
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.57/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.7Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的牛逼啊,为了凸显反派势力的渗透几天一个营地破坏事件,关键破坏还是连带的所有同一建筑都被炸了,最离谱的是资源破坏我辛辛苦苦屯的1500多罐头就直接被破坏到92,能遇到这种情况哪个营地不是34百人直接差点自爆真的离谱,而且所有渗透事件全部选择除了中间都是减少满意值,而且最离谱的是最合理的处理方式是减的最猛的
很有创意的游戏,一直以来的更新也不错。缺点在于后期操作繁琐,虽然有了优先级但是很多地方还是得手操。剧情过于无聊,每次新档都是一样的剧情。地形还是存在问题,尤其是桥梁。建造的时候的吸附功能没办法关闭,例如两堵墙必须隔开一个很大的距离。科技树有点短了,后期科研基本上没用。希望能出防御塔分组或者小队分组,这样能减少很多手操。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра не загружается, при запуске говорит чтобы выключил VPN. Но у меня его нет. В итоге игра не загружается и вечно висит на загрузке карты. Пробовал перезагружать PC заходить через проводной интернет и через мобильный (разные провайдеры) Даже попробовал запустить через vpn но ничего не помогло. Скорее всего поиграть из России в игру нельзя. Гайдов как в нее можно поиграть не нашел. Или такая проблема только у меня или ни кто не знает как это решить.
游戏玩法上个人感觉是好的,但是优化不好,到了后期500+人口的时候帧数难稳定且偏低 同时也希望官方优化一下建筑识别算法,好多情况下建筑都是乱七八糟而且还有一堆莫名其妙的厕所
対象をうまく選択できない、意図しないタイミングでカーソルがイベントマーカーに飛ぶ、スクロールができないことがあったりと基本的な操作まわりが未完成。敵の強さなどの指標もなく、探索中に突然チームが壊滅することがある。複数のチームユニットを操作するうえで理不尽。いろいろと重なりストレスと戦うゲームとなっている。
配音真的太赞了,代入感非常强。玩法也很有意思,就是内容太少了,比如说僵尸种类,武器种类,载具种类,敌人种类这些都有很大的扩展空间,不过现在是ea阶段也能理解。希望制作组后面能考虑下(许愿加入直升机)。目前6折这个价格还是挺香的,值得入手。 但是目前bug实在太多了,非常影响游戏体验。包括但不限于子弹穿过围墙直接射击、掠夺者有时能直接穿过围墙进入社区、警报有时失效、有些任务会卡住消不掉、大门卡住不关门等等。 还有很多操作问题,比如:没有一键拆除、没有一键下车、没有一键上车、没有一键全选等等。
This is still in development but I would definitely reccommend it. The use of AI in this game from what I understand is that they use it to generate building meshes and road meshes from satellite imagery to essentially make the map you play on, pick a spot in the world, you can play there. anywhere. Theres some AI images and possibly music but I will also add that I have had this game for awhile now and I got it before all the AI hype that essentially ruined what people think of AI. This kind of AI is purpose made, it functions well and the game is thoroughly enjoyable. Like i said you can pick anywhere in the world for you map. theres now workshop maps some of which will edit the maps and add additional features. check out the washington dc one will walls already built. 11/10. Also will add that i have played on a custom map of san fransico, widened the map to the largest it goes for both game and expedition maps and had over 32000 buildings generated for the playthrough. on a laptop. this game is actually optimized pretty well.
This is good for passing the time. It's more or less a typical hardcore survival game. The fields don't produce enough food, and there is only so much you can scavenge. You run out around fifteen days in. I gave up after that. GPS location let's you make a spot where you are at in the real world. Too many workers, not enough to feed them with. You can make squads that go out and scout building for what limited resources there are to get by with. Plant trees for wood, or take down an entire building for what you need. You can send them out to take apart junk cars and street lights for metal. Make a tower and sound an alarm for the zombie raids. Meh, that's about it. Wait for the full release and then a sale before picking this up. This is for the hardcore players who like 'difficult things' in a game. A casual game this is not. What is it with games like this that makes it so obscenely hard to the point of just being completely asinine? It makes no ♥♥♥♥♥♥♥ sense at all.
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自分が住んでる地域でプレイしてみましたが道の配置などはそれなりに似てたことと施設名がそのまま出てきて笑ってました。自分の住んでる場所からスタートしてみるのが一番面白いかと思います。近くの商店や介護センター、歯医者や公園まで何でピンポイントにあるんだよとか思いながら遊んでました。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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