
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good almost as good as ftl
挺好玩的,就是有点难
fun game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.6K | 80% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 | |
| $10M | 21.8K | 89% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $7.3K | 22 | 82% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great tactics game (that is actually more of a puzzle sometimes), for sure manages to live up to FTL, even surpassing it in some aspects. The OST is fantastic too, which is to be expected from Ben Prunty. Some people say this game is too hard and i agree that it is difficult but i think its fair. Very rarely did i feel that i got in a bad position just because of bad luck. In FTL sometimes you just guess wrong and die. Here the game tells you what enemy types you should expect, what special events happen on the map, the difficulty of the mission. Obviously there's some RNG cuz its a roguelike but when i take a lot of damage it makes me realise that i played carelessly or i didnt block enough spawns or i trapped myself in the corner. If you get unlucky in a shop you can still upgrade the weapons that you already have so even bad items cant break your stride. If you dont feel like learning tho, there's an easy difficulty and you don't get locked out of any content. Squads are very different and have unique gimmicks, although i think some are underpowered and before you unlock all pilots its prety frustrating [spoiler] zoltan pilot makes ice mechs SOOO much better [/spoiler]. If you enjoyed FTL and you like puzzle games, maybe even chess, you'll for sure like this one.
Um jogo casual para quem quer algo que desafie mas que não tome muito tempo. Vale a pena em promoção ou caso tenha pego na Epic de graça!!
Great tactics game!
I have so many hours in this game (outside of Steam) because it always stays fresh and interesting. Simple actions build complex interactions between enemies, allies, map hazards, and objectives. And with tons of mechs to choose from, every run feels unique. It's a must-play for any strategy fan.
if you like FTL - it's also a combat turn-based puzzle thing, but different. I like this and for a day have been fascinated by it, but I prefer FTL so far. Worth trying on sale. I could see myself getting mildly addicted to this
esta entretenido para jugar de relax, si es verdad que no me convence del todo ni la tematica ni la forma de gestionar los personajes
游戏很好玩,玩之前以为是火纹那种主线关卡模式,结果是重复的关卡模式,每个地图各有特色,怪物也有不同的机制,不过本质种类大概就是10种模式的排列组合,地图只有8*8,三个机甲五六个怪物加上各种目标挤得密密麻麻,每一步都需要认真计算,每个回合就像是个解密游戏关卡一样,考虑每个机甲怪物的先后顺序,行动后果位置变化等等,每次解出来一回合都有成功的正反馈所以可以玩的上头 游戏难度非常硬核,玩了10个小时才第一次普通难度通关一次,每个失误的损失都很大,收益却一般,一个失误能让一两关的收益被抹平,而且只有每关一次的sl,尝试过强退等方式都没有其他的sl方法,开局第一个犯错了就直接重开,而且一个失误就不想玩了,尤其岛第三四个岛,一个错误前面满盘皆输,导致挫败感非常强,通关之后看到各种战队解锁了,但是随试了两个又开始了重复的犯错重开,就玩不动了。怪物每次先行动且过于随机,飞行怪物经常跑好远去打远处建筑,然后下回合再跑半张图打机甲,真的恶心 总的来说是很有意思的游戏,机制设计非常有意思,但是游戏难度本身非常硬核,挫败感也很强,所以仅推荐深度策略游戏玩家入手。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.