
An arcade racer that tears up the rule book with innovative twin-stick controls, completely re-imagined driving mechanics and a huge roster of fiercely individual cars and tracks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About







Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 1.7Kreviews | 85% | — | $51K |
| $19.99 | 939ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am in LOVE with the way nearly every car drives and drifts differently to each other! The double stick drift is a truly fun mechanic! The sound design is quite satisfying and the car designs are good. There is a good selection of tracks that allows certain cars to excel over others, but for the most part, Time Attack is dominated by either the top speed car or the top acceleration car. I do wish that we could create lobbies and invite friends to race against. If we can, I just haven't figured out how yet. There are things that this game can improve upon personally, like some of the soundtrack, but for the most part I really enjoy this game! I will say this though, I have no idea what they were doing with the DLC. If you're getting it, you're getting it for the cars. The story is objectively underdeveloped with strange inconsistencies in its grammar and characters that feel flat or boring. But still, good cars and tracks.
It works on Steam Deck, but I don't recommend it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Korean, Simplified Chinese, Traditional Chinese
| $4.99−75% |
| 429ratings |
| 85% |
| — |
| not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, you can probably guess it from the title: this game is about drifting. So if this is what you like, you will probably enjoy it. Some cars are less fun (they say more difficult, but this is not how I would qualify them anyway) than other, but overall, you will spend a nice, although short moment with Inertial Drift.
**It's a great game**, but it highly depends on how performant your pc is. I had the ability to test it on 2 pcs: Dell Inspiron 3542 та Asus TUF A16 (2025). Characteristics: CPU - Intel Core I3 4030U || AMD Ryzen 7 260 GPU - integrated || Nvidia GeForce RTX 5060 RAM - 4gb DDR3 || 16gb DDR5 SSD - SATA 2.5 || M.2 NVME Average FPS: 20 || 165 (with vsync) Resolution: 720x405* || 1920x1080 What did I get? The car turns faster on higher fps! And QUITE noticeably, you could even say that it's "paywalled" behind your pc productivity. I know "delta time" (later DT) exists, but Unity's native implementation starts to get inaccurate as the fps climbs higher and higher. I hope they used DT here, cause otherwise it's a crazy overlook. The car I was using is HPE Dragon, but it's noticeable on every car there is * Now, about the resolution. I got such resolution by changing my screen dimensions using xrandr on Linux, but why? Inside game you can't set resolution lower that 720p, even though in Demo (Sunset Prologue) you can set it to as low as 320x200!! Why isn't it an option in final product if demo has it? And no, game doesn't break or look wrong on such low resoltion, both demo and final can work on arbitrary resoltuions without ANY issues. Why was it left out? Overall: The game itself is good, music is great (the only good rips are probably official on Steam, otherwise only Twilight Rivals ost is available on streaming) but it majorly struggles with optimisation issues. Would I recommend it? Eh,,, **it could be better.**
Первые две машины нормальные, остальные не рулятся вообще, чтоб получить ачивки за прохождение всеми персами нужно быть мазохистом чтоб играть в это целыми днями чтоб пройти.
Se derrapa con una mistica unica, un gameplay extremadamente bueno junto con unos graficos y estilo artistico espectaculares.
great arcade racer. The twin-stick steering looks alien for about two minutes and then it just clicks, and from there the flow is instant and the sense of speed is ♥♥♥♥♥♥♥ great, drifting through S bends in full concentration. I never pull a face when I game except with arcade racers, everyone jokes about the ♥♥♥ face but the arcade-racer face is the real one, and the fact I make it tells you how hard these things pull you in. Small stuff I love too, like the sound changing when you drop into a tunnel. Grabbed it on the Steam sale for 5 euros after the jailbroken PS4 version kept dying, runs perfectly on my old rig. The story mode is the stupidest I've ever sat through, and I love stories, sure, put one in a racing game, but this is bland crowbarred ♥♥♥♥♥♥♥♥, skip all of it. And somewhere near the end I worked out why it never fully hooked me. It's lonely. Five locations, plenty of modes, but no actual race, just ghost cars, yours or someone else's, no bumps, no takeover, no competition. So the flow is incredible and it still never pushed me into the challenges, online's dead, and it ends up being a quick lap to reset my brain and nothing more. Dead genre anyway, Ridge Racer 2 is still the best ever made and I've no clue how I never heard of this one, and the Screamer remake just landed on the same both-sticks idea so I'll probably grab that. Great game when it does the one thing it's actually for, which is race.
C'est vraiment l'exemple parfait du concept formidable un peu gâché par son contenu. En effet, le gameplay d'Inertial Drift est génial : exigeant et précis. On drift avec le stick droit de la manette, en l'orientant plus ou moins d'un côté, mais également en freinant ou en décélérant. Tout dépend du virage, et un bon apprentissage de chaque circuit sera forcément nécessaire pour optimiser sa course. Pas seulement, ceci dit, étant donné que chaque véhicule (et donc personnage dans la campagne) réagit différemment et est plus ou moins sensible au drift, en fonction de son poids, de sa vitesse. Manette en main, ça se ressent immédiatement et là aussi, ça nécessite d'apprendre les différences. C'est très très stylé, et en plus tout est très clair visuellement grâce à une direction artistique à la fois flashy (avec un joli cell shading autour des véhicules) mais pas surchargée. Bon par contre, je trouve le style visuel des personnages assez immonde. Là où le titre s'effondre un peu malheureusement c'est dans son manque de variété. Il a beau nous faire croire qu'il a plein de modes différents, ce n'est pas le cas. Difficile de voir la différence entre un duel, une course contre la montre, une course contre le fantôme d'un adversaire ou une vraie confrontation. Ces dernières ne permettant pas non plus de heurter ses adversaires, on fait toujours un peu la même chose, 4 ou 5 fois d'affilée sur la même map dans la campagne. Certes, ça permet de bien apprendre le circuit, mais c'est aussi super lassant. Au final, Inertial Drift a beau proposer assez de circuits, un bon nombre de véhicules très très différents et un gameplay jouissif, j'ai du mal à le relancer après tout juste 2h dessus, tant sa structure et ses missions peuvent être redondants.
i have a special playlist FOR this game, i return daily to it just to beat my already plat time
holy fun as ♥♥♥♥ game, understanding and mastering a car and beating a track that's super ♥♥♥♥♥♥♥♥ on the story is most rewording feeling ever. i got it off of xbox live gold (when that still existed) like 3 years ago and only now getting back into it on my pc. the machines feel ♥♥♥♥♥♥♥ amazing, the art style is really comfy to look at, all the cars are really unique and fun to use (some feel like straight ♥♥♥♥♥♥♥♥ but it's also fun to rain in those annoying ♥♥♥♥♥♥♥) the story honestly didn't do anything for me but it's nice that you get know who you're fighting and who you're driving as. also don't be fooled, vivs car is NOT as hard ibbas. ibbas car is some ♥♥♥♥♥♥♥ clunky ass ♥♥♥♥♥♥♥♥. like why does the break straighten you out?!?!? JUST SLOW ME DOWN LIKE ALL BREAKS IN THE HISTORY OF BREAKS. i still need to get into the twilight rivals dlc but even the base game if worth getting. (also it's super cheap in instant gaming, you can get both the game and the dlc for like 2 euro) and if you're more casual there's cars that are really easy to use and you can just drift around the scenery, that is also one hell of a vibe. also fire sound track
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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