
Induction is an abstract puzzle game about time travel and paradoxes. As you master its logic, Induction will rewire how you think about cause and effect.
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Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Russian, Italian, German, Korean, French, Dutch, Portuguese - Portugal, Portuguese - Brazil +2 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Demasiado difícil para mi gusto[/h1] Me gustaría recomendar este juego, pero me resulta difícil hacerlo. Siempre me han encantado los juegos con rompecabezas y acertijos. Desde pequeño he jugado títulos de sagas como [b]Zelda[/b], [b]Banjo-Kazooie[/b], [b]Broken Sword[/b], [b]Golden Sun[/b], [b]Lufia[/b], [b]Terranigma[/b], entre muchos otros. No diría que me considero especialmente bueno resolviendo rompecabezas, pero sí creo estar un poco por encima del promedio. Aun así, este juego me ha parecido excesivamente difícil, hasta el punto de que deja de ser tan divertido. Este juego es muy complejo. Hay niveles que me han dejado completamente atascado y me he visto en la penosa necesidad de buscar un gameplay en YouTube para poder avanzar. Hubo incluso un nivel tan complicado que me hizo abandonar el juego durante meses; eso fue antes de considerar recurrir a una guía. Básicamente, fue ese nivel el que me hizo rendirme y buscar ayuda para poder continuar. En fin, doy un voto positivo porque veo que es un pequeño juego indie. Si te gustan los rompecabezas muy difíciles, este juego te puede interesar, y si te quedas atascado como yo, te recomiendo ver un video en youtube.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The ⚫️🔲 Bundle(4/8):Induction 时间操纵类解谜 体量:★★☆☆☆:看评测是7~9h,其实关卡不算多主要思考时间较长(我已逃兵) 难度:★★★★☆:感觉缺个时空刻度尺,时间靠估计,空间靠目测or记格数,且需要提前脑内构思步骤,综合起来很麻烦 机制:★★★☆☆:精妙但不够有趣,通关后比起成就感更多的是解脱
非常好的时空操纵解密,我激情打开诺兰的《信条》复习,我在开始处等你朋友,安利一下timelie,也是同类型的玩法
It's a very good game, but it's quite difficult. I recommend for people who enjoy logic and have a big patience.
Mind blowing puzzles. Hard puzzles. You can understand what things do and still be stumped at what you are actually doing, even as you clearly complete levels. There is one mechanic that is particularly hard to grasp every repercussion of, but it's very satisfying when you put the pieces together.
ムズすぎ 人類には早すぎる 人外におすすめ ----------------------------------------------------------- 【10時間ぐらいやって追記】 おすすめを「はい」から「いいえ」に変更しました。 8割ぐらい自力で頑張って解きましたが、結局のところ紹介文にあるように「因果関係」に対する私の考え方は自ずと再構築はされませんでした・・・いまだにロジックがはっきりと理解できていません。 にもかからわず8割程度のパズルが解けているということはトライアンドエラーを許容するようなレベルデザインに問題があるのではないでしょうか。 「アブストラクトアートのようなパズルゲーム」というのもこの難解なロジックと相性が良くないように思われます。通常であればステージの難易度が推測できるようマップデザインが考慮されており、基本ロジックから応用へとスムーズに誘導されるべきところ、アート性を優先しているためかどのステージがどれ位の難易度なのか、次にどちらへ進めばスムーズなのかがわかりません。いきなり難易度の高いステージへ進んでしまえばその時点で挫折する人が多数出ると思われます。 「ミニマルなビジュアル」といっているくせにステージ自体に無駄なスペースが多いのも不要なステップが増えてよろしくないと思います。 また、攻略するためにはタイミングが重要になるのですが、巻き戻しと早送りがあるのみ(しかも早送りの説明があった記憶がない・・・)なのでタイムリープ後の挙動をじっくり観察しようにも理解が追い付かないうちに終了してしまうのもかなりストレスです。せめて風来のシレンのようなステップ制にすれば少しは違ったと思います。 アイデアとしては非常に面白いだけに他人にはお勧めできないのが残念です。
Fantastic game. Some of the most challenging yet satisfying puzzles that I've ever come across. And the atmospheric visuals and audio lend an outstanding aesthetic. Highly recommend for anyone who likes mind-bending puzzles.
One of the puzzle greats. I'm talking Stephen's Sausage Roll, Snakebird, Baba Is You, Magicube, etc. You liked those games? You'll love this. Of all of those puzzle games, I think Induction takes the cake for being the hardest to make sense of what you're doing, at least while mechanics are still being introduced and haven't had time to settle. It's like that scene from Tenet: don't try to think too hard about it, just [i]feel[/i] it. Indeed, by the end of the game you'll have developed a sort of second-nature to how go about solving these time conundrums. When the developer said it will rewire how you think about cause and effect - they weren't joking. Pair that with the fact that mechanics are rarely tutorialized beyond dropping you in a room and giving you a button prompt, part of the puzzle of Induction often becomes figuring out what [i]exactly[/i] it is that that new mechanic you just learned a few levels ago [i]actually does at a conceptual level[/i] so you can exploit it to its fullest. Induction has no wasted space - almost to a fault, however. While every single puzzle is top notch, I feel like there easily could have been several more late-game puzzles added to it to extend the game's length. The difficulty spike between the last and second to last puzzles seems strong evidence of this, especially because that last level makes use of essentially two new mechanics, each of which could have easily generated more puzzles on their own. [spoiler]That being the collectible that lets you shift time 5 times instead of the previous 3, and also the idea of standing on one of your clone's head, which as far as I recall was never a necessary part of a puzzle solution before that point, despite being something you could do from the beginning.[/spoiler] The isometric art style as well as the fact that the buttons do not show you what paths they will activate before you interact with them do make it a little difficult to discern exactly how certain puzzles are rigged up, but this is rarely that big of an issue. Just know that a fairly small amount of your time will be spent figuring out how certain levels are rigged up. In my opinion, I actually think this aspect works to the game's benefit, because it gives you sort of a meta-level goal when you first open a level that helps prevent you from getting overwhelmed. You don't need to figure out how to get to the exit just yet, you just need to figure out how to get to that button so you can figure out what it does. And in figuring out how to get to that button, you're already on your way to solving the entire puzzle. In some puzzles, it sort of fragments the level into multiple micro puzzles that you can solve that all accumulate into the larger puzzle. This is how I felt especially of the last puzzle, where a key bit of information on how the puzzle was even possible was not immediately accessible without having solved half the puzzle already. One minor gripe I have with the game is that (since it is real-time and not turn-based) you will sometimes just have to press a button down to pass time while your clones are doing actions and wait for "your turn" to do something. For the first 3/4 of the game, this is rarely an issue as the amount of time you are usually waiting for is very small. But with some puzzles (and especially that last puzzle) you could be sitting there holding a button down for a dozen seconds or more. This time accumulates pretty quick when you're bound to get certain things wrong on your first attempt and then have to undo and retry, forcing you to hold that button and wait for a dozen more seconds, and then a dozen more. It rarely affected my enjoyment of the game; that last puzzle is still one of my favorites. And again, it's only really noticeable on some of the later puzzles, and I'm not exactly sure if there was a better way this could have been implemented, as time is such a core part of how these puzzles are rigged up. All in all, if you're up for a challenge, Induction is a great brain-buster that is worth your time and every penny.
Great puzzle game. Elegant game mechanics, good level design. Requires: thinking.
It hurts your brain, but never too long. Its like a cold shower.
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