
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.2/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
цікава гра, вражає те що можна створити зону у будь якій точці світу. хоч у в Вашингтоні або Парижі, хоч у власному районі рідного міста. Цікава сюжетна лінія. Радує що гру продовжують оновлювати, додавати новий контент, та фіксити баги (які звичайно є). Загалом мені дуже сподобалось, говорю як гравець який зіграв на багатьох місцевостях, пройшов весь сюжет декілька разів та отримав усі досягнення у грі. Опимізація могла б бути краща, але поки вирішується просто зниженням якості на мінімум, тому що сильно на візуал не впливає, а кадрів додає, особливо у великому місті. 9 вакцин з 10
No muito dificil é impossivel, no dificil é muito dificil, no medio é dificio, no facil ainda é dificil, no muito facil ainda é complicado, é um simulador da etiopia fundida com a india, a gente vive em uma cidade podre, e passa fome o tempo todo, nao tem recursos e todo mundo quer te matar, FOME/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the worst UI I’ve ever experienced. The game tells you to build a guard tower, but it’s buried somewhere in the menus with no clear indication of where to find it. Scavengers can find a shotgun and bring it back to HQ, but there’s no obvious way to equip it. I can figure these things out eventually, but they aren’t the sort of things the player should have to work out. At night, zombies also keep moving in and out of your field of view, so you get warning after warning about the same horde. I was also curious about how accurate the map would be, it’s okay, most streets seem to be included, but there’s no topographical data. Some buildings also appear to have been removed and replaced with grass, which is a strange thing to see in the middle of a city, It did identify locations such as police stations though which was neet. I’ve played for less than an hour, so maybe it gets better, but based on what I’ve seen so far, I’m not tempted to keep playing to find out.
일단 게임 자체는 신선하고 잘 만들었습니다.. 다만, 아직 정가에 주고 구매해야한다 라는 질문을 생각하면, 저는 정가까지는 쫌 아까운편에 속하다고 생각하지만... 본인은 정가주고 구매했고, 나름 잘 즐기면서 만족중... ------------------------------------------------------------- 아쉬운 부분이 꽤 많음.. 버그도 꽤 있긴한데 버그야 나중에 시간이 해결해줄테니 논외로 치고, 전투 난이도가 일단 스토리모드를 제외하고 보면 너무 빡센편이긴 함.. (난이도 쉬움 기준) 본인은 3분대에 권총이 다 지만, 레이더 만나면 기본이 권총, 낮은 확률로 근접무기, 돌격 소총 애들 만남.. 무리도 엄청 많은게 최소 3명 ~ 7명, 많으면 12명까지 만남.. (1명 ~ 4명 사이로 만날떄도 있는데... 이는 많은 인원에 비해 낮은 확률 같음..) 그리고 전투 난이도 말고도, 게임 스타트하기 전, 맵 골라가지고 어느 타일 지역을 골라 도시가 몇이고, 물과 자연 등 띄워주는 그 UI도 아쉬운 부분이 많음.. 난이도가 매우 쉬움이라고 적혀있는데 이는 파밍 및 생존 난이도일뿐, 레이더, 좀비 수량과 무장 상태 난이도를 나타내지 않아서, 난이도가 매우 쉬움이여도 많이 빡샐때가 많음.. ------------------------------------------------------------- - 렉 문제는 없냐? 그런건 크게 없는것 같음.. 막, 프랑스 파리같은 어마어마한 지역을 로드해서 보는게 아니라면 최적화는 괜찮은 편 그렇다고 최적화가 좋거나 최고의 안정성이냐고 물어보면 그건 아닌데.. 나쁘지도 않은 괜찮은 수준? - 컨텐츠 양은 어느정도인가? 제 생각에 현재 게임 상태에 제 경험을 비롯하면 약 최대 200시간, 300시간 미만이지 않을까 생각함.. 유저에 따라 다를수도 있음:) 400시간까지는 즐길 요소가 부족한 상황? 보통 100~200시간에 많아봤자 300시간 미만이라고 봄.. 결론 : 본인은 정가 주고 구매했지만 환불 생각도 없고, 잘 즐기고 있지만, 객관적으로 보면 발전 필요성이 많아보임.. 그래도 유기한 뒤 도망칠 게임일 가능성은 매우 낮다고 생각함... 게임 잘 완성되면 충분히 핫한 게임이 될수 있을것 같아보이는 게임이라고 생각함.. 개발자님 화이팅
