
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
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About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is truly one of the best games I've played recently; it was definitely worth it.
Just a bad game overall. The NPC audio noises for them "talking" alone made me want to rage quit.
"Really good game, totally worth it" Man, this game is actually so good. The action is super fast and smooth, I got hooked right away. The graphics and atmosphere are awesome, and the sci-fi vibes are just on point. It's a bit tough in some parts, but in a fun way, not annoying. If you like fast-paced action, just buy it, you won't regret it. 10/10 💎
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried playing with friends and it kicks everyone but the host every time we load into the game. Hoping this gets fixed soon, didnt have any issues in the demo and was looking forward to the release
迷いながら 戸惑いながら歩く 身處於迷茫中 在困惑之中向前行吧 めいろの中で 僕らは居合わせてた 身處於迷失中 我們大家都置身於此 名前のない感情 ああ 抱きしめてる 緊緊擁抱那些沒有名字的感情 ちいさな一瞬 あつめたい 想收集一個又一個渺小的瞬間 こぼれおちた 街のすみで 隨著滿溢而出 在街道的角落 震えていた 昨日も 昨天也仍在顫抖著 ちっぽけだって 隠さないでいたいよ 不管有多渺小 也不希望躲躲藏藏啊 はみ出したまま 不揃いな僕らでも 流露真實自我 哪怕大家參差不齊 いびつな言葉で ズレては すれ違ってさ 扭曲的話語使得我們擦肩而過 傷つけたことに 傷ついてる 因為傷害他人讓自己跟著受傷 それでもこの手を ほどかない 即使如此我也不會將雙手放開 独りよがり あてもなくて 獨善其身 漫無目的 机の中 しまい込んでいた 將思緒收進桌子抽屜 ぐるぐる とまらない 腦中思緒轉個不停 くよくよ とめどない 滿心煩惱沒完沒了 隠れて 怯える 欠片と 帶著躲藏的膽怯碎片 僕はここで うたうよ 我將會在這裡歌唱 僕の中で うごめいていた熱が 隱藏在我心中 那些蠢蠢欲動的熱情 音に放たれ 覚束ない声色で 此刻發出聲響 伴隨沒有把握的音色 叫びだした 用力大聲叫喊 迷子のまま 曲がりくねった道でも 繼續迷失方向 那怕有多曲折的道路 諦めなかった 僕らのしるしだから 也是代表著我們沒有放棄的象徵 まだ言葉にならない無数の声が 仍未化為話語 那些數之不盡的聲音 胸の中 ああ 羽ばたく時を待ってる 它們藏於心中 等待展翅飛翔的那刻 ぎこちなくて 消えそうになる足音でも 就算是快消失般的笨拙腳步聲 隣で一緒に 奏でたいよ 我也想在妳的身邊一起演奏啊 迷っても 一生離れない 不管多迷惘 我也不會和妳分開
Поиграли с другом, покатались на кабане, вернули деньги
Игра Крутая! Хоть еще и в разработке и есть баги, но затягивает сразу. Интересный геймплей, крафты, оружия, строительство, бафы. Однозначно рекомендую!! Жду релиз с нетерпением) The game is really awesome! My friends and I really enjoyed it, so we are eagerly looking forward to future updates 🫂 Dear Developers! We would like to bring your attention to several points that, in our opinion, would make the gameplay much more convenient: 1. Closing chests and the workbench. Currently, to close an open chest or workbench, you have to press Esc every time. This is quite inconvenient. It would be much more convenient if the chest or workbench could be closed with the same button used to open it. For example: press F — open, press F again — close. 2. Turning off generators. We encountered an issue on the first location: after turning off a generator, some time later, when returning to it, it was turned on again. Even after turning it off a second time, the generator was turned on again when we visited it for the third time. 3. Gender Change Injector. When using the Gender Change Injector, the character’s appearance barely changes — only a blur appears around the chest area. We would like the character model to also change to a female model, rather than only applying the blur. 4. Sliding bug with Ctrl. When the character is running and presses Ctrl to slide, a bug sometimes occurs: after this, the character can no longer run or jump. Movement and jumping become available again only after pressing Ctrl a second time. 5. Particles from broken boxes. When you break a box, its particles cover the loot for several seconds, making it impossible to pick up immediately. You have to wait about 3 seconds for the particles to disappear. We would like the loot to be collectible immediately after breaking the box, without having to wait for the particles to disappear. 6. Difficulty with building. It is very difficult to place furniture evenly. You have to rotate the object in different directions for a long time and adjust its position to align it. We would like furniture placement to be more convenient and precise. 7. Hoe crafting. It is impossible to craft a hoe yourself. If you need to plant a large number of plants, you have to wait until the hoe becomes available from the NPC again. 8. Ability to remove bushes. We would like bushes to be removable by mowing them or in some other way, clearing the area and leaving bare ground for planting. 9. Splitting items in the inventory. Currently, it is not possible to conveniently split items in the inventory into 32/16, etc. You can only take a full stack of 64 items, and if you need to split it, you have to drop the items one by one. It would be convenient to add a mechanic similar to Minecraft: right-click to split a stack in half, and when holding an item with the mouse, have the ability to place items one at a time. Thank you for your hard work. Your players ❤️🇺🇦
