
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.2/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I turned a government building here in Durban into something actually useful to the public, and demolished all the token government buildings to resources. Just weird that US sounding army guys invade my place in South Africa. 9/10
A well done gimmick on a bad base building / tower defense game. After many updates, the core gameplay loop is lacking, the UI is slow and frustrating, and the AI is constantly aggravating you. Gameplay: Make squads loot buildings, watching them to ensure they don't walk into a den of infected and died instantly. Build basic production of food and defenses, recall squads every night to stop waves. It sounds like a good loop, but it ends up being a fight against the AI so you don't need to constantly micromanage the squads. Squads die so fast, unless autopause is on you lose member before you can react. autopause has no cooldown, so you've hitting the spacebar like a madman in a fight. Squads try to be "smart" since they can't fight and move (Even in a car for some reason, the driver never shoots unless out of the car as well...) however, they take significantly less damage in a building. if they are told to enter a building from a car while being attacked, they stop and shoot after leaving the car and die at the door. The raiders are very annoying to deal with, they will attack any person they see, gunning down your population during the day for no reason. On that note, there is no reason to make a "zone" the infected go for the HQ, only at night. Raiders shoot through your walls, so they don't stop your population from being thinned. The radio is just slow to use, making it annoying, the tasks in the left take up like 1/5 of the screen and often makes box selecting fail for squads or looting. Progress is slow, but getting high class weapons and armor is almost never an issue on any map, so you'll have a weird mix of early game and end game equipped squads. The map generation is well done considering the task at hand, and the core base building is serviceable, the level of depth makes sense for everything else going on. Expeditions are just looting buildings but it's the map tile not a building, trading isn't to useful but helps early game, and the story is nothing to care for, generic. The issue past the gameplay loop is there is no goal, so all you have is that loop, you aren't trying to rid the infected, make a new world, or expand your influence to unite the zones, you just try to live out the next swarm. All in all, it ends up being: loot this building. damn it raiders go back, ok loot, no don't go into the hoard go back, no really get in the car, oh 50 infected at the start of the night go back, ok now go and loot again, wait no don't drive past the raider hideout, oh looked away and now I need a new squad because they fought in front of the car, while the other 4 squares drove off, cool. Hey new survivors, let me go through the mandatory 15 seconds of dialog to recruit you every time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No muito dificil é impossivel, no dificil é muito dificil, no medio é dificio, no facil ainda é dificil, no muito facil ainda é complicado, é um simulador da etiopia fundida com a india, a gente vive em uma cidade podre, e passa fome o tempo todo, nao tem recursos e todo mundo quer te matar, FOME/10
