
Think you know Minesweeper? Think again. Infinity Sweeper brings roguelite elements to the classic puzzle - upgrades, boss fights and a constantly evolving grid that demands both logic and instinct. One wrong click could end it all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Minesweeper gone rogue!Infinity Sweeper takes the logic-driven satisfaction of classic Minesweeper and transforms it into an endlessly replayable roguelite adventure. The familiar grid remains - flagging mines, uncovering safe tiles and reading patterns - but you will quickly discover a whole new world of dangers, rewards and strategy. Clear the board, upgrade your toolkit and face new, evolving challenges that ramp up in difficulty.
Relive this nostalgic classic, now maximized.
The rules of the game are simple. Uncover number tiles, avoid the mines and clear the board. As the grid grows, so do the challenges. Procedurally generated boards grow larger and deadlier with unique modifiers shifting the dynamics of gameplay. Boss battles every four stages will turn the usual gameplay into high stakes strategy.
Earn gold as you clear each board and visit the shops to purchase upgrades. Tile upgrades introduce new elements to the grid. Permanent upgrades provide lasting advantages. Single-use cards add consumable effects that can save you in an emergency and turn the tide of the battle. Each boss you defeat will add traps to the pool - new hazards that increase complexity and require you to sharpen your pattern recognition and reshape your approach. Will you let logic or instinct win as the seconds count down?
Each run opens up a world of new possibilities. Watch patterns emerge as you build up an arsenal of upgrades. Track your performance through detailed stats and feel the skill ceiling rise. Easy to learn, satisfying to experiment with and difficult to master completely.
Procedurally Generated Grids - Every board is unique and demands a new way of thinking.
Endless Roguelite Progression - Unlock upgrades after each run, discover tile modifiers and build your loadout.
Upgrade Systems - Tile modifiers that change what appears on the board, permanent upgrades that shift gameplay dynamics and single-use cards for clutch moments.
Boss Encounters - Timed challenges to test your speed, precision and nerve under pressure.
Endless Replayability - No two runs are identical. Every turn provides an opportunity to learn from your failures and improve.
Infinity Sweeper delivers the satisfaction of logical deduction and the thrill of adaptation. For fans of classic puzzles and modern roguelites alike.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great chill roguelike
比较简单的扫扫扫雷
肉鸽玩法的加入即破坏了扫雷的策略性又没有形成肉鸽的爽感,以及构筑的引导也很差,总体玩下来的体验是不如原版扫雷
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
合理情况下仅靠扫雷技术就可以通关,rogue部分没有存在的意义。 不合理情况下强制需求rogue道具,否则就是猜,扫雷部分没有存在的意义。 综合来说,扫雷和rogue的结合非常差劲。
https://youtu.be/S9Mx62x5gVM Despite adding a lot of bits, bobs, trinkets, cards, tiles, etc... none of the extra elements make the element of sweeping mines play meaningfully different.
第二把就打到二十幾個回合,感覺千篇一律,膩了硬撐再打幾回合受不了關了 後期棋盤也沒有變大,方塊數量上限提不上去,金幣幹到幾百去了,商店刷老半天也不出升級,爽不起來 這數值沒調好,一堆錢跟拆除器沒地方花 也沒有局外天賦啥的 然後陷阱沒有說清楚是翻牌即生效還是持續生效可摧毀,選下去才知道實際效果,build有被搞到 說到底這遊戲的上限就在那邊,不搞點新元素很快就膩了,老實說原版純粹點,黏著力還比較高
目前97关,实在是卡的不行,我这电脑配置加载关卡都要将近一分钟了,更要命的扫到一半游戏卡死不动,只能重开实在是搞心态
Lacking. Poor design decisions (Locking tiles? Really?), poor visibility on what is happening and why, no chording (right click on number to mark tile). Unless they update it and add a lot, not even close to worth. Maybe worth like, 1$ rn. I recommend DemonCrawl instead by a long shot, despite not recommending that game in general. Alas, the minesweeper roguelike dream has yet to be realized.
Players by region
Where this game's players are, estimated from review languages.
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