
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1429 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
По какой-то причине пропал доступ ко всему купленному DLC контенту. Либо разрабы что-то намудрили, либо снова унижают игроков из РФ. Эхх..
Nothing will ever beat the feeling of dropping someone like a sack of potatoes with 2 shots, game runs good and plays good, the audio is eargasm. but i really wish they would add more smgs like the thompson, ak9/vityaz, ump, mp9, pp bizon, ppsh41 and 43, maybe those improvised looking ones like the owen gun and some other WW2 stuff instead of the 852nd random 9mm pistol nobody uses
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute supreme tactical shooter of all tactical shooters. Accessibility like no other.
Insurgency used to be one of my favorite tactical shooters, but good god… I forgot just how far downhill it’s gone. The gunplay and sound design are still some of the best in the genre, but everything else feels like it’s been neglected. Performance is still inconsistent, hit registration can feel questionable, servers can be frustrating, and it seems like every update introduces new bugs while old ones stick around. The game also feels like it’s lost a lot of its identity with sparse meaningful content updates, a smaller player base, and lobbies that are either full of veterans stomping everyone, people who don’t communicate at all, or running into cheaters on the daily basis. It used to hit that perfect balance between realism and fun, but now it just feels stale. I still love the core gameplay, but it’s hard not to feel like the developers let an incredible game slowly fade instead of building on what made it special.
Actual mil sim game without the WORST controls and toxic 30 year old man fanbase that larp
аааыацацццууу
Hard enough like Squad, arcade enough like Call of Duty. Very nice.
O jogo é muito bom, sua primeira experiencia com o jogo vai ser sensacional, elementos realistas, muitas armas e customização boa, bots realmente desafiadores e até que equilibrados, o problema é quando vc chega nas suas 50-60 horas de jogo, onde já passou por todos os mapas e já jogos com todas as armas muitas vezes, além de poucos players a depender do horario do dia. Mas pelo que percebi, os devs estão cagando para a comunidade, o jogo ficou uns 4 meses sem receber atualização pra ganhar uma mira UNICA mira nova, uma novo modo de jogo e mais pacotes de skins feios pra caramba (até o chatgpt faz melhor as skins), em vez de adicionarem pelo menos 2-3 mapas por atualização e pelo menos 3 armas e customizações novas e mais mecanicas, a pagina de servers é completamente inutil onde tem server BR's sem nenhum mod seja por sei la qual motivo e com um dos piores modos (vampiros) e servers ♥♥♥♥♥♥♥ "Russia x Ucraine" onde quem cai na russia tem os equipamentos mais modernos e na ucrania tem equipamentos só de mira de ferro (com certeza não acompanham a guerra na sua realidade), e servers com o ping injogavel e 30gb de mods mal otimizados. Em geral, o jogo vale apena sim até seus 30 reais, pra jogar off, solo, e com amigos é bom mas já saibam que provavelmente vão enjoar rapido do jogo. Espero que os devs foquem trazendo mais conteudo para o jogo do que pacotes completamente inuteis para a gameplay ou pelo menos estejam desenvolvendo um insurgency 3 kkkkkkkkkk
норм, криков аллах акбар не хватает
Deserves more players
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $63.3M | 73.9K | 89% | $29.99 | |
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| $62.8M | 318.1K | 98% | $9.99 |