
Idle Dungeon Crawling x Incremental Clicker: Experience the thrill of limitless growth. Master hero synergies and upgrade priorities to bring strategic depth to every dungeon run
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Assemble your roster, scale your economy, unlock advanced systems, and push deeper into the dungeon every run.
The core loop is easy to start and hard to quit: optimize damage, boost speed, trigger powerful effects, and keep climbing.
Your team fights automatically, but your upgrade path, unlock timing, and build priorities decide the outcome.
"Damage over time dominates the long run"
Mix hero damage type, damage styles, and unlock paths to create powerful synergies.
"Area of Effect clears crowded waves fastest"
Progression is built for long-term growth with higher floors, stronger enemies, and deeper optimization.
"When stuck, try cursed damage - it scales with enemy max HP"
Prestige for permanent power, unlock new systems, and return stronger every cycle.
"Attack frenzy always wins (RIP your non-stop clicking finger)"
10 total heroes to recruit and unlock over time.
4 active hero slots.
Global upgrades for economy, combat power, and scaling efficiency.
Global unlocks with high-impact mechanics and late-game specialization.
Hero skills and advanced skills for deeper tactical identity.
Multiple damage/defense interactions for build diversity and counterplay.
Prestige system!
2 special upgrades to discover in-game... with luck, you might use them before your next prestige!
Engagement
Reviews
This is a fun idle game without super-dense system layers, and it does progress very quickly if you're mindful of your initial investments. I'm at a point after a few days where I'm just investing in the infinite progression perks, but it's clear that the developer is just getting started, so it's a good game to join for the low entry price and support their work. I will say that some classes seem wildly more effective than others (AoE and cooldown reduction are king at this point in my game), but I'm rotating everyone in to see how their abilities synergize. Curious to see what comes down the road.
没窗口化,等有窗口化再玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 24 reviews with recorded playtime.
Дам положительную оценку, но улучшения за престиж довольно незначительные. Что есть, то есть. Правда это, отчасти, компенсируется полной автоматизацией с начала игры. Во многих IDLE автоматизация открывается постепенно. Тут же есть возможность сразу настроить и оставить работать для фарма камней престижа. В целом это простенькая IDLE игра, ей бы не помешало дальнейшее добавление контента. Но и стоит не дорого. По совокупности факторов все же плюсую. Но и пройдя мимо нее вы ничего не потеряете. / I'll give it a positive rating, but the improvements for prestige are quite insignificant. What is, is what is. However, this is partially compensated by the complete automation from the beginning of the game. In many IDLE games, automation is unlocked gradually. In this game, you can immediately set it up and leave it running to farm prestige stones. Overall, this is a simple IDLE game that could benefit from additional content. However, it is not expensive. Considering all the factors, I give it a positive rating. However, you won't miss out on anything by passing it by.
Plays much better after the update. Much more rewarding this time. Might be getting hooked again
内容太少,数值成长有问题,后面一直点咒术进图全是1帧秒,甚至不用点什么重生天赋,10个小时开始游戏内容就是一直重复升级咒术然后看咒术秒杀的过程 优化真的很差,居然能占用我50%的cpu
内容太少,优化很差,玩久了非常卡,重生收益低,将就着玩吧
Sound track slaps and it's a fun, well put together, polished and simple auto battler/clicker/idle game. Cannot wait for more content! Worth the price, fun to leave up while working and occasionally checking in to spend gobs of gold. Automation tools are awesome as well, dev thinks ahead. Dev is cooking for sure.
Definitely a fun little idle grinder, I fully recommend it! Costs less than a cup of coffee these days, and lasts far longer! Developer responds to feedback, and implements positive changes, as well. Give it a try!
Decent idle/incremental game!
窗口模式有bug啊,经常显示不全,还有就是多开几个挂机游戏一起挂,这个游戏会变得很卡,游戏内容还是不错的,玩法稍微单一了点,另外转生机制我也喜欢,就是比较肝,另外未来会更新成就系统吗?我玩挂机游戏还是挺追求全成就的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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