
All hell's breaking loose in a mysterious research facility and the only person who can save the day is the night shift security guard in the booth outside. Remotely control systems, guide scientists to safety or just… goof off? You’re not in danger. Yet.
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Reviews
I wish there was more of a neutral rating, but I'm going to err on the side of caution and choose postive to balance out the negative reviews that are the first ones a prospective buyer might see. I don't disagree with a lot of the point those people made, but i think when on sale the price is right for what is essentially a bottle episode in video game form. Love the audio concept, I like goofing off in the booth. It just needs more content and options in general, more branching paths, like the branching paths of the science facility. I'll come back to this again later with more details I'm sure, but I wanted to say $5-$10 AUD is a worthwhile price and I'm disappointed that the studio hasn't released anything else yet because I can see the potential in their clay.
...and now, the weather? creepy purple debatably omniscient radio hosts in a spooky desert town aside, this game is genuinely good. its not long, or complex, but it has some replay value and manages to make its minimalist mechanics feel suitably tense without feeling overly stressful. I enjoyed the few characters i actually got to interact with, like Perry and Valerie, very much, and screwing around the little office space and finding secrets was a fun way to kill time. this game is worth its price and paytime as is, in my opinion, but i understand the common sentiment in negative reviews; this game has a LOT of potential, and it feels a little disappointing when you realize it'll never get the chance to totally live up to it, considering its length and depth. that doesnt make the game any worse, but it can leave a sour taste in some people's mouths, i think i hope the devs have more games of a similar nature planned, because i would happily play them
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game and personally recommend it, but it's Mixed overall rating doesn't surprise me as this won't be for everyone. This game is a conversation heavy walking simulator that takes place within a single room. There's a lot to find and puzzles to solve in this room, but the main elements are conversing with several (but primarily one) character over the radio. You have to guide them on a path out of danger, while also having numerous conversations about your life, relationship and future. The story is based around the tropes of cheesy 1980s thrillers and you're either going to like that or you're not. The main character you interact with will infuriate you several times for different reasons and more than once, I was shouting "Will you just shut up and MOVE!" in my head. But that's kind of what you got with fiction like this. There are multiple endings and failure states and you will have to play multiple times if you want to get them all. Each playthrough is 90 minutes at most, but you will be going through a lot of the same lengthy conversations each time and while you can pick different responses, few will impact the outcome as a whole. The presentation definitely lands the "synth-fi" aesthetic they're going for. The music is great, the fake 80s touches are well done and the voice acting as a whole is pretty solid, which is critical in a game like this. Definitely try the demo for this first because it shows you exactly what you're in for. If you dig that, you'll probably dig the full game. If not or you're unsure, wait for a sale. That's what I did and I was pleasantly surprised.
Fun little game with cool 80's aesthetics. My only real gripes are that it's too short and there's tons of stuff in the booth to play around with after the ending but nothing to really do with them. I unlocked the cabinet but all it really did was give me access to a couple of more notes and allow me to unlock the file cabinet which also just had another note in it. There were some extra tapes but they didn't provide anything more to the game. Also there's a lot of things hinted at in the notes that never come to fruition. All in all a fun game but a short one that I wouldn't suggest full price for. Sub $10 and it's worth it but $15 is a little steep for the length and shallowness of it. You can beat it and find all of the extra notes and videos and still be under 2 hours which is the cut off for refunds. Honestly it feels more like a long demo than a full game.
Pros: As opposed to many other reviews, I think the game has many entertaining items, which are really fun to interact with. There is a lot to explore - given the small amount of space - and the atmosphere is great. Especially the music is very nice. I also like the voice acting since it's neither too stale or over dramatic. Cons: The game is lacking a clear ending which lead me to walk around the cabin for 10min trying to figure out how to leave and start my next shift. Sadly, I was disappointed to learn that I had already finished the game. That's a real problem in my opinion, the lack of content. Lastly, I still have no idea how the computer works - which could also be my lack of brain - and therefore I just constantly called to get a new number. And it worked. I still enjoyed it very much but would be lying if I said I wasn't disappointed in the lack of content. But I think you can really feel the love and effort the devs have put into the game. Because of that I recommend it.
Will keep you looking for clues for hours until you finally figure it out!
Really like it, but It's short and kind of simple. I don't have a problem with this, It was worth for me.
Disappointingly short. I liked the mechanics of the game, and the general goofiness you get up to waiting for things to happen, and the characters are well voiced if not always backed by competent writing (are we really going to stop running from the deadly things to discuss feelings?). I feel like this team is on the heels of a really good genre but it just needs some following through. I would have liked to have other characters to interact with, perhaps manage multiple crises at the same time, maybe have operating the gate more interactive with comings and goings. It definitely needs more play time. In the spirit of hoping to see a sequel or update to this game, I recommend supporting the team and buying it, but keep in mind that it has the feel of a promising tech demo that is over all too quickly.
Cute
my friend bought me this game just to play Ravine Rush and listen to the soundtrack
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