
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love this game, very cool and fun and realistic but the devs need to make it possible to do pve missions solo. i don't want to make a whole server just to play by myself or just with my friend.
я ради этой игры комп купил,так что игрушка крутая
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A breath of fresh air when it comes to FPS games. Tactics apply if you want, or full send it like Call of Duty. Good gun physics, insane audio, great visuals. It runs great on my PC and has plenty of headroom. One of the best games I've spent my money on, and I always come back to it.
gud
yes
Insurgency Sandstorm se presenta como la evolución directa de su predecesor, consolidando la ambición del estudio por ofrecer un shooter táctico mucho más ambicioso, realista y crudo. Sin embargo, a pesar de plantear adecuadamente su premisa de combate opresivo, el título falla en lograr una conexión total que permita al jugador adentrarse por completo en la experiencia. Si bien los diálogos y gritos de los combatientes transmiten con creces la tensión y la agonía del campo de batalla, el entorno y ciertos aspectos técnicos rompen la ilusión de forma constante. Las animaciones toscas, el diseño mejorable del fuego y el humo, junto a molestos errores visuales como explosiones que traspasan las paredes, terminan por desconcentrar y restar impacto a la atmósfera general. Esta falta de pulido se traslada directamente a la inteligencia artificial enemiga, la cual sufre de fallos graves que le permiten detectar al usuario a través de coberturas sólidas, liquidándolo instantáneamente con calibres pesados sin margen de reacción. El núcleo jugable encuentra su mayor fortaleza en un sistema de balística excelentemente trabajado, donde el poder de parada, la penetración de superficies, la cadencia y el retroceso se sienten sumamente fieles a la realidad, diferenciándose de la mayoría de los shooters comerciales que obvian estas variables. En este sentido, destaca el comportamiento de las escopetas, las cuales funcionan con rangos de efectividad lógicos y realistas en lugar de quedar reducidas a armas de combate cuerpo a cuerpo de corto alcance. Por desgracia, la experiencia en el modo cooperativo local se percibe vacía debido a unos compañeros controlados por la IA que carecen de dinamismo y no logran transmitir una sensación de acompañamiento real, quedando muy por detrás de referentes del género como Counter-Strike. La IA aliada y enemiga se comporta más como un muñeco articulado que acierta disparos de manera fortuita que como una verdadera fuerza táctica, lo que diluye el factor de inmersión en los modos en solitario. La variedad de escenarios peca de ser algo monótona, ofreciendo ubicaciones mayormente desérticas y urbanas que transmiten sensaciones idénticas debido a la falta de una paleta de colores más arriesgada que dote de identidad propia a cada mapa. Respecto al soporte de la comunidad, el juego mantiene la integración de modificaciones, aunque la transición obligatoria desde la comodidad de Steam Workshop hacia una plataforma interna integrada restringe la agilidad a la que el jugador de PC está acostumbrado, una decisión tomada para centralizar el contenido pero que hace extrañar la herramienta nativa de Valve. En el apartado cosmético, los contenidos descargables y las apariencias estéticas no aportan un valor real a la propuesta jugable, por lo que su adquisición resulta prescindible, salvando aquellas opciones discretas que permiten mimetizarse mejor con el entorno sin romper la sobriedad del conflicto. A nivel visual, el juego se mantiene solvente considerando los años transcurridos desde su lanzamiento original gracias al flujo constante de actualizaciones. En cuanto al rendimiento, la optimización es aceptable pero carece por completo de la implementación de tecnologías modernas de reescalado artificial, lo que vuelve sumamente crucial la fuerza bruta del hardware para determinar si el título está en condiciones de correr con una tasa de fotogramas verdaderamente estable. El diseño sonoro cumple con creces al retratar la contundencia de las detonaciones, pero adolece de fallos en la mezcla y distribución de las muestras de audio en tiempo real, provocando que ciertos efectos se superpongan de manera desproporcionada sobre otros sonidos ambientales sutiles que aportarían mayor fidelidad. En definitiva, Insurgency Sandstorm es una propuesta robusta en sus mecánicas de disparo que tropieza en la ejecución de su entorno e inteligencia artificial, volviéndose una recomendación sólida únicamente si se adquiere con un porcentaje de descuento bastante elevado.
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W game honestly, but the learning curve is kinda harsh and the average match is filled with not so nice people. still a fun game tho
这游戏里我见到中文id就tk杀掉,因为我妈死了
yes
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $63.4M | 73.9K | 89% | $29.99 | |
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