
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has by far been my favourite turn-based strategy to play. With a lot of different achievements to unlock, it has given a great variety of gameplay. Worth every penny I spent, as I have managed to get 210 hours of gameplay out of this. It's been a great game to keep on a tablet at work, allowing me to play it between jobs. Wholeheartedly recommend this game to anyone, and its a great game to introduce children to.
肉鸽战棋里的佼佼者,麻雀虽小,五脏俱全,机制完善,内容丰富,剧情稍微欠缺点,不过这个赛道里几乎没有敌手,全成就不难,43小时左右即可做完,难的是烧脑的不公模式,花了近80小时打完16个队伍的所有不公挑战~有几个弱队有点坐牢(说的就是你——秘密队伍),有时辛辛苦苦两小时,四岛boss战布局失误或者最终战脸黑随机位置恶心被困导致直接暴毙,感觉如果能回滚到布局前或上一战结束时应该会容易很多~
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是我玩过最无聊的战棋游戏。只有一条命、一次机会,不允许反复试错,这游戏体验很独特但纯粹是负面体验。
반복해서 같은 미션을 수행하는데 팀을 바꿔가면서 하는 게임 텐제 전략 게임 안 맞는 사람은 아무리 게임성이 좋아도 안 맞는 게임 잘 만들어진 게임이지만 더 플레이 하지는 않을 것 같다
Интересные шахматы, приятный визуал, что ещё нужно?
A pure gem, a masterpiece, the best way to feel very smart and stupid at the same time
下棋解謎,融合環境互動、發動順序和推擠傷害的策略殘局解謎遊戲。但所謂策略是建立在資訊充足可推演的前提,在敵方移動路徑不清楚、生成敵方單位隨機和可謂初見殺的各種單位和地形,遊戲給予的容錯性僅有一次。 要完成任務要求和避免被敵方人海淹沒,要計算站位、傷害量、完成任務目標和避免傷亡實在不可能維持專注並達到遊戲要求,容錯性低和任務失敗、死亡代價過高,導致為了避免我方被滾雪球滾死,要花時間試錯並體驗重複單調的關卡。 哎呀,即使我確實針對遊戲缺點和難度評論,又有聰慧的玩家要給予此評論搞笑了。你的意見最重要,你最能代表人類的智慧。為何不在親友圈分享你的真知灼見而要刻意來查你不喜歡的評論呢?活在謊言之中繼續鄙視他人呀。祝福和報應會如期而至。 遊戲應該是有趣且玩得開心的,但這款我無法體驗到快樂。
gameplay good. me like
40小时出头完成全成就,一款小而美的轻度肉鸽战旗,但其实肉鸽元素的占比很低,只有运气非常好的时候才能有质变的效果,大多数时候都仅仅是锦上添花的程度,这点非常好评;14支特色各异的队伍,每支队伍3种分工明确的机甲组合在一起,让每一小局都像一次解密、解残局的头脑风暴,喜欢战旗一定要试试。
칸 하나, 데미지 한 틱의 차이가 스노우볼처럼 굴러 가는 전략 게임입니다. 간단히 말하면 개쩐다는 뜻입니다. 츄라이 츄라이.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366.1K | 699 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $2.3K | 22 | 82% | $4.19 | |
| $6.2M | 7.2K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.5K | 80% | $19.99 | |
| $9.9M | 15.8K | 89% | $17.49 | |
| $9.9M | 12.5K | 76% | $39.99 |