
Think you know Minesweeper? Think again. Infinity Sweeper brings roguelite elements to the classic puzzle - upgrades, boss fights and a constantly evolving grid that demands both logic and instinct. One wrong click could end it all.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Minesweeper gone rogue!Infinity Sweeper takes the logic-driven satisfaction of classic Minesweeper and transforms it into an endlessly replayable roguelite adventure. The familiar grid remains - flagging mines, uncovering safe tiles and reading patterns - but you will quickly discover a whole new world of dangers, rewards and strategy. Clear the board, upgrade your toolkit and face new, evolving challenges that ramp up in difficulty.
Relive this nostalgic classic, now maximized.
The rules of the game are simple. Uncover number tiles, avoid the mines and clear the board. As the grid grows, so do the challenges. Procedurally generated boards grow larger and deadlier with unique modifiers shifting the dynamics of gameplay. Boss battles every four stages will turn the usual gameplay into high stakes strategy.
Earn gold as you clear each board and visit the shops to purchase upgrades. Tile upgrades introduce new elements to the grid. Permanent upgrades provide lasting advantages. Single-use cards add consumable effects that can save you in an emergency and turn the tide of the battle. Each boss you defeat will add traps to the pool - new hazards that increase complexity and require you to sharpen your pattern recognition and reshape your approach. Will you let logic or instinct win as the seconds count down?
Each run opens up a world of new possibilities. Watch patterns emerge as you build up an arsenal of upgrades. Track your performance through detailed stats and feel the skill ceiling rise. Easy to learn, satisfying to experiment with and difficult to master completely.
Procedurally Generated Grids - Every board is unique and demands a new way of thinking.
Endless Roguelite Progression - Unlock upgrades after each run, discover tile modifiers and build your loadout.
Upgrade Systems - Tile modifiers that change what appears on the board, permanent upgrades that shift gameplay dynamics and single-use cards for clutch moments.
Boss Encounters - Timed challenges to test your speed, precision and nerve under pressure.
Endless Replayability - No two runs are identical. Every turn provides an opportunity to learn from your failures and improve.
Infinity Sweeper delivers the satisfaction of logical deduction and the thrill of adaptation. For fans of classic puzzles and modern roguelites alike.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说是中规中矩的扫雷游戏都算夸奖了,实际来说是没有肉鸽的爽感也没有经典模式的策略性,加入的肉鸽属性改变的不够多没有想象中肉鸽扫雷的爽快感,反而因为强制选择的诅咒等debuff影响了经典扫雷的体验感,关卡模式也就16关外加每日挑战模式,真不如把经典模式做进去让我正常扫99个雷还能多点情怀分,或者肉鸽方面再大胆一点,至少别让人觉得在玩的是经典扫雷还是需要一板一眼的开格子插旗才算成功,比较失败的一次尝试吧,扫雷只能浮于表面,肉鸽才应该是你的核心,多向隔壁我地麻学学怎么做肉鸽。
我也算是扫雷的爱好者了 大神算不上 但是也算上过排行榜的 这游戏里最大的问题是 如果你选不好build 你的扫雷技巧根本无法支持你玩好游戏 不知道是故意的还是怎么样 满屏幕都是拼运气的二选一 如果你是想挑战自己 那其实不错 但是想享受扫雷 建议你还是玩点别的
不会做扫雷就别占这个坑
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yeah
二択ばっかでくっそつまらん
Хорошая игра, баги ещё присутствуют - но в целом играбельно. Перевод на русский хромает ну че поделать.
葫芦娃-一个方块多个敌人败笔,其他都忍了,玩到今天这个今日挑战真真告诉我这就是个笑话游戏。
발라트로류 지뢰찾기 게임 함정과 타일 그리고 영구 강화 효과를 통해 16개의 스테이지를 클리어하는게 목표다. 한판 당 대략 7~8분정도 걸리고 클리어 후에도 무한 모드로 게임을 계속 이어나갈 수 있음 개인적으로 지뢰찾기를 좋아해서 추천은 주지만 구매는 생각을 하는 것을 추천함 이유로는 1. 버그가 너무 많음. 일단 업적 관련 중 절반 이상은 아직 작동하지 않음. 그리고 일부 상점에서 파는 업글 중 해금 후에도 없는 것, 보스 타이머 초과후에도 게임 오버가 되지 않는 점등이 아직 고쳐지지 않음 2. 해금요소가 단순히 클리어 하는 것이 기준인데 이게 한 판당 하나씩 해금임 노가다가 좀 많이 필요해서 해당 과정이 지루할 수 있음. 3. 게임 중 봉인, 파괴, 노출 등 여러 특성이 있는데 해당 업글이나 아이템들은 연계를 통해 효과가 발휘돼서 이해하지 못하고 플레이하면 이게 뭔가 싶은 것들이어서 이런 것들에 대한 설명이 필요할 거 같음. 일단 게임을 구매하고자 한다면 26년 5월 16일 기준으로 개발사가 버그나 일부 태그의 부족한 부분을 인지하고 고칠 걸 향후 계획에 넣어놨으니 최소한 버그 수정 후에 게임을 구매하는 것을 추천드립니다.
……原始扫雷+各种辅助道具,这似乎称不上是bd构筑,实际游玩体验并没比原始扫雷有提升
Dislike how much the gameplay relies on guessing
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $9.9K | 79 | 85% | $4.99 | |
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| $15K | 49 | 51% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $61.5K | 304 | 64% | $9.99 | |
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| $61.5K | 203 | 59% | $7.99 |