
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.5/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good or not. The first popup that i saw starting this game "follow our page for a 'free extra building' " .. yeah no. Put it in the game i paid for i don't want to push your social media count. Edit: Just to not be a complete a** i change it to positive.. still i don't like stuff like this at all.
玩了33个小时,不是因为多好玩,是没法退款。同类型里,这游戏唯一让我玩起来开始犯困。 目前感觉就是,这游戏什么都想沾点,导致哪里都没做好。做到能玩起来有点意思的地步感觉还要等个1-2年。 前期就是挂机搜物资一直到后期依然是F3挂机。游戏基本没有任何氛围感,也没有末日僵尸游戏气氛。甚至感觉不到打的怪居然是僵尸。游戏操作手感很差。整体充斥着枯燥乏味无聊。 这游戏DLC我买游戏时候也顺便买了。只能说纯冤种了。能不能把你这游戏做明白做好了,在出DLC啊?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #61 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игровой процесс рассыпается на второй год внутри-игровой. если не брать в расчёт проблемы с балансом, присутствует недостаток в логике при работе некоторых функций, слишком простую симуляцию, затянутость процесса и мелкие косяки в управлении. пока в раннем доступе - не стоит торопиться с выводами, но как показывает практика это почти то что и будет на релизе.
Great idea, terrible execution. The control and management are frustrating and ther pacing is off. Hope they will get it right over time but righ now I feel the game still needs a massive amount of work.
Side quest comes along, it's this guy acting very strange. We decide to pick him up, people say "No, he's weird". Get his location. My exact house. Apparently, art imitates life a little too closely.
Градостроительный симулятор + выживание + поиск лута + микроконтроль людей, да ещё и в своем городе. Уникальная по своему стилю игра(практически). Гигантский потенциал для развития, надеюсь, его реализуют. Определенно стоит попробовать, редкие баги впечатление не портят, насколько долго в нее можно играть и это будет интересно - читайте в других обзорах. Такое же впечатление подарил 911 оператор. Игра W
卡车能不能出个能载人的功能?来波幸存者我特地派个卡车去接,寻思让他们坐车厢里直接拉回营地,结果只是跟着他们屁股后面一步挪动。
J'ai plus de 200h de jeu, fait des survie a plusieurs années, Voici mon avis : 👍 Points positifs Très prenant : difficile de lâcher le jeu une fois lancé. Superbe atmosphère : ambiance post‑apo réussie, immersion immédiate. Gameplay facile à comprendre : on prend vite le jeu en main, même en découvrant. Difficulté personnalisable : choix de la map, densité de mobs, ressources, survivants… on peut vraiment adapter l’expérience. Mode Histoire solide : intéressant et bien rythmé. (Petit regret : absence de système de réussite/échec dans certaines missions.) Maps basées sur le monde réel : jouer dans sa propre ville, c’est un vrai plus. Possibilité de déplacer son camp : mécanique originale. (Dommage qu’on ne puisse pas revenir à l’ancienne base.) 👎 Points négatifs Invasions trop prévisibles : après un moment, le pattern devient répétitif (des attaques tous les deux jours). Peu de variété chez les zombies : manque de diversité dans les types d’ennemis. Répétitivité en fin de jeu : une fois l’histoire terminée ou après un changement de base, le gameplay tourne en boucle. (Normal pour un jeu de survie, mais l’absence d’événements aléatoires se ressent.) Le jeu offre une bonne expérience addictive, lors des premiers lancement. Le potentiel est énorme, mais le contenu manque encore de variété pour tenir sur le très long terme. Si les développeurs ajoutent plus d’événements, d’ennemis et d'évènement, le jeu pourrait devenir une vraie référence du genre.
Здравствуйте, дорогие разработчики! Игра очень интересная, пока не встретил ни одного бага или проблемы только положительные эмоции. Единственное, чего очень сильно не хватает, это мультиплеера, чтобы можно было играть с друзьями в одном городе. Hello dear developers! The game is very interesting, and so far I haven't encountered a single bug or issue only positive emotions. The only thing that is really missing is a multiplayer mode to be able to play with friends in the same city.
无语了,更新完直接来一句不支持旧存档,那之前打那么久的基地就直接放弃了?更新了些东西,就导致之前将近快一年的经营付诸东流?那之前的苦苦经营和忍受BUG算什么?算能忍是吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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