일단 게임 자체는 신선하고 잘 만들었습니다.. 다만, 아직 정가에 주고 구매해야한다 라는 질문을 생각하면, 저는 정가까지는 쫌 아까운편에 속하다고 생각하지만... 본인은 정가주고 구매했고, 나름 잘 즐기면서 만족중... ------------------------------------------------------------- 아쉬운 부분이 꽤 많음.. 버그도 꽤 있긴한데 버그야 나중에 시간이 해결해줄테니 논외로 치고, 전투 난이도가 일단 스토리모드를 제외하고 보면 너무 빡센편이긴 함.. (난이도 쉬움 기준) 본인은 3분대에 권총이 다 지만, 레이더 만나면 기본이 권총, 낮은 확률로 근접무기, 돌격 소총 애들 만남.. 무리도 엄청 많은게 최소 3명 ~ 7명, 많으면 12명까지 만남.. (1명 ~ 4명 사이로 만날떄도 있는데... 이는 많은 인원에 비해 낮은 확률 같음..) 그리고 전투 난이도 말고도, 게임 스타트하기 전, 맵 골라가지고 어느 타일 지역을 골라 도시가 몇이고, 물과 자연 등 띄워주는 그 UI도 아쉬운 부분이 많음.. 난이도가 매우 쉬움이라고 적혀있는데 이는 파밍 및 생존 난이도일뿐, 레이더, 좀비 수량과 무장 상태 난이도를 나타내지 않아서, 난이도가 매우 쉬움이여도 많이 빡샐때가 많음.. ------------------------------------------------------------- - 렉 문제는 없냐? 그런건 크게 없는것 같음.. 막, 프랑스 파리같은 어마어마한 지역을 로드해서 보는게 아니라면 최적화는 괜찮은 편 그렇다고 최적화가 좋거나 최고의 안정성이냐고 물어보면 그건 아닌데.. 나쁘지도 않은 괜찮은 수준? - 컨텐츠 양은 어느정도인가? 제 생각에 현재 게임 상태에 제 경험을 비롯하면 약 최대 200시간, 300시간 미만이지 않을까 생각함.. 유저에 따라 다를수도 있음:) 400시간까지는 즐길 요소가 부족한 상황? 보통 100~200시간에 많아봤자 300시간 미만이라고 봄.. 결론 : 본인은 정가 주고 구매했지만 환불 생각도 없고, 잘 즐기고 있지만, 객관적으로 보면 발전 필요성이 많아보임.. 그래도 유기한 뒤 도망칠 게임일 가능성은 매우 낮다고 생각함... 게임 잘 완성되면 충분히 핫한 게임이 될수 있을것 같아보이는 게임이라고 생각함.. 개발자님 화이팅
This Game is AMAZING!!!!! I love it. The graphics of the 3D arent amazing, but the storyline and gameplay is. You feel like your thrust right into the zombie apocalypse,and you have to make choices that cost your squads lives. Do you build Guard Towers or Walls, Food or Houses, Oh and you dont have enough resources, and when you feel like you figured it out and things are working well. The Zombie Hordes just get harder and harder. It feels like Real-Live minus the Zombies. Every day were thrust into making decisions we dont fully understand the outcomes of. Which should we choose? If we choose neither theres a conesquence to that too. And its all under stress and time. I highly recommend it. Just know the game does not hold your hand, make a wrong choice, and you pay for it. And you have to learn pretty quickly on the fly how things work, and what to do, and what to prioritize.
цікава гра, вражає те що можна створити зону у будь якій точці світу. хоч у в Вашингтоні або Парижі, хоч у власному районі рідного міста. Цікава сюжетна лінія. Радує що гру продовжують оновлювати, додавати новий контент, та фіксити баги (які звичайно є). Загалом мені дуже сподобалось, говорю як гравець який зіграв на багатьох місцевостях, пройшов весь сюжет декілька разів та отримав усі досягнення у грі. Опимізація могла б бути краща, але поки вирішується просто зниженням якості на мінімум, тому що сильно на візуал не впливає, а кадрів додає, особливо у великому місті. 9 вакцин з 10
本来挺好的斜45度视角,结果一个更新变成服饰角度了,改都改不回来,什么破设定
Very cool game. Nice touch integrating with some sort of live map system so you can literally start your game anywhere on earth. Graphics are sort of dumpy, buildings need variety and better datasets (assessor records to determine actual sqft?). Zombies scale up quickly and getting up to speed with weapons and armor is difficult. They need to ramp up production outputs so you can better equip squads. Eaters (civilians) behavior sometimes messes up, they overpopulate some tasks and ignore others, so there needs to be some better refinement in prioritization models (e.g. repair walls always takes precedence over making armor). If they put some time and money into graphics and clean up some of the balance and such this will be an amazing game with a ton of replaybility.
