
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1422 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Купил набор DLS они пропали, настроенная экипировка постоянно слетает
I hate this game.... 8/10 Just take your time moving and shooting, 89% of people hide in a corner all match. *Edit Community is racist and toxic but I also contribute to that.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After nearly 300 hours of gameplay (I have 50+ on console), I can confidently say I love this game and do recommend it. This is coming from someone with little to no experience in first person shooters, as I've really only played Sandstorm and Ready Or Not (which isn't PvP). For that reason I can't fairly compare Sandstorm to other FPS titles. However, with a respectable amount of experience under my belt, I believe I'm qualified to speak on Sandstorm as a game. When I was thinking about buying Sandstorm a few years ago, the most appealing characteristic of it, for me, was how "simple" it was. I don't mean "simple" as in the mechanics or gameplay, as there is certainly a learning curve that is tough to get through, especially for someone like me who didn't grow up playing FPS's. I mean "simple" as in there is very little "stuff" on your screen. Pretty much all you need to see is your gun, teammates/enemies, the environment around you, and the objective. I never got into FPS games mainly due to the amount of audio-visual stimulation and amount things you need to keep track of. But Sandstorm hooked me because of the roller coaster of action that usually takes place. Most of the time in-game is spent in low to moderate action. This is exactly where I like it to be most of the time. But don't get me wrong, when sh!t goes wild, it is absolute chaos. Panic and fear can set in real quick in this game, especially when you are the last alive. One of my favorite fire support options is the Insurgent's "rocket barrage," which is just absolute chaos to be on the receiving end of. It's loud as all hell, your screen shakes everywhere making obtaining a sight picture worthless, and you feel like you are actually on the receiving end of steel rain. My point is, Sandstorm is a gritty, no-frills take on first person shooters. The maps are dull, the guns feel real, and the objective is simple: Stay alive, and play the damn objective. If you can stick to those two rules, then the rest will come with time. The other characteristic that roped me in to this god-forsaken game was the attention to detail and (general) commitment to realism. 12 Gauge Buckshot doesn't become a squirt gun after 5 yards. Blasting a .50 cal over and over will cause "temporary" tinnitus (not service-related of course). You can't eat 6 rounds of .556 or .762 and keep going like nothing happened. You can't sprint at Olympic speeds with 100 pounds of gear. And the one that really got me was the M16 rifles. The 3-round burst on the M16 is controlled by a cam inside the fire control group. If the game only offered standard 30 round magazines (which is 10 full bursts for the slow ones in the back), then modeling it's function wouldn't matter. But if you use an entire 35 or 50 round mag (numbers that are NOT multiples of three), then the fresh mag you put in won't fire off three rounds because the cam won't be in the right position. Other games might model this, I don't know, but when I found this out it only gave me more reason to love this game. Is this game excellent? HA! Absolutely not. Not even close. The biggest issue this game faces is the lack of time and care the Devs put in. Sandstorm doesn't bombard you with microtransactions and in-game purchases (another reason I like it), and you can spend no extra money besides 30 bucks up-front and have a full experience. The problem is, this is not a money-making strategy, especially in modern times when AAA companies want to suck every last penny out of you. Sandstorm is and will always be rough around the edges, buggy, unrefined, slow to find a server, and have few current players. And that's fine. Sandstorm doesn't try to be anything it isn't, and most players except it for what it is. And yes, finding servers for many of the game modes is hard, but the silver lining is that this game feels like a much more tight-knit community than most other games. I regularly see names that I recognize in the games that I play, and most people are chill. There are of course many a-holes, in fact just recently I was team killed off rip for wearing a red baseball hat. The guy called me a N@zi fck and left. I was clueless as to what happened, then someone in the chat kindly explained that he interpreted the red hat as a MAGA hat. I was wearing it because it matched my glasses. Anyway, to make a long review short, this game shines when it's good and sucks when it sucks. You should play it.
The gunplay and audio design in this game are absolutely top-tier, every gunshot feels punchy and intense. However, the experience gets weighed down by lingering optimization stutters, frustrating AI aimbots in co-op, and a pretty unforgiving learning curve. It's a solid tactical shooter when everything works, but it can be a headache to get to those good moments. Grab it on sale if you like brutal, slow-paced firefights.
They removed half the gamemodes and the as val is still ♥♥♥♥♥♥
I would ask Claude how to write this review, but I'm perfectly capable of writing that sabre interactive is ♥♥♥♥♥♥♥ without it.
[h1]Хардкорный уют: почему я возвращаюсь в Sandstorm после 200+ часов[/h1] Когда-то давно я влюбился в первую часть, если говорить сразу, Sandstorm тоже очень неплохая. На первый взгляд игра напоминает некую солянку шутеров типа Battlefield, но только по антуражу. По геймплею же это совсем другая история — здесь меньше масштаб, но в разы больше хардкора. Здесь можно погибнуть от одной-две пули или вообще не от пули врага, а просто от рикошета в голову или гранаты, которую ты просто не заметил в пылу боя. И это не раздражает (иногда), это держит в тонусе. Но, как ни странно, мой настоящий дом в этой игре — это PVE (режимы Outpost и Hardcore Checkpoint). Из 200+ часов на PvP у меня ушло от силы часов 7, PvP в основном раздражает игроками которые живут в этом режиме. Захожу сюда после работы, чтобы расслабиться и пострелять по болванчикам. Звучит конечно парадоксально для хардкорного шутера, но именно в этих режимах я отдыхаю. Также хотелось бы отметить комьюнити этой игры (в рамках PVE), просто целую ваши мысли, даже не знаю что еще можно добавить))) Отдельного восхищения заслуживает ЗВУК. Серьезно, я никогда не слышал такой проработки стрельбы и взрывов. Просто практический каждый раз удивляюсь, как свистят пули, гремят выстрелы, враги стонут от боли. Бывает прям до мурашек. Боты в PVE здесь — отдельный вид искусства. Да, они иногда тупят и в основном вываливаются удобными пачками, но расслабляться с ними все равно нельзя. Они коварны и непредсказуемы. Особенно круто реализованы скрытые механики: если угрожать, бот может откликнуться, выдавая свою позицию. А если он слышит, что ты перезаряжаешься за углом — готовься встретить врага лицом к лицу, потому что он обязательно выскочит разрядить в тебя обойму. Это невероятно атмосферно, я еще нигде такого не видел. Важно отметить, что разработчики не бросили игру. Обновления выходят регулярно, добавляют карты, скины, бывают временные режимы ивенты. В последнем патче явно улучшили ИИ — боты стали еще более непредсказуемыми, одной тактики против них иногда сложно придерживаться (но можно) и от этого игра стала только живее. Хочется еще поговорить о модах. По сравнению с первой частью, конечно, модов стало меньше, и Sandstorm больше ориентирован на монетизацию кастомизации. Но сложно винить разработчиков за это — игру они не забрасывают. Этот проект — мой первый хардкорный шутер, в котором я искренне расслабляюсь и прям кайфую. Короче, если вы любитель хардкора, тактики и атмосферы, советую к покупке! Встретимся на поле боя :3 P.S. Разработчикам, если вы это читаете: добавьте, пожалуйста, возможность играть в Checkpoint и Hardcore Checkpoint строго за Security или строго за Insurgents. Очень не хватает этой опции!
New World Interactive належить російській студії Saber Interactive.
Вы фиксите пресеты камуфляжа, чтобы они не сбрасывались - я оставляю положительный отзыв. Deal? (ну и баг из-за чего все элементы одежды купленные за игровую валюту исчезли)
верните деньги за длс суки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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