
Autobattler where you send misfits into vehicular combat. Your job is to prepare them, deploy them, watch them struggle and finally watch them die or win in massive explosions.
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Autobattler where you send misfits into vehicular combat. Your job is to prepare them, deploy them, watch them struggle and finally watch them die or win in massive explosions.
Prepare your drop squad by swapping weapons, vehicles, and pilots to your liking. Select a mission and choose your deployment area on the map. From that moment on, it is hands off. You can only watch as your units try to accomplish their task. Every pilot has their own traits affecting their behaviour. While lost equipment can be retrieved from the battlefield, fallen pilots are lost for good. So take care of them if you want to win. New equipment is rewarded for successful missions.
Pilots with unique traits
Customizable vehicles
Various vehicle modules
Magnificent procedural generation of fully destructible terrain
Explosions
Almost clever ai
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely needs more content and more time. It was not ready for release. There's no tutorial okay fine you can still sort of figure it out but then what? nothing is explained. How do you get more pilots? is there an endgame? there is a really good concept and idea here but as of right now it seems very unfinished and I hope the dev will keep working on it because I believe it can be a really great game as of right now there just isn't enough in it for it to be released it works more as a concept or demo or something but not a full game
Good game with some great ideas but flawed execution. early game takes a little to ramp up, the weapon customization actually makes for some really engaging and fun building. for example I can rip the nuclear launcher off a mech and install it onto a flying fortress, ship, or other anything as far as Ive seen. I understand the concept with pilots being valuable but they have no real progression or incentive to make you want to maximize their survivability using high ground good positoning etc. I like the game but it has flaws and Im excited to see it built upon.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7K | 462 | 33% | $1.99 | |
| $19.7K | 116 | 71% | $5.99 | |
| $19.7K | 105 | 73% | $9.99 | |
| $19.6K | 202 | 72% | $4.99 | |
| $19.7K | 1.4K | 85% | $0.49 | |
| $19.7K | 158 | 80% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.1K | 149 | 73% | $5.99 | |
| $2.3K | 28 | 96% | $2.99 | |
| $370 | 43 | 84% | $0.49 | |
| — | 0 | — | — | |
| $0 | 0 | — | $5.99 | |
| — | 0 | — | — |
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finally get to fulfill my dream of being Misato Katsuragi and yelling at a bunch of mentally ill people in the cockpits of dangerous military tech. Seems a little esoteric at first but once you start clicking around and seeing what everything does, you figure out how to get going. It's very ~dark soulsian~ in its approach to getting you started and telling you what to do. Pretend you're also a rookie commander figuring out what everything does on the fly and have the early deaths of your pilots because of your inexperience weigh heavy on your soul. Like, in a world of highly mechanized, industrialized, and impersonal BVR combat, it kinda makes sense that the most valuable and finite resource would be the human bodies you're throwing into the machines. A couple of hours in and you're drowning in a million different weapons and vehicles but your very on-the-nose inventory section will have less and less human colors in it by then too. Protip: take the nukes off your thing. at least for the early game.
A good game that delivers exactly what it promises—an insane autobattler. There is no tutorial, but through trial and error, you can figure out how everything works in under five minutes. If you play this game, you will learn that war is not nice and that, in a nuclear world, war itself is the true enemy.
Some of the mechanics are very... frustrating. It's a great game if you hate yourself! I've had a lot of issues with like... really dumb things sabotaging my runs. like for example, i didnt realize that the big rocket gunship would actually ram into enemy ships to the point that it would often destroy itself in the process, which kills the pilot. I've also had problems where my deploying crafts will collide against each other upon deployment, destroying them both. once again, killing both pilots. It also doesn't help when one of your pilots has "schizophrenia" because you can put the pilot in one of your ships, but then it becomes a neutral vehicle, attacking both you and the enemy. this often leads to killed pilots. god forbid you start your run with 4 schizophrenic pilots, you will not have a good time. I can't tell if schizophrenia is supposed to be a temporary effect (like "too angry to die" among other things) or permanent, but ive never seen a schizophrenic pilot live long enough to see the effect go away, so there's that. and don't even get me started on friendly fire. I watched one of my ships completely shred another one because it happened to be directly in between the line of fire. and oh boy did i lost a pilot or what this is all well and good, silly little game features that just make sense, except all these pilots dying from various preventable incidents means your runs end sooner. for those reading this who havent played the game- you start each run with a set number of pilots. like 7 i think? each one has their own unique traits and such. anyways, once a pilot dies, that's it. they don't come back. you get your equipment back, but you will never see 7 pilots again on that run. so if you lose 4 pilots to the dumb stuff i just described in a single battle, well guess what? have fun never running more than 3 crafts on a given mission. I do actually like the rest of the game- the combat is cool, setting up weapons on the vehicles is fun, the graphics are super nice. i like how it runs! i will probably continue playing this game for many dozens of hours. but i cant play it for more than like 1, maybe 2 runs, then I have to put it down and go do something else for a while because i just watched my whole crew wipe themselves out in the first 10 seconds of a mission. and yes, the game specifically says "you will fail" but holy moly they could at least give you some competent pilots who know how to steer instead of some toddlers who think they're playing bumper cars.
Своеобразная игра. Не было туториала(хотя наверное так и запланировано), нету мультиплеера(но казалось что это ключевая механика должна была бы быть), не понятно куда развиваться. Если хотя бы эти пункты пофиксят -- игра станет реально хорошей, но сейчас это не панацея. Остается ждать, что будут обновления, ведь пока 700 рублей эта игра не очень оправдывает, хотя и интересно
Handler Walter simulator :)
lot of people disliking the game and i feel like its because they don't really understand the goal of what was made, this game is a very fun and great roguelike and it has insane potential for future updates. all it needs is some quality of life changes and maybe additional content later down the line
So, few things, getting new pioliots isnt possible (witch really holds the game back), to angry to die is to strong, skitzo is just annying, you are subject to the compleate wims of rng with no shop or clear sense of progression, if this is fixed, I think the game would be really really good, but overall for its price its a fun little side game
im not sure how i feel about this game. its not a bad game by any means i just found on the main store. but it has a lot of issues. when you lose pilots your just stuck. im not sure how i feel. its not bad but its not good.
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