人剧情等还是不错的但家园交互方面过于简单 难以体会到末世中家的感觉 玩的时候只是机械性的操作 然后外出探索 为何不再次参考 这是我的战争 家园内的玩法让玩家在庇护所内也有事干 玩家可以操作或观察幸存者的日常 根据庇护所拥有的物品 (幸存者偶尔抽根烟,看会书,下会棋,种种花,晒晒太阳)根据不同的庇护所有独特的互动(比如游戏厅幸存者会玩游戏) 彼此闲聊 展现出工作进度 等等 同时直接瞬移个人感觉这方面的便利其实并不是很需要 结果是必然的但过程也很重要 家园内容不丰富的话一直在操作外出探索玩的很累 也很容易腻 让玩家可以适当的在家园中缓和是不错的选择
Мрачно, сложно, атмосферно. Брать однозначно. Но играйте строго с геймпадом в руках!Игра безжалостно бьет по эмоциям. На одной из вылазок я сильно привязался к одному из персонажей, но он получил глубокую рану, заразился и в итоге просто покинул сообщество, чтобы не подвергать остальных опасности. И это было чертовски жалко! Такие моменты генерируют абсолютно уникальные личные истории и заставляют дорожить каждым человеком в лагере
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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