
inKONBINI: One Store. Many Stories is a cozy slice-of-life game about running a small-town convenience store, inspired by early 1990s Japan. Meet regulars, stock shelves, and watch quiet, everyday moments turn into meaningful stories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
inKONBINI: One Store. Many Stories is a cozy, narrative-driven slice-of-life game with light simulation elements, centered on human connection and everyday moments.
Play as Makoto Hayakawa, a college student spending her summer behind the counter of a small-town convenience store, in a colorful world inspired by early 1990s Japan.
Your days are shaped by simple, tactile actions. You stock shelves, tidy displays, and prepare the store for customers, not to optimize numbers, but to settle into a comforting rhythm. Between tasks, you explore the store and its surroundings, notice tiny details, and connect with regulars whose lives gently intertwine with yours.
Through branching conversations and meaningful choices, your interactions shape relationships and reveal intimate stories of a close-knit neighborhood.
A Cozy, Routine-Driven Store Experience
Engage in light storekeeping activities like stocking items, organizing shelves, and ordering goods. These moments create a calming flow that supports exploration and storytelling rather than complex management.
Narrative Focused Interactions
Experience branching dialogue and meaningful choices as you learn about the lives, routines, and secrets of your customers.
Nostalgic Early 1990s Atmosphere
Immerse yourself in a Japan-inspired setting with soft visuals, warm lighting, and lovingly crafted details that evoke comfort and familiarity.
Toy Capsule Surprises
Collect and discover charming capsule toys from the store’s gachapon machine. Each capsule holds a small surprise, adding moments of delight and curiosity to your daily routine and inviting you to uncover every little treasure inside.
Soothing ASMR Inspired Soundscape
Enjoy a peaceful ASMR-like soundscape filled with subtle everyday sounds that enhance relaxation and presence.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 1.1Kreviews | 86% | — | $741.2K |
| $24.99 | 861ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Безумно уютная атмосферная игра, моя душа исцелилась, спасибо!
perfect game when you need some quiet chill time
inKONBINI: One Store. Many Stories — Score 5/5 inKONBINI is a sweet, cozy game that perfectly captures the relaxing atmosphere of working the night shift at a 1990s Japanese convenience store. While the store management is simple and stress-free—focusing on satisfying, tactile tasks like stocking shelves and organizing displays—the true heart of the experience is the people you meet. Each customer who walks through the doors brings a unique, quirky personality and a genuine story to share, making every shift feel like a warm, meaningful slice of life. It is a beautiful, meditative experience that reminds us how a single conversation can brighten someone’s entire night.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese*, Russian, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 428ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 4ratings | 96% | — | not modelled |
| $19.99−20% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl:dr: J'ai été émue par le jeu et si le thème du temps qui passe et la vie quotidienne vous touche achetez le, il n'est pas long mais ça vaut le coup. Ce jeu est vraiment magnifique, j'aime qu'il ne nous presse jamais vraiment et que tout se passe aussi lentement, il a un coter poétique qui m'a beaucoup touchée. Je ne suis pas d'accord avec les commentaire négatif sur le temps de jeu. Au fur et à mesure qu'on suis les différentes histoires, Makoto aussi ressent le temps comme trop court, j'aime le fait que le jeu nous fasse ressentir la même chose dans son final. ça peu faire un peu "branlette intellectuelle", mais pour moi en plus de parler de vie de quotidienne le jeu parle aussi du temps qui passe. Parfois il est comme au ralentis comme quand on regarde les clients faires les petites emplettes tout en parcourant doucement les rayons en vérifiant qu'on a pas oublier une boite dans la mauvais sens. Parfois tellement rapide quand on arrive à l'avant dernière nuit ou le jeu nous sort de notre torpeur en nous rappelant que le prochain jour sera le dernier et qu'on se rend compte que les nuits se sont enchainer bien plus vite qu'on l'avait ressentis en le faisant. J'ai vraiment l'expérience que propose ce jeu. Il peu paraitre trop chère pour du temps de jeu, mais pour sa beauté poétique et les émotions qu'il provoque je trouve qu'il vaut largement son prix. Ce ne sera pas au gout de tout le monde c'est sur, mais je pense vraiment qu'on a besoin de plus de jeu de ce genre qui ne nous vende pas des heures à tuer mais une expérience émotionnelle même si elle ne touche pas forcément tout le monde.
Светлый теплый уголок в этом тревожном мире Я еще дня два советовала всем игру, потому что это такой нужный нам пример теплой, позитивной игры, которая не превращается в детскую яркую сказку. Это милая, забавная история, которая проходится на одном дыхании. Все 6 часов я прошла без перерыва и заметила, что весь день не ела 0-0 Игра полный релакс, как в управлении, так и в звуках: эти шуршащие чипсы, стукающиеся стеклянные бутылочки и дождь за окном восстанавливают нервные клетки. В истории есть и философские кусочки, которые учат важным мудростям. Мне они показались, конечно, банальными, но когда ты слышишь их в самой игре - все равно проникаешься и немного меняешься как человек. Приятный опыт заземления, чтобы выйти из игры с желанием отключить телефон и пойти трогать траву. 10/10, очень жду новые проекты разработчика
"Береги мгновения, ведь каждый день это подарок" Замечательная и чильная игра. Это не про симулятор супермаркета, тут нечто большее. Игра о людях, об их историях. И всё это настолько уютно передано через визуал, музыку, через сами истории. И этот вайб начала 90-х. когда не было никаких соц.сетей и смартфонов, люди были просто рады друг другу, даже зная что они возможно скоро уже не увидятся. Очень атмосферно в игру играть как раз сейчас, ближе к концу лета и по ночам, свой вайб есть в этом. И спасибо большое всем кто создавал игру, вы создали маленький шедевр. 10/10
good
It's a very good game! I tried it as a demo during Steamfest and I bought it as soon as it was released, and i have no regrets! The atmosphere is soft, the gameplay simple, and Makoto is very endearing (and i can totally relate to her lmao). Be careful, it's not a simulation game, more like a linear game but that doesn't take away any of the charm of the game ♥
Simple, poetic, and a good time. There was just enough of everything; dialogue, things to do, and relaxing down time to explore. I just wish it was longer because I need MORE! Beautifully written and crafted. Thank you to everyone who made this game an unforgettable experience.
Lovely vibes and amazing game mechanics. Only down side is that there is not enough of this game <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.1M | 1.5K | 87% | $17.99 |
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