Un juego buenisimo!!! La verdad vale la pena jugarlo, si tienes compas es mas divertido! A mi me gusta! Agreguen perros!
I played the demo of this game and wasn't initially blown away. The human models all look pretty underwhelming, the center of the maze feels lifeless, but I decided to purchase the full game. The demo solved most of those complaints within seconds. Voice acting, different models for all the NPCs, and all around a much more vibrant and lively hub. This doesn't even scratch the surface. When they say the maze is massive, they are NOT kidding. I've only just found the second "layer" of the maze, and while I haven't been playing a lot, its still insane considering I spent that entire time just running anywhere that didn't look familiar. This game really perfectly encapsulates the feeling from watching/reading the first Mazerunner. Everything is wildly intimidating, the walls of the maze tower so high you begin to doubt your own ability to navigate the thing. They take the concept of Mazerunner's first volume and put their own twist on it, but keep the core, most interesting parts of it. Being in the maze during the night isn't impossible per se, but it's no joke. The enemies drastically increase in danger and quantity, and you're forced to stop sprinting and turn every corner with a lot of hesitation. I do have a few notes, though. This is from my VERY limited experience and only from the earliest of the early game, but here's what I've noticed: - The videos on this page do a big sell on a sort of "fortify and defend" gameplay where you create small forts throughout the maze and defend them during the night, then pack up and run by day. But that demands you getting through a lot of feeling small in the maze before you make your big additions to it. This is a similar issue to the guns, which also seem to be much later in the game (which makes tons of sense, but the tutorial gives you a few guns and takes place in the first layer, at least in the demo version of it, so I might be out of date). - I have fully died a few times due to a bug that I've triggered several times. It's a fairly common one, but by sprinting up a slope then jumping, you send yourself flying into the air, enough to almost halve my health from the fall damage. This stops being an issue once you get used to the movement and get a Fall Resistance Injector or two. - Just a weird thing I've noticed, the enemies that wander around at night ([spoiler]the large eyed things and the weird two-legged mouth[/spoiler]), have a chance to wander onto a mine/bear trap. When they do, they seem to instantly aggro onto your character if they are within a certain distance, regardless of walls, LoS, and elevation. It hasnt caused issues for me super directly, but I could see it killing off players in the early game just for hiding in one place for too long. - Finally, the early game is rather tedious and brutal, between learning to navigate the maze and the brutal lack of resources until you grow the confidence to full-sprint through the maze. All-around, I CANNOT wait for a full release of this already amazing game. As I continue playing I'll try to update this review to have more up-to-date and accurate info, but so far, HUGE win for the teenage me that desperately wanted to be in Mazerunner.
Might look cheap but the Devs really put their heart and soul into the game and their community. Constant updates and bug fixes and quick responses to fans. Cant stop playing for need to escape
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