なんか2個達成できてないシナリオあったけど移動拠点で移住までいけたので記念カキコ。 細部の作り込みは結構雑で詰めが甘いと感じた。 まず放置してると無限に人が増える。常時ベイビーがオギャってバブるから 本当に食い物食い物シェルターと資源が全部そっちに持ってかれて、 ちゃんと考えないと土地が広くなりすぎて防衛範囲が増えてえらいことになる。 確かデフォ設定800人まで増えるんだったかな? とにかく集会所を建てたらこれ以上人がいらないと思ったら、 出産の制限かけるのと、子供働かせるの禁止させればいい。これで-3%と+3%が打消し合ってチャラになる。 他にも難易度下げることにためらい無いなら、ゾンビの数は1個下げて0.8にした方がいいかも。 後半スウォームの時に数が多すぎて速度3だとめっちゃカクつく。 何をここまで演算するものがある?ってすげー疑問に思った。というか犬の数がおかしいんじゃ。 まぁ、詰めれば詰めていくほどすごい甘い部分がボロボロ出てくるけど、 それを差し引いてもやっぱりOpenStreetMapを使ったマップでゾンビアポカリプスがプレイできるのは めっちゃリプレイ性があって面白かった。 今日は自分ちで籠城とか、最寄り駅で籠城とか、母校で籠城とか、職場で籠城とか…。 自分の県で最強の籠城ポイント決定戦とかやるのも本当に楽しかった。 総評としてはカジュアルゾンビアポカリプスとして結構おすすめできる。 モバイルHQで強くてニューゲームが出来るところもコロニーシミュレーションの問題点である 後半何もやることなくなる問題に一定の解決策を用意してくれてるところも評価高い。 慣れてくれば多分1周10時間程度で回せると思うから カジュアル~ミッドコア程度のボリュームをカジュアルに遊ぶゲームだと思えばいいかも? 【攻略に詰まった人向け】 HQの場所は以下の優先度で決めるとプレイしやすいかも。 ・少なくとも1辺は水に面してて橋がある。 ・大き過ぎず小さすぎない建物が少なくとも10棟建ってる。 ・空き地が確保できる。 ゾンビのアルゴリズムで目的地までの経路に水辺があって、かつ橋があるなら 橋を優先して渡るから、そこに防衛力を集中させれば残り3辺だけ考えれば 拠点防衛は良くなる。(でも冬場は注意。) 大き過ぎず小さすぎない建物が10棟在れば、調理場や納屋や武器工房やらをまとめて作りやすくて 真ん中に倉庫や家を置いとけば移動経路も最適化しやすい。 結局400人規模でもムードをしっかり維持できれば1つの施設最大20人程度で良くなるから そんなに巨大な建物はいらない。強いて言えば巨大倉庫で一撃万越えがあれば楽くらいだけど必須じゃない。 そんなもの1つの為だけに立地を捨てるのはちょっとリターンが見合ってない。 あと空き地が確保できるのも重要。結局木はかなり広い土地が必要だから、建物壊して確保するのも 時間がかかるし人でもかかる。それなら元々空いてる土地を選ぶ方が 建物解体の時間を帳消しにできる。あと温室も結局は空き地ないとダメだからやっぱ空き地は必要。 とにかくHQの場所は 防衛コストを下げる>>>労働力が効率化・節約できる>自由に使える土地がある の順番で考えると良いかも。結局拠点を毎回ボロボロにされてたらそっちに労働力取られるし チームも組まないといけないしで色々面倒ごとが多すぎる。 で、そんな都合の良い土地isどこやねんという人向けに候補地一つ挙げるなら、 我らがグンマー帝国前橋市にある刑務所。平成大橋のすぐ近く。 1辺が川になってて、ある程度のサイズの建物が綺麗に並んでて、川辺に空き地もある。 割とおすすめです。あと地味に本が近いから研究を早期にアンロックできるのもポイント高い。 野生の車はちょっと遠かったイメージ。 みんな頑張ってぼくのかんがえたさいきょーのようさいを作ろうね!
It is WAY too good for an early access game. I already really like these types of games, like city building and whatnot. But they usually get overwhelming at one point. This game is not like that at all. When you start you might struggle a bit, but when you get the hang of things it's progression is really subtle and satisfying. It is not one of those games where you enjoy it for a bit then hit a steep hill where it's impossible to progress. You try and balance settlers satisfaction, safety and resource production. You build, you fight and there are just enough weapon and vehicle types to make it cool but not overwhelming. At the beginning you'll find weapons and vehicles but once you start PRODUCING them it is SO nice when you have 10 squads equipped with assault rifles. then you start producing protective gear and even armored cars in the damn mechanic. Same goes for all resources where you have to scavenge them at first then you can research production and make everything yourself. I really love it. It is genuinely SO cool I love the progression, I love the general idea, and the interactions with other safe zones and people and scientist, I really suggest choosing a populated area while starting because if there aren't enough buildings you'll really struggle at the start cause building them from scratch or having them far apart will be almost impossible at the start and I don't think it'll be enjoyable. I tried it my first 2 times and it just was not it. So I thought it was a really mid game but then I started a game in the middle of Tokyo and I'm having a blast. I DEFINITELY recommend getting it if you like the types of games where you are controlling a settlement with a bird-eye-view, I think it is one of my favorite games already and I play a lot of games. I really want to see where it's going to go with future updates because it already feels very polished. I literally cannot stop talking about how much I love the progression. It is so balanced I'm definitely going to make my save in Tokyo huge then start in an empty village where I can have an even harder challenge. It'll be cool cause it'll be a very different progression where I need more production from scratch but I have empty space to do anything freely, like build a city from scratch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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