很不错的建设 防守游戏,游戏初期可以派出2-3个小队去周边搜刮,天黑派回1-2只小队回来防守。 尽量白天出去远一点,很快就找到车辆了,搜刮效率大增。 前几天白天去远一点搜刮枪支店,有了步枪和霰弹枪前期防守毫无压力 车配枪可以溜僵尸,一只小队单挑多队僵尸无压力, 队员下车后司机可以开枪,而且无丢失,输出加倍。暂停一下可以辅助上车或下车溜僵尸 前期搜刮的食物吃不完,暂时不种地,可以一半人口去研究科技 所以搜刮小队前期可以完全撑起收集资源和保卫基地 This is an excellent base-building and defense game. In the early game, send out 2 to 3 squads to scavenge the surrounding areas, then recall 1 or 2 squads back to defend the base once night falls. Venture farther out during the day—you’ll find vehicles pretty quickly, which drastically boosts your looting efficiency. In the first few days, travel far to raid gun shops in daylight. Once you get rifles and shotguns, defending the base early on becomes a breeze. Equip vehicles with firearms to kite zombies. A single squad can easily take on multiple hordes of undead. After your squad disembarks, the driver can still shoot without dropping any weapons, doubling your firepower. Pausing the game lets you coordinate unit boarding and disembarking to better evade zombies. You’ll gather more food than you can eat early on, so skip farming for the time being. Assign half your population to research technologies instead. All in all, your scavenging squads can fully handle both resource gathering and base defense in the early stages.
なんか2個達成できてないシナリオあったけど移動拠点で移住までいけたので記念カキコ。 細部の作り込みは結構雑で詰めが甘いと感じた。 まず放置してると無限に人が増える。常時ベイビーがオギャってバブるから 本当に食い物食い物シェルターと資源が全部そっちに持ってかれて、 ちゃんと考えないと土地が広くなりすぎて防衛範囲が増えてえらいことになる。 確かデフォ設定800人まで増えるんだったかな? とにかく集会所を建てたらこれ以上人がいらないと思ったら、 出産の制限かけるのと、子供働かせるの禁止させればいい。これで-3%と+3%が打消し合ってチャラになる。 他にも難易度下げることにためらい無いなら、ゾンビの数は1個下げて0.8にした方がいいかも。 後半スウォームの時に数が多すぎて速度3だとめっちゃカクつく。 何をここまで演算するものがある?ってすげー疑問に思った。というか犬の数がおかしいんじゃ。 まぁ、詰めれば詰めていくほどすごい甘い部分がボロボロ出てくるけど、 それを差し引いてもやっぱりOpenStreetMapを使ったマップでゾンビアポカリプスがプレイできるのは めっちゃリプレイ性があって面白かった。 今日は自分ちで籠城とか、最寄り駅で籠城とか、母校で籠城とか、職場で籠城とか…。 自分の県で最強の籠城ポイント決定戦とかやるのも本当に楽しかった。 総評としてはカジュアルゾンビアポカリプスとして結構おすすめできる。 モバイルHQで強くてニューゲームが出来るところもコロニーシミュレーションの問題点である 後半何もやることなくなる問題に一定の解決策を用意してくれてるところも評価高い。 慣れてくれば多分1周10時間程度で回せると思うから カジュアル~ミッドコア程度のボリュームをカジュアルに遊ぶゲームだと思えばいいかも? 【攻略に詰まった人向け】 HQの場所は以下の優先度で決めるとプレイしやすいかも。 ・少なくとも1辺は水に面してて橋がある。 ・大き過ぎず小さすぎない建物が少なくとも10棟建ってる。 ・空き地が確保できる。 ゾンビのアルゴリズムで目的地までの経路に水辺があって、かつ橋があるなら 橋を優先して渡るから、そこに防衛力を集中させれば残り3辺だけ考えれば 拠点防衛は良くなる。(でも冬場は注意。) 大き過ぎず小さすぎない建物が10棟在れば、調理場や納屋や武器工房やらをまとめて作りやすくて 真ん中に倉庫や家を置いとけば移動経路も最適化しやすい。 結局400人規模でもムードをしっかり維持できれば1つの施設最大20人程度で良くなるから そんなに巨大な建物はいらない。強いて言えば巨大倉庫で一撃万越えがあれば楽くらいだけど必須じゃない。 そんなもの1つの為だけに立地を捨てるのはちょっとリターンが見合ってない。 あと空き地が確保できるのも重要。結局木はかなり広い土地が必要だから、建物壊して確保するのも 時間がかかるし人でもかかる。それなら元々空いてる土地を選ぶ方が 建物解体の時間を帳消しにできる。あと温室も結局は空き地ないとダメだからやっぱ空き地は必要。 とにかくHQの場所は 防衛コストを下げる>>>労働力が効率化・節約できる>自由に使える土地がある の順番で考えると良いかも。結局拠点を毎回ボロボロにされてたらそっちに労働力取られるし チームも組まないといけないしで色々面倒ごとが多すぎる。 で、そんな都合の良い土地isどこやねんという人向けに候補地一つ挙げるなら、 我らがグンマー帝国前橋市にある刑務所。平成大橋のすぐ近く。 1辺が川になってて、ある程度のサイズの建物が綺麗に並んでて、川辺に空き地もある。 割とおすすめです。あと地味に本が近いから研究を早期にアンロックできるのもポイント高い。 野生の車はちょっと遠かったイメージ。 みんな頑張ってぼくのかんがえたさいきょーのようさいを作ろうね!
