
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love lancer
เกมดีครับเล่นได้เรื่อยๆ ใครชอบวิเคราะห์วางแผนต้องเกมนี้เลย ผมอยากให้เกมนี้มีภาคเสริมอ่ะครับ หรือไม่ก็มี Workshop ให้ดาวน์โหลด Mod เสริมได้อ่ะครับ
I really enjoyed the tactical aspect of the game. I had to get over the fact that should never damage my own my mechs to get the objectives cleared. Sometimes hard choices must be made. *salute to the fallen*.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 15.9K | 89% | $17.49 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.6K | 80% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 698 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $7.3K | 22 | 82% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, I can't even beat it on the lil baby mode, I suck
Into the Breach is like a Chess Game where you have 3 pieces with specific moves. You know what the CPU is going to do so must mitigate their attacks on your structures by killing, pushing, or blocking them. Its very methodical and it feels good when you puzzle out how to untangle difficult situations. The music is excellent and there are a ton of different squads with drastically different abilities. This plays really well on Steam Deck but be careful since the control scheme is different on a controller vs mouse and you don't want to accidentally make a wrong move. There's no going back after a turn has ended. Highly recommend if you like puzzles!
belo recurso de ng+, poderia ter outros modelos de missoes
Interessantes Konzept, es wird leider sehr schnell langweilig. Man kann weder Teams noch die Konfig von einzelnen Mechs speichern und verliert nach jeder Runde so sämtliche Einstellungen. Du willst das Arachno-Team spielen aber hast keinen Bock all deine Mechs rosa gefärbt zu haben? Gewöhn dich dran sie vor jedem Spiel neu zu färben oder umzunennen.
Combining chess-like strategy with a progression system similar to FTL, Into the Breach has you repeatedly trying to overcome the same alien threat again and again, each time with the knowledge and experience of your previous time jumps. It's Pacific Rim meets All You Need Is Kill, and it is absolutely fantastic!
It's the thinking Mirabil's game!
Ta gra uczy jak zabijać ludzi, żeby nie przesadzić bo jak się przesadzi to się przegra!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.