Cool idea, remove the AI art though.
本来挺好的斜45度视角,结果一个更新变成服饰角度了,改都改不回来,什么破设定
It is WAY too good for an early access game. I already really like these types of games, like city building and whatnot. But they usually get overwhelming at one point. This game is not like that at all. When you start you might struggle a bit, but when you get the hang of things it's progression is really subtle and satisfying. It is not one of those games where you enjoy it for a bit then hit a steep hill where it's impossible to progress. You try and balance settlers satisfaction, safety and resource production. You build, you fight and there are just enough weapon and vehicle types to make it cool but not overwhelming. At the beginning you'll find weapons and vehicles but once you start PRODUCING them it is SO nice when you have 10 squads equipped with assault rifles. then you start producing protective gear and even armored cars in the damn mechanic. Same goes for all resources where you have to scavenge them at first then you can research production and make everything yourself. I really love it. It is genuinely SO cool I love the progression, I love the general idea, and the interactions with other safe zones and people and scientist, I really suggest choosing a populated area while starting because if there aren't enough buildings you'll really struggle at the start cause building them from scratch or having them far apart will be almost impossible at the start and I don't think it'll be enjoyable. I tried it my first 2 times and it just was not it. So I thought it was a really mid game but then I started a game in the middle of Tokyo and I'm having a blast. I DEFINITELY recommend getting it if you like the types of games where you are controlling a settlement with a bird-eye-view, I think it is one of my favorite games already and I play a lot of games. I really want to see where it's going to go with future updates because it already feels very polished. I literally cannot stop talking about how much I love the progression. It is so balanced I'm definitely going to make my save in Tokyo huge then start in an empty village where I can have an even harder challenge. It'll be cool cause it'll be a very different progression where I need more production from scratch but I have empty space to do anything freely, like build a city from scratch
一个从2024年4月发行的抢先体验游戏,到现在两年多了,甚至连介绍中的发电站都没有,水电气都没有,武器汽车也少,居民生活方面的内容也只有幼儿园酒吧和集会厅,产能是否有点太低了,都卖88了给点效率啊
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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